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Title: CIS 170 Education on your terms-tutorialrank.com


1
CIS 170 Education on your terms-tutorialrank.com
2
CIS 170 Education on your terms-tutorialrank.com
CIS 170 Entire Course (DEVRY)
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om Tutorial Purchased 6 Times, Rating A
CIS170C All iLabs 1,2,3,4,5,6,7 Devry University
3
CIS 170 Education on your terms-tutorialrank.com
CIS 170C iLab 1 of 7 Getting Started
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Times, Rating A Lab 1 of 7 Getting Started
(Your First C Programs) Lab Overview -
Scenario/Summary Welcome to Programming with
C. The purpose of this three-part lab is to
walk you through the following tutorial to become
familiar with the actions of compiling and
executing a C program.
4
CIS 170 Education on your terms-tutorialrank.com
CIS 170 iLab 2 of 7 Decisions
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om Tutorial Purchased 2 Times, Rating B
Lab CIS CIS170C-A2 Lab 2 of 7 Decisions Lab
Overview - Scenario/Summary You will code,
build, and execute two programs requiring
decisions. The first program will determine the
smaller of two numbers input on the screen. The
second program will calculate the shipping charge
based on the purchase amount input on the screen.
5
CIS 170 Education on your terms-tutorialrank.com
CIS 170C iLab 3 of 7 Looping
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om Tutorial Purchased 1 Times, Rating No
rating Lab CIS CIS170C-A3 Lab 3 of 7 Looping
Lab Overview Scenario/Summary You will code,
build, and execute a program that will use
looping to determine the score for a diver based
on individual judges scores. Learning outcomes
Become familiar with the different types of
looping structures. Be able to debug a program of
syntax and logic errors. Be able to use the debug
step-into feature to step through the logic of
the program and to see how the variables change
values.Deliverables Section
6
CIS 170 Education on your terms-tutorialrank.com
CIS 170C iLab 4 of 7 Functions
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com Tutorial Purchased 3 Times, Rating B Lab
CIS CIS170C-A4 Lab 4 of 7 Functions Lab
Overview Scenario/Summary You will code,
build, and execute a program that simulates the
dialing of a phone using functions. Learning
outcomes Distinguish between pass by value and
by reference. Call functions using . Write
functions using value and reference. Be able to
define and use global named constants. Be able to
debug a program with syntax and logic errors. Be
able to use the debug step-into feature to step
through the logic of the program and to see how
the variables change values.Deliverables
7
CIS 170 Education on your terms-tutorialrank.com
CIS 170C iLab 5 of 7 Arrays and Strings
For more course tutorials
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Times, Rating No rating Lab CIS CIS170C-A5
Lab 5 of 7 Arrays and Strings Lab Overview -
Scenario/Summary You will code, build, and
execute two programs requiring arrays and
strings. First program (Video Game Player
Program) Determine the average score for a group
of players and then determine who scored below
average. Second program (Pig Latin) Convert
words in a phrase to pig latin. Learning
outcomes
8
CIS 170 Education on your terms-tutorialrank.com
CIS 170C iLab 7 of 7 Sequential Files
For more course tutorials
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Times, Rating A Lab CIS CIS170C-A7 Lab 7 of
7 Sequential Files Lab Overview -
Scenario/Summary You will code, build, and
execute a program that requires sequential files
to create an address database. Learning Outcomes
Continue using a menu system with console
applications Be able to write a console
application Demonstrate entering, appending,
storing, and retrieving records Be able to write
lines of output to a text file in order to create
a reportDeliverables
9
CIS 170 Education on your terms-tutorialrank.com
CIS 170C Lab 6 of 7 Menu-Driven Application
For more course tutorials
visit www.tutorialrank.com Tutorial Purchased 2
Times, Rating A Lab CIS CIS170C-A6 Lab 6 of
7 Menu-Driven Application Lab Overview -
Scenario/Summary You will utilize classes in the
design of this program.You will code, build, and
execute an Automated Teller Machine (ATM)
Menu-Driven Console Application. Learning
outcomes To be able to explain the need for
menus in a program To be able to determine ways
to implement menus in a Windows console
application To be able to understand the classes
and objects used in a Windows console application
To be able to write a Windows console
