Global In-flight Entertainment Market - PowerPoint PPT Presentation

About This Presentation
Title:

Global In-flight Entertainment Market

Description:

One of the major drivers in the global In-flight Entertainment market is snowballing spending on technology over IFE solutions and the growing competition among the market players across the globe. – PowerPoint PPT presentation

Number of Views:296
Slides: 11
Provided by: steveblade
Category:

less

Transcript and Presenter's Notes

Title: Global In-flight Entertainment Market


1
Global In-Flight Entertainment Market Outlook
2024 Global Opportunity Growth Analysis,
2016-2024
Report Code AD1008
1-646-568-7747
1-437-886-1181
44-203-318-6627
91-120-473-0422, 91-844-785-9968
sales_at_goldsteinresearch.com
2
Global In-Flight Entertainment Market Outlook
2024 Global Opportunity Growth Analysis,
2016-2024
Global In-Flight Entertainment Market Unlike
earlier times where personal gadgets and
pre-loaded movies or songs were the major source
of inflight entertainment (IFE), today there has
been lot of technological development to
experience diverse options available form flight
to flight. As per the increasing air passenger
traffic inflight entertainment market has
experienced continuous innovations to cater the
demands of passengers. The unique selling
preposition of each flight differentiates them in
terms of connectivity and entertainment services
and the cost at which it is provided to
passengers. Goldstein Research analyst forecast
the inflight entertainment market size is set to
reach USD 7.1 billion by 2024, at a CAGR of 12.5
over the forecast years. Development in
connectivity and networking technologies and
constant research and development projects tends
to drive the in-flight entertainment
market. Send us Sample Request _at_
https//www.goldsteinresearch.com/request-sample/g
lobal-in-flight-entertainment-market-report
3
Global In-Flight Entertainment Market Outlook
2024 Global Opportunity Growth Analysis,
2016-2024
  • Market Segmentation
  • By Aircraft Type
  • Commercial Aircrafts
  • Business Jets
  • Helicopters and Light Aircrafts
  • By Fit
  • Linefit
  • Retrofit
  • By Product Type
  • Hardware
  • Connectivity communication
  • Content

Sample Request
4
Global In-Flight Entertainment Market Outlook
2024 Global Opportunity Growth Analysis,
2016-2024
  • Based on Geography
  • North America (U.S., Canada) Market Share (),
    Market Size (USD Million), Product Sales (Units)
  • Asia-Pacific (China, Japan, India, Singapore,
    South Korea, Australia, New Zealand and ROAP)
    Market Share (), Market Size (USD Million),
    Product Sales (Units)
  • Europe (The UK, Germany, France, Italy, Spain, ,
    Russia, Poland, Sweden, and ROE) Market Share
    (), Market Size (USD Million), Product Sales
    (Units)
  • Latin America (Brazil, Mexico and ROLA) Market
    Share (), Market Size (USD Million), Product
    Sales (Units)
  • Middle East and Africa (GCC, North-Africa, South
    Africa and ROMEA) Market Share (), Market Size
    (USD Million), Product Sales (Units)
  • Rest of the World Market Share (), Market Size
    (USD Million), Product Sales (Units)
  • Request for TOC _at_ https//www.goldsteinresearch.co
    m/toc-request/global-in-flight-entertainment-marke
    t-report

Sample Request
5
Global In-Flight Entertainment Market Outlook
2024 Global Opportunity Growth Analysis,
2016-2024
Market Size and Forecast (2016-2024) The inflight
entertainment market size is set to reach USD 7.1
billion by 2024, at a CAGR of 12.5 over the
forecast years.  Based on geography, North
America dominated the in-flight entertainment
market with the market share of 45 in 2016 and
tends to grow at the rate of 14.8 over the
forecast period due to developed high speed
broadband infrastructure, high data usage on
ground and in air, major share in inflight
entertainment and connectivity market.
Asia-Pacific is the next fastest growing inflight
entertainment market annually at an average
growth rate of 4.7 owing to the expected growing
number of travellers to 5.6 billion people in
2024, from 3.8 billion people in 2016 hence
there will be increase in number of aircrafts and
the inflight system market.     
6
Global In-Flight Entertainment Market Outlook
2024 Global Opportunity Growth Analysis,
2016-2024
  • Scope Background
  •  Market Synopsis
  •  
  • Market Segmentation
  •  
  • The Global inflight entertainment Market is
    segmented as follows
  • By AircraftType (Market Size, Demand Analysis and
    Growth Analysis)
  • By Fit(Market Size, Demand Analysis and Growth
    Analysis)
  • By Product Type(Market Size, Demand Analysis and
    Growth Analysis)
  • By Geography (Market Size, Demand Analysis and
    Growth Analysis)
  • By Country
  • North America (U.S., Canada) Market Size, Growth
    Analysis and Opportunity Analysis
  • Latin America (Argentina, Mexico, Brazil and Rest
    of Latin America) Market Size, Growth Analysis
    and Opportunity Analysis
  • Europe (Germany, Italy, Spain, France, The U.K.,
    Netherlands, Sweden, Hungary, Russia, Poland,
    Rest of Europe) Market Size, Growth Analysis and
    Opportunity Analysis
  • Asia-Pacific (China, India, Singapore, Japan,
    Australia, New Zealand, South Korea and Rest of
    Asia Pacific) Market Size, Growth Analysis and
    Opportunity Analysis
  • Middle East and North Africa (MENA) Market Size,
    Growth Analysis and Opportunity Analysis

Sample Request
7
Global In-Flight Entertainment Market Outlook
2024 Global Opportunity Growth Analysis,
2016-2024
  • Market Dynamics Growth Drivers, Restraints and
    Opportunities
  • Risk Factors
  • Regional Variations
  • Recent Trends and Developments
  • Key Market Players
  • Synopsis
  • Business Strategy
  • Product Portfolio
  • SWOT Analysis
  • Porters Five Force Model
  • Market Landscape Competition and Beyond
  • Market outlook for business players and entry
    level players to ascertain their business in
    dynamic ecosystem
  • Expert Analysis
  • Concluding Remarks

Sample Request
8
Global In-Flight Entertainment Market Outlook
2024 Global Opportunity Growth Analysis,
2016-2024
About Goldstein Research Based in U.S., Goldstein
Research is a young business consulting and
market research firm with vast reach across
America, Asia and parts of Europe and the Middle
East. In the next five years, we strive to
expand our reach to 50 nations spanning across
Europe, Asia and parts of the Middle East and
Africa. We strive to realize a strong brand
presence globally through our quality research
and forecasting solutions. With 30 domain
experts and 50 employees working day and night
to crunch numbers and bring out the best and
detailed market reports and forecasts, we strive
to enable you to foresee upcoming market
challenges and develop a robust business model
and strategies, which would add to your
profitability and market visibility as a
brand. Our mission is simple to develop
insightful business solutions, help our clients
make powerful future decisions to keep them well
ahead of the game which is the market, and leave
a mark across businesses and communities through
our well-defined ideas and clear cut forecasts.
Our mission is simple to develop insightful
business solutions, help our clients make
powerful future decisions to keep them well ahead
of the game which is the market, and leave a mark
across businesses and communities through our
well-defined ideas and clear cut forecasts.
9
Global In-Flight Entertainment Market Outlook
2024 Global Opportunity Growth Analysis,
2016-2024
Sample Request
For more information Contact Us
10
Global In-Flight Entertainment Market Outlook
2024 Global Opportunity Growth Analysis,
2016-2024
Thank you
Thank you
Write a Comment
User Comments (0)
About PowerShow.com