Wearable Gaming market 2015-2020 - PowerPoint PPT Presentation

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Wearable Gaming market 2015-2020

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Bigmarketresearch.com include new market research report “Wearable Gaming Companies, Devices, and Solutions Market-” TO Get Complete report Here@ Wearable gaming represents an emerging entrant into the digital entertainment market that is best defined from a mobile gaming perspective. Non-wearable mobile gaming is played on various wireless devices (smartphones, tablets, phablets, etc.), which have limited interface capabilities compared to desktop, laptop, or console gaming. In many ways, wearable technology causes even more limitations, but also opens the door to new levels of interactivity and personal gaming intimacy. Enquire About Report @ – PowerPoint PPT presentation

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Title: Wearable Gaming market 2015-2020


1
Wearable Devices in Sports and Fitness 2014 - 2019
2
Report Description
The wearable devices industry has grown in the
last four years dramatically. With the
introduction of the new wearable devices, a once
curiosity area for early adopters is rapidly
evolving into a new accessory market where form
and function are equally important. This report
provides an in-depth assessment of the wearable
devices market in sports and fitness
applications, including business models, market
drivers, challenges, value chain analysis and an
assessment of the industry from 2014 to 2019. All
report purchases include telephone time with an
expert analyst who will help you link key
findings in the report to the business issues
you're addressing. This needs to be used within
three months of purchasing the report. To Get
Complete Details Here _at_ http//www.bigmarketresear
ch.com/wearable-devices-in-sports-and-fitness-2014
-2019-market
3
Table Of Content
  • 1 Executive Summary 6
  • 1.1 Topics Covered 7
  • 1.2 Target Audience 7
  • 1.3 Companies Mentioned 8
  • 2 Wearable Wireless Devices 10
  • 2.1 Wearable Devices Overview 11
  • 2.2 Case Study Wearable Devices vs. Mobile
    Devices 15
  • 2.3 Case Study Current Wearable Devices Analysis
    18
  • 3 Body Area Network (BAN) 23
  • 3.1 BAN Overview 24
  • 3.2 Current BAN Applications in the Healthcare
    Industry 27
  • 3.3 BAN Challenges 28
  • 4 Sports and Technology 36
  • 4.1 Player Tracking Wearables 36
  • 4.2 Referees Monitoring Systems 40
  • 4.3 The Impact on the Sports Industry 41
  • Enquire About Report_at_ http//www.bigmarketresearch
    .com/report-enquiry/114802

4
Table Of Content
  • 5 Future Applications and Industry Roadmap 42
  • 5.1 Current Applications 42
  • 5.2 Treadmill Visual Effects 43
  • 5.3 Tracking Tennis Techniques 44
  • 5.4 Smart Running Socks 45
  • 5.5 Nike Barefoot Running Stickers 45
  • 6 Other Areas 48
  • 6.1 Wearables and Big Data 48
  • 6.2 Wearables and Healthcare 50
  • 7 Sports and Fitness Market Forecast 2014 - 2019
    52
  • 7.1 Wearable Devices Shipments 2014 - 2019 52
  • 7.2 Worldwide Revenues from Wearables Devices in
    Sports 53
  • 7.3 Market by Category 55
  • To Get Table Of Content Here_at_ http//www.bigmarket
    research.com/wearable-devices-in-sports-and-fitnes
    s-2014-2019-market

5
FOR MORE DETAILS
Visit us at
http//www.bigmarketresearch.com/wearable-devices-
in-sports-and-fitness-2014-2019-market
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