Title: Energy strategies in NorthEast Asia: mapping oil pipelines
1Energy strategiesin North-East Asia mapping
oil pipelines
- First results from the joint Russian-Taiwanese
project exploring the Russias energy strategy in
the context of building the oil pipelines in
North-East Asia(VSTO-1 VSTO-2)
2Preliminary remarks(relevant for energy
economics)
- According to BP statistics, to the end of 2007,
Russia had 6,4 of proved world oil reserves,
25,2 of proved world gas reserves. It may be
mentioned further that roughly 80 of Siberia
territory is not explored for hydrocarbon and
mineral deposits. So, Russia will remain for the
foreseeable future an important supplier in the
world primary energy market. - Dating from 2003, sharply rising world oil prices
enable Russia to reconsolidate its legacy in oil
and natural gas business. It is making headways
globally but with unequal market influences. - At present, Russia operates well over 230
thousand km pipeline network but targeted
predominantly at the markets of the more densely
populated West Russia and Europe. The pendulum
began to shift towards East Russia and North-East
Asia since the early 1990s. And after long
period of discussions (including Yukos-story) the
construction of the VSTO pipelines began.
3Two questions to be answered
- Was it a correct decision of Russian government
to build VSTO pipeline (or to answer positively
the to build or not to build - question)? - Which of the possible VSTO pipeline routes
(VSTO-1 only, VSTO-2 only, VSTO-1 VSTO-2
together) is optimal in the eyes of Russia taking
into account possible lobbying activities that
could be undertaken by two mayor of the relevant
oil consumers (China and Japan)?
4Game theory as a solution approach
- Modern game theory may be said to begin with the
work of Zermelo (1913), Borel (1921), von Neumann
(1928), and von Neumann and Morgenstern (1944).
Much of the appeal and promise of game theory is
derived from ist position in the mathematical
foundations of the social sciences. - Game theorists try to understand conflict and
cooperation by studying quantitative models and
hypothetical examples. These examples may be
unrealistically simple in many aspects, but this
simplicity may make the fundamental issues of
conflict and cooperation easier to see in these
examples than in the vastly more complicated
situations of real life.
5Some game theoretic definitions
- In the language of game theory, a game refers to
any social situation involving two or more
players (individuals, firms, countries). - There are two basic assumptions that game
theorists generally make about players - The players are rational they make decisions
consistently in pursuit of their own objectives
(each players objective is to maximize the
expected value of his own payoff measured in some
utility scale) - Each player in the game is intelligent he knows
everything that we know about the game and he can
make any inferences about the situation that we
can make.
6Games in extensive form(some of Myersons
assumptions)
- For any positive integer n, an n-person
extensive-form game ?e, is a rooted tree (a graph
in which each pair of nodes is connected by
exactly one path of branches in the graph and in
which one special node is designed as the root of
the tree) together with functions that assign
labels to every node and branch, satisfying the
following conditions - Each nonterminal node (a terminal node in a
rooted tree is a node with no alternatives
following it) has a player label that is in the
set ?1,2,,n?. The set ?1,2,,n? represents the
set of players in the game, and, for each i in
this set, the nodes with the player-label i are
decision nodes that are controlled by player i. - Every node that is controlled by a player has a
second label that specifies the information state
that the player would have if the path of play
reached this node. - Each alternative at a node that is controlled by
a player has a move label. - Each terminal node has a label that specifies a
vector of n numbers (u1, , un)
(ui)i??1,2,,n?. For each player i the number ui
is interpreted as the payoff to player i,
measured in some utility scale, when this node is
the outcome of the game. - When the game is actually played, the path that
represents the actual sequence of events that
will occur is called the path of play. The goal
of game-theoretic analysis is to try to predict
the path of play.
7Game without negotiations
8Games in extensive form to study
- Games with perfect recall ( whenever a player
moves, he remembers all the information that he
knew earlier in the game, including all of his
own past moves) - Games with no private information ( with
complete information, with common knowledge a
fact is common knowledge among the players if
every player knows it, every player knows that
every player knows it, and so on) - Games with perfect information ( whenever a
player moves, he knows the past moves of all
other players, as well as his own past moves) - Solutions in pure strategies (strategy in the
extensive form game is any rule for determining a
move at every possible information state in the
game) - Solution using the Zermelo-Kuhn algorithm (
finding the subgame perfect equilibrium) gives
the unic equilibrium strategies for all players
9The model
- The first description of the game
- Development of the payoffs
- The flow of the game
10First description of the game
- Russia begins and decides between four moves
- to build the pipeline only to China (Daqing),
- to build the pipeline to Nakhodka (assume, that
this pipeline will supply only Japan), - to build the pipeline together to China and to
Nakhodka - to do nothing (decision not to build).
