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Title: COMP 220 Complete Class


1
COMP 220
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2
COMP 220 iLab 7 Polymorphism Lab Report and
Source Code
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    -7-polymorphism-lab-report-and-source-code
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  • Description This lab introduces students to the
    concepts of polymorphism, early binding, late
    binding, abstract classes, and virtual class
    functions. This will be done in the context of
    performing calculations on basic geometrical
    shapes. Polymorphism is a very powerful extension
    of inheritance, and by using pointers to the base
    class, it allows access to derived class objects
    and their functions based on the context that
    they are called in.
  • The lab will require the creation of a base
    geometric class, called Shape, and two sub
    classes, Circle and Rectangle, that are derived
    public from the class Shape. From there, objects
    of both the Circle and the Rectangle classes will
    be created, as will an array of pointers to the
    base class Shape. By using the instantiated
    objects and the object pointers, both static and
    dynamic binding will be demonstrated. 

3
COMP 220 iLab 6 Overloaded Operators Lab Report
and Source Code
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    -6-overloaded-operators-lab-report-and-source-code
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  • Description This lab is to introduce students to
    the concept of operator overloading as member
    functions of a class. This will be done in the
    context of creating a
  • class that will perform four basic mathematical
    operations on complex numbers.
  • The C compiler has defined operators for all
    the arithmetic and assignment operations for its
    native data types, such as integer, float,
    double, and so forth. However,
  • for user-defined data types, such as classes and
    structures, these operations are undefined.
  • C allows the programmer to create new
    definitions for these operators so that they can
    operate specifically on these user-defined data
    types. Which set of operators is
  • actually called and implemented is decided during
    the compilation, and it is based on the data
    types of the operands involved in the operation.
  • The ability to define a new set of data-type,
    dependent operations on existing operators, or
    functions, is called operator overloading

4
COMP 220 Complete Class
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    lete-class
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  • COMP 220 Lab 2
  • COMP 220 Lab 3
  • COMP 220 Lab 4
  • COMP 220 Lab 5
  • COMP 220 Lab 6
  • COMP 220 Lab 7

5
COMP 220 iLab 5 Lab Report and Source Code
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    -5-lab-report-and-source-code
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  • Assignment Lab 5 Pointers and Pointer Operators
  • Description This lab will explore the use of
    pointers in several ways. Pointers will be used
    to dynamically allocate memory for new class
    objects on demand from the user, and they will be
    used to access class-member functions. Pointer
    arithmetic will be used to access and sort class
    objects according to criteria explained in the
    lab.
  • Pointers are, essentially, address variables, or
    variables that hold as their value the address of
    other variables. In terms of memory management,
    they are very powerful devices, and they more
    closely and efficiently use the actual internal
    hardware registers of the microprocessor that the
    program operates on.
  • Pointers also have the requirement that the
    pointer type must be of the same data type as the
    variable, or the data that it points to or holds
    the address of. The power of pointers also hints
    at the potential complexity of their use, which
    is why this lab is focused almost entirely on
    several different aspects and uses of pointers.
    The lab also introduces pointer arrays and
    pointers to pointers.
  • The Resistor class created in the Week 2 lab will
    be used as the class that the pointer operations
    will be used upon. The lab also requires the use
    of accessor functions and static data members,
    which may need to be added to the Resistor class
    definition and implementation.

6
COMP 220 iLab 4 Composition Lab Report and Source
Code
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    -4-composition-lab-report-and-source-code
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  • This lab requires you to use C class
    composition to implement a single pole-filter
    design program. The program will allow the user
    to specify resistor and capacitor values and
    filter type.
  • Once all the user parameters are specified, the
    program will return the cutoff frequency values
    for the filter. Composition may be thought of as
    a has-a relationship for objects, as compared to
    inheritance, which may be described as an is-a
    relationship for objects.
  • You are required to use two component classes
    one for a resistor object and one for a capacitor
    object. You are then to define and implement a
    filter class that will contain one object of each
    the resistor and the capacitor classes in order
    to create the filter and its characteristics.
  • The Resistor class created in the Week 2 iLab may
    be used both as the class definition for the
    resistor object and as a template or a guide for
    the capacitor-class definition. The lab also
    requires you to implement your program in a
    multiple-file project and create both cpp and h
    files for each class defined. In addition, the
    program will have the capacity to save all filter
    parameters to a text file and read previously
    designed filter parameters from a text file. 

7
COMP 220 iLab 3 Bank Account Lab Report and
Source Code
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    -3-bank-account-lab-report-and-source-code
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  • This lab introduces you to writing a C program
    to implement the concept of class inheritance
    using different types of bank accounts as a
    model. In this lab, you will create a base class,
    called CBankAccount, and two additional classes
    (each derived from CBankAccount), called
    CSavingsAccount and CCheckingAccount. You will
    then test the operations of each class in
    function main() to simulate the transactions of
    both a checking account and a savings account.
  • Deliverables
  • Submit a single Notepad file containing the
    source code for all the files of the lab to the
    Dropbox for Week 3. Your source code should use
    proper indentation and be error free. Be sure
    that your last name and the lab number are part
    of the file name for example, YourLastName_Lab3.t
    xt.
  • Each program should include a comment section
    that includes (minimally) your name, the lab and
    exercise number, and a description of what the
    program accomplishes. Submit a lab report (a Word
    document) containing the following information to
    the Dropbox for Week 3. Include your name and the
    lab or lab-exercise number. Specification
    Include a brief description of what the program
    accomplishes, including its input, key processes,
    and output. Test Plan Include a brief
    description of the method you used to confirm
    that your program worked properly. If necessary,
    include a clearly labeled table with test cases,
    predicted results, and actual results. Summary
    and Conclusions Includea summary of what the lab
    demonstrated and any conclusions drawn from the
    testing of the lab program. Provide a UML diagram
    showing the base and the derived class
    relationships, access specifiers, data types, and
    function arguments. Answers to Lab Questions
    Answer any and all of the lab questions included
    in the lab steps.
  • Summary Write a statement summarizing your
    predicted and actual output. Identify and explain
    any differences.

