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Title: Energy strategies in NorthEast Asia: mapping oil pipelines


1
Energy strategiesin North-East Asia mapping
oil pipelines
  • First results from the joint Russian-Taiwanese
    project exploring the Russias energy strategy in
    the context of building the oil pipelines in
    North-East Asia(VSTO-1 VSTO-2)

2
Preliminary remarks(relevant for energy
economics)
  • According to BP statistics, to the end of 2007,
    Russia had 6,4 of proved world oil reserves,
    25,2 of proved world gas reserves. It may be
    mentioned further that roughly 80 of Siberia
    territory is not explored for hydrocarbon and
    mineral deposits. So, Russia will remain for the
    foreseeable future an important supplier in the
    world primary energy market.
  • Dating from 2003, sharply rising world oil prices
    enable Russia to reconsolidate its legacy in oil
    and natural gas business. It is making headways
    globally but with unequal market influences.
  • At present, Russia operates well over 230
    thousand km pipeline network but targeted
    predominantly at the markets of the more densely
    populated West Russia and Europe. The pendulum
    began to shift towards East Russia and North-East
    Asia since the early 1990s. And after long
    period of discussions (including Yukos-story) the
    construction of the VSTO pipelines began.

3
Two questions to be answered
  • Was it a correct decision of Russian government
    to build VSTO pipeline (or to answer positively
    the to build or not to build - question)?
  • Which of the possible VSTO pipeline routes
    (VSTO-1 only, VSTO-2 only, VSTO-1 VSTO-2
    together) is optimal in the eyes of Russia taking
    into account possible lobbying activities that
    could be undertaken by two mayor of the relevant
    oil consumers (China and Japan)?

4
Game theory as a solution approach
  • Modern game theory may be said to begin with the
    work of Zermelo (1913), Borel (1921), von Neumann
    (1928), and von Neumann and Morgenstern (1944).
    Much of the appeal and promise of game theory is
    derived from ist position in the mathematical
    foundations of the social sciences.
  • Game theorists try to understand conflict and
    cooperation by studying quantitative models and
    hypothetical examples. These examples may be
    unrealistically simple in many aspects, but this
    simplicity may make the fundamental issues of
    conflict and cooperation easier to see in these
    examples than in the vastly more complicated
    situations of real life.

5
Some game theoretic definitions
  • In the language of game theory, a game refers to
    any social situation involving two or more
    players (individuals, firms, countries).
  • There are two basic assumptions that game
    theorists generally make about players
  • The players are rational they make decisions
    consistently in pursuit of their own objectives
    (each players objective is to maximize the
    expected value of his own payoff measured in some
    utility scale)
  • Each player in the game is intelligent he knows
    everything that we know about the game and he can
    make any inferences about the situation that we
    can make.

6
Games in extensive form(some of Myersons
assumptions)
  • For any positive integer n, an n-person
    extensive-form game ?e, is a rooted tree (a graph
    in which each pair of nodes is connected by
    exactly one path of branches in the graph and in
    which one special node is designed as the root of
    the tree) together with functions that assign
    labels to every node and branch, satisfying the
    following conditions
  • Each nonterminal node (a terminal node in a
    rooted tree is a node with no alternatives
    following it) has a player label that is in the
    set ?1,2,,n?. The set ?1,2,,n? represents the
    set of players in the game, and, for each i in
    this set, the nodes with the player-label i are
    decision nodes that are controlled by player i.
  • Every node that is controlled by a player has a
    second label that specifies the information state
    that the player would have if the path of play
    reached this node.
  • Each alternative at a node that is controlled by
    a player has a move label.
  • Each terminal node has a label that specifies a
    vector of n numbers (u1, , un)
    (ui)i??1,2,,n?. For each player i the number ui
    is interpreted as the payoff to player i,
    measured in some utility scale, when this node is
    the outcome of the game.
  • When the game is actually played, the path that
    represents the actual sequence of events that
    will occur is called the path of play. The goal
    of game-theoretic analysis is to try to predict
    the path of play.

