Title: How to Get Customer Insights on Game Testing
1How to Get Customer Insights on Game Testing
2So you are ready to launch your new gaming
application but are you sure if it is going to be
received by the real, targeted people?
3- Browser games and applications usually have a
goal beyond the entertaining the player, buying
user credits, invite friends or upgrade to the
premium version. PC and console games have the
luxury of complex characters, storylines, or
large scale worlds. - However, with millions of games online and in the
app store, your game has to quickly pack a punch
to distinguish itself and keep your players
coming back. - Not only your game should make a robust first
impression, but should also have a high replay
value.
4- To make sure that you have got all your bases
covered, its a good idea to run game testing
services on your game to get feedback from the
real people. - Lets read on a few things to consider when
testing a new game application
5- Decide what version of your game you want to
test, and on what platform. - You can test any game that can be played on a
mobile device or a desktop and test each stage of
the game lifecycle. - If your game is available on multiple operating
systems or platforms, we recommend giving each
version its own round of testing. This is
important especially if the game enables
multiplayer and multichannel gameplay.
62. Think about what you want to test. Are you
trying to gain insights on what users like and
dislike about your game? Are you interested in
restructuring the first-time user experience? Or
you have already identified your pain points, and
want to get some rich examples of users
responding to them. Below are some sample
problems and objectives you can test The first
time user experience and if the new users
understand the interface, controls, gameplay
elements, and reward/ level system. The
experience of launching/ downloading, creating/
registering an account, and playing the first few
levels of the game.
73. Decide on the best methodology for answering
your research questions. Dont forget that you
can also integrate longitudinal research,
benchmarking, and Omni channel testing into your
research and design process. Example 1 When and
why do users drop off or give up on playing the
game? Possible methodologies If you know where
during gameplay users drop off, you can observe
users playing the game until after the known
drop-off point. This may take the form of a
moderate or long-running session. If you are not
sure where the drop-off occurs, or if it takes
place after a certain period of time, then you
can choose to do some longitudinal study. Users
play game as they normally would and recount
their experiences every day or every time they
play the game. You can follow up with a
restrained interview to ask about their
experience. Example 2 Do users understand the
game features, such as controls, the levels,
reward system, and other elements?
8Let the gamers of your intended segment play the
game as they normally would. Let them go through
a number of levels and provide feedback as they
normally would, then take some time to probe on
the specific features or concerns.
9Got more questions ? Contact us at
BugRaptors.com. We are a CMMi5 accredited
quality assurance company with an extensive
experience in various testing techniques.