Title: CIS 170 Help Bcome Exceptional / cis170.com
1CIS 170 Help Bcome Exceptional / cis170.com
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2CIS 170 Help Bcome Exceptional / cis170.com
CIS 170 Entire Course (Devry)
CIS170C All iLabs 1,2,3,4,5,6,7 Devry University
3CIS 170 Help Bcome Exceptional / cis170.com
CIS 170 iLab 2 of 7 Decisions (Devry)
Lab CIS CIS170C-A2 Lab 2 of 7 Decisions Lab
Overview - Scenario/Summary You will code, build,
and execute two programs requiring decisions. The
first program will determine the smaller of two
numbers input on the screen. The second program
will calculate the shipping charge based on the
purchase amount input on the screen. Learning
outcomes To be able to design program logic
using either a flowchart or pseudocode To be able
to define and use data types To be able to prompt
the user for input To be able to use the
assignment statement for calculations To be able
to display output to the console in a formatted
manner To be able to debug a program of syntax
and logic errors To be able to make
decisionsDeliverables
4CIS 170 Help Bcome Exceptional / cis170.com
CIS 170C iLab 1 of 7 Getting Started (Devry)
Lab 1 of 7 Getting Started (Your First C
Programs) Lab Overview - Scenario/Summary Welcome
to Programming with C. The purpose of this
three-part lab is to walk you through the
following tutorial to become familiar with the
actions of compiling and executing a C
program. In general, this lab will instruct you
on how to create a project how to enter and
save a program how to compile and run a program
how to, given a simple problem using input and
output, code and test a program that meets the
specifications and how to debug a simple program
of any syntax and logic errors.
5CIS 170 Help Bcome Exceptional / cis170.com
CIS 170C iLab 3 of 7 Looping (Devry
Lab CIS CIS170C-A3 Lab 3 of 7 Looping Lab
Overview Scenario/Summary You will code, build,
and execute a program that will use looping to
determine the score for a diver based on
individual judges scores. Learning
outcomes Become familiar with the different
types of looping structures. Be able to debug a
program of syntax and logic errors. Be able to
use the debug step-into feature to step through
the logic of the program and to see how the
variables change values.
6CIS 170 Help Bcome Exceptional / cis170.com
CIS 170C iLab 4 of 7 Functions (Devry)
Lab CIS CIS170C-A4 Lab 4 of 7 Functions Lab
Overview Scenario/Summary You will code, build,
and execute a program that simulates the dialing
of a phone using functions. Learning
outcomes Distinguish between pass by value and
by reference. Call functions using . Write
functions using value and reference. Be able to
define and use global named constants. Be able to
debug a program with syntax and logic errors. Be
able to use the debug step-into feature to step
through the logic of the program and to see how
the variables change values.
7CIS 170 Help Bcome Exceptional / cis170.com
CIS 170C iLab 5 of 7 Arrays and Strings (Devry)
Lab CIS CIS170C-A5 Lab 5 of 7 Arrays and
Strings Lab Overview - Scenario/Summary You will
code, build, and execute two programs requiring
arrays and strings.First program (Video Game
Player Program) Determine the average score for
a group of players and then determine who scored
below average. Second program (Pig Latin)
Convert words in a phrase to pig latin.
8CIS 170 Help Bcome Exceptional / cis170.com
CIS 170C iLab 7 of 7 Sequential Files (Devry)
Lab CIS CIS170C-A7 Lab 7 of 7 Sequential Files
Lab Overview - Scenario/Summary You will code,
build, and execute a program that requires
sequential files to create an address
database. Learning Outcomes Continue using a menu
system with console applications Be able to write
a console application Demonstrate entering,
appending, storing, and retrieving records Be
able to write lines of output to a text file in
order to create a reportDeliverables
9CIS 170 Help Bcome Exceptional / cis170.com
CIS 170C Lab 6 of 7 Menu-Driven Application
(Devry)
Lab CIS CIS170C-A6 Lab 6 of 7 Menu-Driven
Application Lab Overview - Scenario/Summary You
will utilize classes in the design of this
program.You will code, build, and execute an
Automated Teller Machine (ATM) Menu-Driven
Console Application. Learning outcomes To be
able to explain the need for menus in a program
To be able to determine ways to implement menus
in a Windows console application To be able to
understand the classes and objects used in a
Windows console application To be able to write a
Windows console applicationDeliverables Section De
liverable Points
10CIS 170 Help Bcome Exceptional / cis170.com
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Visit Now
www.cis170.com
The progress of the world depends almost entirely
upon education