applicationDeliverables
10
CIS 170 Education on your terms-tutorialrank.com
CIS 170C iLab 1 of 7 Getting Started
For more course tutorials
visit www.tutorialrank.com Tutorial Purchased 2
Times, Rating A Lab 1 of 7 Getting Started
(Your First C Programs) Lab Overview -
Scenario/Summary Welcome to Programming with
C. The purpose of this three-part lab is to
walk you through the following tutorial to become
familiar with the actions of compiling and
executing a C program. In general, this lab
will instruct you on how to create a project
how to enter and save a program how to compile
and run a program how to, given a simple problem
using input and output, code and test a program
that meets the specifications and how to debug a
simple program of any syntax and logic
errors.Deliverables Section
11
CIS 170 Education on your terms-tutorialrank.com
CIS 170C iLab 3 of 7 Looping
For more course tutorials visit www.tutorialrank.c
om Tutorial Purchased 1 Times, Rating No
rating Lab CIS CIS170C-A3 Lab 3 of 7 Looping
Lab Overview Scenario/Summary You will code,
build, and execute a program that will use
looping to determine the score for a diver based
on individual judges scores. Learning outcomes
Become familiar with the different types of
looping structures. Be able to debug a program of
syntax and logic errors. Be able to use the debug
step-into feature to step through the logic of
the program and to see how the variables change
values.Deliverables Section
12
CIS 170 Education on your terms-tutorialrank.com
CIS 170C iLab 4 of 7 Functions
For more course tutorials visit www.tutorialrank.c
om Tutorial Purchased 3 Times, Rating B Lab
CIS CIS170C-A4 Lab 4 of 7 Functions Lab
Overview Scenario/Summary You will code,
build, and execute a program that simulates the
dialing of a phone using functions. Learning
outcomes Distinguish between pass by value and
by reference. Call functions using . Write
functions using value and reference. Be able to
define and use global named constants. Be able to
debug a program with syntax and logic errors. Be
able to use the debug step-into feature to step
through the logic of the program and to see how
the variables change values.Deliverables Section
Deliverable
13
CIS 170 Education on your terms-tutorialrank.com
CIS 170C iLab 5 of 7 Arrays and Strings
For more course tutorials
visit www.tutorialrank.com Tutorial Purchased 2
Times, Rating No rating Lab CIS CIS170C-A5
Lab 5 of 7 Arrays and Strings Lab Overview -
Scenario/Summary You will code, build, and
execute two programs requiring arrays and
strings. First program (Video Game Player
Program) Determine the average score for a group
of players and then determine who scored below
average. Second program (Pig Latin) Convert
words in a phrase to pig latin.
14
CIS 170 Education on your terms-tutorialrank.com
CIS 170C iLab 7 of 7 Sequential Files
For more course tutorials
visit www.tutorialrank.com Tutorial Purchased 2
Times, Rating A Lab CIS CIS170C-A7 Lab 7 of
7 Sequential Files Lab Overview -
Scenario/Summary You will code, build, and
execute a program that requires sequential files
to create an address database. Learning Outcomes
Continue using a menu system with console
applications Be able to write a console
application Demonstrate entering, appending,
storing, and retrieving records Be able to write
lines of output to a text file in order to create
a reportDeliverables
15
CIS 170 Education on your terms-tutorialrank.com
CIS 170C Lab 6 of 7 Menu-Driven Application
For more course tutorials
visit www.tutorialrank.com Tutorial Purchased 2
Times, Rating A Lab CIS CIS170C-A6 Lab 6 of
7 Menu-Driven Application Lab Overview -
Scenario/Summary You will utilize classes in the
design of this program.You will code, build, and
execute an Automated Teller Machine (ATM)
Menu-Driven Console Application. Learning
outcomes To be able to explain the need for
menus in a program To be able to determine ways
to implement menus in a Windows console
application To be able to understand the classes
and objects used in a Windows console application
To be able to write a Windows console
applicationDeliverables Section
16
CIS 170 Education on your terms-tutorialrank.com
CIS170 Final Exam For more
course tutorials visit www.tutorialrank.com Tutori
al Purchased 4 Times, Rating A 1. (TCOs 1,
6) Because information in _____ is lost when the
power is turned off, that type of memory is
considered to be _____. (Points 5) auxiliary
storage, nonvolatileauxiliary storage,
volatileRAM, nonvolatileRAM, volatile
17
CIS 170 Education on your terms-tutorialrank.com
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