- If Russia decides to build the pipeline together
to China and Nakhodka (this option is called
build together), the game ends, because it is
assumed that no player has then the incentives to
change the path of the play, so the players enjoy
their payoffs. - If Russia decides to build only to China, or to
build only to Nakhodka, then lobbying patterns
emerge.
11Game without negotiations (without
lobbying1-activities)
12Development of the payoffs (formulas)
Pi - is the price of oil, i?Ch, Jp,QCh and QJp
- are the quantities of oil transported to China
and to Japan,OpCCh and OpCJp - are Chinas and
Japans opportunity costs of not becoming
Russias oil,L1Ch and L1Jp - are Chinas and
Japans lobbying expenses for the building of the
pipeline itself,L2Ch and L2Jp - are Chinas and
Japans lobbying expenses for the building the
pipeline in the
direction that benefits these countries.
13Development of the payoffs for Russia (1)
- Sales revenues. For constructing Russias payoffs
we assume that there are three possibilities - Exporting 80 million tonnes of oil during next 20
years on the route only to China (VSTO-1s
potential throughput capacity could be 80 million
tonnes a year) brings Russia the price of 500 USD
per tonne, so 800 billion USD of sales revenues
are potentially achieved. - On the same time assume that exporting of 30
million tonnes of oil during the next 50 years on
the route only to Nakhodka (VSTO-2s potential
throughput capacity could be 30 million tonnes a
year) brings Russia advantages of more
competition between consumers (and avoid the
Chinas monopsony), that is the price of 1000 USD
per tonne, so 1500 billion USD of sales
revenues are potentially achieved. Actually 1600
million tonnes (80 million tonnes multiplied by
20 years) could be exported during 53,333 years,
but rounded this gives 50 years. - The exporting of oil to China and Nakhodka
simultaneously means the yearly transportation of
50 million tonnes of oil to China (for the price
of 500 USD per tonne) and of 30 million tonnes of
oil to Nakhodka (where it could be sold for the
price of 1000 USD per tonne) during the next 20
years. That gives Russia the potential of 1100
billion sales revenues ( 500 billion 600
billion).
14Development of the payoffs for Russia (2)
- Construction costs. The construction of the
pipeline is a costly enterprise. - The costs of the project VSTO-1 to China are as
high as 12 billion USD. - The construction of the pipeline to Nakhodka
VSTO-2 costs again about 15 billion USD. - However the costs of establishing the vital
conditions for maintaining the fully operational
pipelines are much higher and could be estimated
as twenty times higher (this last guess is taken
into analysis). - So, the overall costs of building pipeline only
to China could be 240 billion USD (1220240), - the costs of building simultaneously to China and
Nakhodka could be as much as 540 billion USD
(12201520540) and - the costs of building only to Japan equal the
same 540 billion USD (the pipeline to Nakhodka
simply uses adding VSTO-2 to VSTO-1)
15Development of the payoffs for China (1)
- Lobbying the route (lobbying2) . The lobbying
activities should be introduced into the game. - According to first expert estimation of Dr.
Ouyang (letter from 26.06.2008 ) the Chinas
opportunity costs of not becoming petroleum from
Russia (50 million tonnes per year) could be up
to 300 billion USD per annum or 6000 billion USD
(as sum of 300 billion each year) over 20 year
period, - the simple proportion calculations for the
Chinas opportunity costs of not becoming 80
million tonnes oil from Russia give 480 billions
USD per annum or 9600 billion USD over 20 years. - While constructing the Chinas payoffs assume
that China will spend up to 5 (the usual agio
rate in business varies from 0,5 to 5) of the
minimum opportunity costs over 20 year period
(that is, 300 billion USD 5 of 6000 billion
USD) for influencing the decision to build
pipeline to China.
16Development of the payoffs for Japan (1)
- Lobbying the route (lobbying2) . The same
assumptions and calculations are done for Japan,
however according to first expert estimations of
Dr. Ouyang and Dr. Popov (letter from 27.06.2008)
the Japans opportunity costs of not becoming
petroleum from Russia (30 million tonnes per
year) could be lower than Chinas. - Assume that they equal 150 billion USD per annum
or 7500 billion USD over 50 years (route to
Nakhodka only) - Assume that they equal 150 billion USD per annum
or or 3000 billion over 20 years (root to China
and to Nakhodka together). - So, in the constructing the games payoffs we
assumed that Japan will be ready to spend up to
375 billion USD (as agio of 5) for lobbying the
decision build the pipeline only to Nakhodka or
up to 150 billion USD for lobbying the decision
build simultaneously to Nakhodka and China. - As in the case of China we assume that Japan will
spend the minimum opportunity costs, so Japans
spending for changing route lobbying activities
(lobbying2) would be 150 billion USD.
