Title: Strategic Analysis on Global Gaming Market 2016-2020
1Global Gaming Market 2016-2020
Published Date 23 September, 2016 No of
Pages 64 Single User Price 4000
Global Gaming Market to grow at a CAGR of 6.42
during the period 2016-2020
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2- About Gaming
- Earlier, gaming was limited to board games and
handheld video games. - The growing popularity of PCs and electronic
devices aided by the increased internet
penetration has led to the development and
commercialization of games. - Consumers are now heavily dependent on
interactive entertainment such as video games. - Video games are electronic games that require a
video interface for human interaction. - Video devices may vary depending on the game.
- These devices/screens include TVs, PC monitors,
and mobile displays. Depending on the type of
screen, the market is segmented by type of
device. - Global gaming market to grow at a CAGR of 6.42
during the period 2016-2020.
3- Covered in this report
- The report covers the present scenario and the
growth prospects of the global gaming market for
2016-2020. - To calculate the market size, the report
considers the revenue generated from consumers
spending on playing games. - The market is divided into the following segments
based on geography - Americas
- APAC
- EMEA
- Global Gaming Market 2016-2020, has been prepared
based on an in-depth market analysis with inputs
from industry experts. - The report covers the market landscape and its
growth prospects over the coming years. - The report also includes a discussion of the key
vendors operating in this market.
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4- Other prominent vendors
- Apple
- Changyou
- DeNA
- Disney
- Facebook
- Google
- GREE
- GungHo Entertainment
- King Digital Entertainment
- Konami
- Namco Bandai
- NCSOFT
- NetEase
- Nexon
- Nintendo
- Sega
- Square Enix
- Take-Two Interactive
- Telltale Games
- Ubisoft Entertainment
- Zynga
- Market driver
- Growth in global e-sports market
- For a full, detailed list, view our report
- Key vendors
- Activision Blizzard
- Electronic Arts
- Microsoft Studios
- Sony
- Tencent
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5- Market challenge
- Concerns associated with piracy
- For a full, detailed list, view our report
- Market trend
- Increased penetration of VR headsets
- For a full, detailed list, view our report
- Key questions answered in this report
- What will the market size be in 2020 and what
will the growth rate be? - What are the key market trends?
- What is driving this market?
- What are the challenges to market growth?
- Who are the key vendors in this market space?
- What are the market opportunities and threats
faced by the key vendors? - What are the strengths and weaknesses of the key
vendors? -
- You can request one free hour of our analysts
time when you purchase this market report.
Details are provided within the report.
6Global Gaming Market 2016-2020
A detailed qualitative analysis of the factors
responsible for driving and restraining growth of
the Global Gaming Market and future opportunities
are provided in the report.
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