8
COMP 220 iLab 1 Two-Dimensional Arrays Lab Report
and Source Code
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    -1-two-dimensional-arrays-lab-report-and-source-co
    de
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  • Specification Include a brief description of
    what the program accomplishes, including its
    input, key processes, and output.
  • There is always a dealer in the game. At the
    start of the game, the dealers first card will
    not be shown or displayed. The second card will
    be displayed. The dealer may draw additional
    cards. The dealer must use a random-number
    generator to determine the maximum number of
    cards the dealer will draw--a value between 0 and
    3. In other words, the dealer is a computer
    player. The dealer does not show all the cards or
    the total until all the players have either gone
    bust (over 21) or hold (no more cards drawn).
    There must be at least one other player (you) and
    up to a maximum of four other players (all played
    by you).
  • . On a players turn, that player may either draw
    a card or hold. Once a player holds, he or she
    should not be asked to draw another card during
    this game.
  • All the cards for each player, including the
    first card dealt, are displayed, along with the
    suit symbol spades ?, clubs ?, hearts ?, or
    diamonds ?. Each game will start with a new,
    52-card deck, which is modeled on a real deck of
    cards.
  • . The card deck has 52 cards with no jokers.
  • The card deck is represented by a two-dimensional
    array of data-type character, where the first
    dimension represents the suit and the second
    dimension represents the card in the suit, such
    as the following. i. char CardDeck413 At the
    start of each game, each element of the
    two-dimensional array is initialized to a value
    of " ", or the "space" character. The deck has
    four suits, represented by the following
    dimension indices.

9
COMP 220 iLab 2 Resistor Lab Report and Source
Code
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    -2-resistor-lab-report-and-source-code
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  • This lab requires you to create a multifile C
    project in order to design and implement an
    object-oriented program using a class to model
    the characteristics and function of a resistor.
  • Deliverables
  • Submit a single Notepad file containing the
    source code for Exercise 1 to the Dropbox for
    Week 2. Your source code should use proper
    indentation and be error free. Be sure that your
    last name and the lab number are part of the file
    name see the following example
    YourLastName_Lab1.txt.
  • Each program should include a comment section
    that includes (at a minimum) your name, the lab
    and exercise number, and a description of what
    the program accomplishes. Submit a lab report (a
    Word document) containing the following
    information to the Dropbox for Week 2. Include
    your name and the exercise number. Specification
    Include a brief description of what the program
    accomplishes, including its input, key processes,
    and output. Test Plan Include a brief
    description of the method you used to confirm
    that your program worked properly. If necessary,
    include a clearly labeled table with test cases,
    predicted results, and actual results. Summary
    and Conclusions Include a summary of what the
    lab demonstrated and any conclusions drawn from
    the testing of the lab program. Answers to Lab
    Questions Answer any and all lab questions
    included in the lab steps.
  • Summary Write a statement summarizing your
    predicted and actual output. Identify and explain
    any differences.
  • Conclusions Write at least one nontrivial
    paragraph that explains, in detail, either a
    significant problem you had and how you solved it
    or, if you had no significant problems, something
    you learned by doing the exercise.
  • Each lab exercise should have a separate section
    in the lab-report document.

10
COMP 220 iLab 1 Two-Dimensional Arrays Lab Report
and Source Code
  • To purchase this material click below link-
  • http//www.homeworkflip.com/comp-220/comp-220-ilab
    -1-two-dimensional-arrays-lab-report-and-source-co
    de
  • For More Tutorials Click Below link-
  • http//www.homeworkflip.com
  • Specification Include a brief description of
    what the program accomplishes, including its
    input, key processes, and output.
  • There is always a dealer in the game. At the
    start of the game, the dealers first card will
    not be shown or displayed. The second card will
    be displayed. The dealer may draw additional
    cards. The dealer must use a random-number
    generator to determine the maximum number of
    cards the dealer will draw--a value between 0 and
    3. In other words, the dealer is a computer
    player. The dealer does not show all the cards or
    the total until all the players have either gone
    bust (over 21) or hold (no more cards drawn).
    There must be at least one other player (you) and
    up to a maximum of four other players (all played
    by you).
  • . On a players turn, that player may either draw
    a card or hold. Once a player holds, he or she
    should not be asked to draw another card during
    this game.
  • All the cards for each player, including the
    first card dealt, are displayed, along with the
    suit symbol spades ?, clubs ?, hearts ?, or
    diamonds ?. Each game will start with a new,
    52-card deck, which is modeled on a real deck of
    cards.
  • . The card deck has 52 cards with no jokers.
  • The card deck is represented by a two-dimensional
    array of data-type character, where the first
    dimension represents the suit and the second
    dimension represents the card in the suit, such
    as the following. i. char CardDeck413 At the
    start of each game, each element of the
    two-dimensional array is initialized to a value
    of " ", or the "space" character. The deck has
    four suits, represented by the following
    dimension indices.
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