eSports Market 2015-2019 - PowerPoint PPT Presentation

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eSports Market 2015-2019

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Market research analyst has estimated the global market for e-sports to post a profound CAGR of more than 36% by 2019. High growth rate of this market during the forecast period can be attributed to factors such as the increasing number of sponsors and low entry barriers for gamers. In this market research report, analysts estimate the Americas to dominate the global market for e-sports during the forecast period followed by the APAC and the EMEA regions. The rising popularity of e-sports leagues in the Americas is expected to result in its market share of nearly 43% by 2019. View more details of "eSports Market" @ – PowerPoint PPT presentation

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Title: eSports Market 2015-2019


1
eSports Market 2015-2019
2
Report Description
Market research analyst has estimated the global
market for e-sports to post a profound CAGR of
more than 36 by 2019. High growth rate of this
market during the forecast period can be
attributed to factors such as the increasing
number of sponsors and low entry barriers for
gamers.   In this market research report,
analysts estimate the Americas to dominate the
global market for e-sports during the forecast
period followed by the APAC and the EMEA regions.
The rising popularity of e-sports leagues in the
Americas is expected to result in its market
share of nearly 43 by 2019.    Genre-based
segmentation of the e-sports market   MOBA FPS RTS
Others View more details of "eSports Market" _at_
http//www.bigmarketresearch.com/global-esports-ma
rket
3
Report Description
The multiplayer online battle arena (MOBA)
segment is envisaged to exhibit the fastest
market growth rate during the forecast period.
This segment currently account for nearly 60 of
the total market share, but is expected to
surpass 70 by 2019 owing to its high fan base
and team play element.   Segmentation by revenue
and analysis of the e-sports market   E-sports
advertising Prize pool Ticket sales   Market
research analyst has estimated the e-sports
advertising sector to be the largest market
segment during the forecast period. This segment
is expected to generate a revenue of more than
USD 154 million by 2019 as it provides a platform
to expand the game's touchpoints and engage users
in a better way with their favorite
characters. Competitive landscape and key
vendors   This market is highly competitive owing
the presence of multiple vendors who have
penetrated this market due to its low entry
barrier. The leading vendors in this market use
innovative marketing strategies to sell their
games and enter the e-sports scenario, which is a
major parameter to decide the success of the
game.
4
Report Description
Key vendors in this market are -   Activision
Blizzard Epic Games Nintendo Riot Games Valve
Corporation Wargaming.net     Other prominent
vendors in this market are EA Sports, Hi-Rez
Studios, and Microsoft Studios. Get sample copy
of this report _at_ http//www.bigmarketresearch.com/
report-enquiry/373758
5
Report Description
Table Of Contents  PART 01 Executive
summary  PART 02 Scope of the report  PART 03
Market research methodology  PART 04
Introduction  PART 05 Market landscape  PART 06
Market segmentation by genre  PART 07 Market
segmentation by revenue  PART 08 Geographical
segmentation  PART 09 Key leading
countries  PART 10 Market trends  PART 11
Vendor landscape  PART 12 Key vendor
analysis  PART 13 Appendix  PART 14 Explore
Technavio
6
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