17Development of the payoffs for China and Japan (1)
- Lobbying the pipeline itself (lobbying1) .
Assume that the opportunity costs of not having
the oil pipeline in North-East Asia at all lie - between 9000 (30006000) billion USD (together)
or - 17100 (96007500) billion USD (root to China
only root to Nakhodka only) - and that both China and Japan are ready to spend
for lobbying the construction of pipeline (not
important to what direction) up to 0,5 of
minimum opportunity costs (because of insecurity
of the route). - In this case 45 billion USD could be spent on
such activity (this lobbying activity is called
lobbying1). Rounded it gives 50 billion USD
from which Japans part would be 20 billion and
Chinas part is 30 billion USD. - It is necessary to emphasize here that in the
developed game exist two kinds of negotiations
and correspondingly two kinds of lobbying
activities the first kind are negotiations for
just building the pipeline (not important to what
direction, just begin the work on it), this is
lobbying1, the second kind are negotiations for
the route of the pipeline, this is lobbying2.
18Development of the payoffs for China and Japan (2)
- Benefits of oil consumers. Let us assume that
benefits of oil consumers (China and Japan) from
becoming the oil via pipeline equal to the
corresponding countries opportunity costs (let
us take it as a first guess). - So, the Japans benefits from having all the oil
from East Siberia over 50 years would equal 7500
billion USD (15050), the Japans benefits from
having the part of the oil (the other part goes
to China) over 20 year period would be as high as
3000 billion USD (15020). - Correspondingly, for China the becoming 50
million tonnes of oil could give benefits as high
as 300 billion USD per annum or 6000 billion
(30020), if China becomes all the oil from East
Siberia over 20 years then its benefits would be
480 billion USD per annum, or 9600 billion USD
over 20 years.
19Game without negotiations (without
lobbying1-activities)
20Flow of the game (subgame-perfect equilibrium of
the game without negotiations)
21Results from game without negotiations
- If this game without extended negotiations
(without lobbying1-activities) would be the
whole story, then the game would be easily solved
and the solution (path of the game) would be
build to China receive the lobbying2 payments
from Japan, then change and build to Nakhodka
with the resulting payoffs 1110 for Russia,
-6000 for China, and 7350 for Japan. - However, exactly 11 Nash Equilibria were
identified in this game, so the
focal-point-effects could bring the players also
to the solution build together with the
resulting payoffs 560 for Russia, 6000 for
China, and 3000 for Japan.
22Game with negotiations (no payoffs presented)
23Flow of the game with negotiations (no payoffs
presented)
24Game with negotiations (without meet Japan)
25Results from game with negotiations
- In this game with negotiations the solution was
more complex. However the refinement (subgame
perfect equilibrium according to the
Zermelo-algorithm) showed that two paths of the
play could give the same optimal results 1130
for Russia, 6000 for China, and 7330 for Japan.
- The first optimal path identified was Russia
decides not to build and negotiates with China
(meets China), China decides not to lobby
(lobbying1), Russia decides to meet Japan, Japan
lobbies (lobbying1), then Russia begins to build
to China, then Japan lobbies again (lobbying2)
and Russia changes its decision and builds to
Nakhodka. - The second optimal path of the play was Russia
decides not to build and negotiates with Japan
(meets Japan), Japan lobbies (lobbying1), Russia
decides to build to China, Japan lobbies again
(lobbying2), then Russia changes its decision and
builds the pipeline to Nakhodka.
26Disscussion
- Both models of pipeline game show that Russia
wants to build the oil pipeline ESPO-VSTO to
Pacific Ocean (VSTO-2). - However in the case of building the pipeline only
to Nakhodka the new questions emerge - whether the losses of China in the optimal game
path would be tolerated by China - what would happen if the influence of USA would
not be neglected as in the presented games.
27Further research agenda for 2008-10
- Introducing new players (USA, Korea, Taiwan,
Mongolia, North Korea) in the old game - Introducing chance player for variation in
commodity price (oil price) - Introducing more specific payoffs
- Introducing the private information for players
(making Bayesian game) - Introducing many steps and communication
28Conclusions
- The results explain why the process of decision
making regarding the final route of the VSTO
pipeline lasted so long. - The results show the possibilities of
game-theoretic approach in modern energy economics
29Thank You very much!
- A note of acknowledgement must finish the
presentation - I have benefited greatly from conversations with
Dr. Andrey Bremzen, Dr. Vladimir Sidorenko, Dr.
Cherng-Shin Ouyang and Dr. Sergey Popov about
modern game theory and energy economics - This presentation and related research have been
supported by joint grant from the Russian
Foundation of Humanities and Taiwanese National
Science Council.