7
Game without negotiations
8
Games in extensive form to study
  • Games with perfect recall ( whenever a player
    moves, he remembers all the information that he
    knew earlier in the game, including all of his
    own past moves)
  • Games with no private information ( with
    complete information, with common knowledge a
    fact is common knowledge among the players if
    every player knows it, every player knows that
    every player knows it, and so on)
  • Games with perfect information ( whenever a
    player moves, he knows the past moves of all
    other players, as well as his own past moves)
  • Solutions in pure strategies (strategy in the
    extensive form game is any rule for determining a
    move at every possible information state in the
    game)
  • Solution using the Zermelo-Kuhn algorithm (
    finding the subgame perfect equilibrium) gives
    the unic equilibrium strategies for all players

9
The model
  • The first description of the game
  • Development of the payoffs
  • The flow of the game

10
First description of the game
  • Russia begins and decides between four moves
  • to build the pipeline only to China (Daqing),
  • to build the pipeline to Nakhodka (assume, that
    this pipeline will supply only Japan),
  • to build the pipeline together to China and to
    Nakhodka
  • to do nothing (decision not to build).
  • If Russia decides to build the pipeline together
    to China and Nakhodka (this option is called
    build together), the game ends, because it is
    assumed that no player has then the incentives to
    change the path of the play, so the players enjoy
    their payoffs.
  • If Russia decides to build only to China, or to
    build only to Nakhodka, then lobbying patterns
    emerge.

11
Game without negotiations (without
lobbying1-activities)
12
Development of the payoffs (formulas)
Pi - is the price of oil, i?Ch, Jp,QCh and QJp
- are the quantities of oil transported to China
and to Japan,OpCCh and OpCJp - are Chinas and
Japans opportunity costs of not becoming
Russias oil,L1Ch and L1Jp - are Chinas and
Japans lobbying expenses for the building of the
pipeline itself,L2Ch and L2Jp - are Chinas and
Japans lobbying expenses for the building the
pipeline in the
direction that benefits these countries.
13
Development of the payoffs for Russia (1)
  • Sales revenues. For constructing Russias payoffs
    we assume that there are three possibilities
  • Exporting 80 million tonnes of oil during next 20
    years on the route only to China (VSTO-1s
    potential throughput capacity could be 80 million
    tonnes a year) brings Russia the price of 500 USD
    per tonne, so 800 billion USD of sales revenues
    are potentially achieved.
  • On the same time assume that exporting of 30
    million tonnes of oil during the next 50 years on
    the route only to Nakhodka (VSTO-2s potential
    throughput capacity could be 30 million tonnes a
    year) brings Russia advantages of more
    competition between consumers (and avoid the
    Chinas monopsony), that is the price of 1000 USD
    per tonne, so 1500 billion USD of sales
    revenues are potentially achieved. Actually 1600
    million tonnes (80 million tonnes multiplied by
    20 years) could be exported during 53,333 years,
    but rounded this gives 50 years.
  • The exporting of oil to China and Nakhodka
    simultaneously means the yearly transportation of
    50 million tonnes of oil to China (for the price
    of 500 USD per tonne) and of 30 million tonnes of
    oil to Nakhodka (where it could be sold for the
    price of 1000 USD per tonne) during the next 20
    years. That gives Russia the potential of 1100
    billion sales revenues ( 500 billion 600
    billion).

14
Development of the payoffs for Russia (2)
  • Construction costs. The construction of the
    pipeline is a costly enterprise.
  • The costs of the project VSTO-1 to China are as
    high as 12 billion USD.
  • The construction of the pipeline to Nakhodka
    VSTO-2 costs again about 15 billion USD.
  • However the costs of establishing the vital
    conditions for maintaining the fully operational
    pipelines are much higher and could be estimated
    as twenty times higher (this last guess is taken
    into analysis).
  • So, the overall costs of building pipeline only
    to China could be 240 billion USD (1220240),
  • the costs of building simultaneously to China and
    Nakhodka could be as much as 540 billion USD
    (12201520540) and
  • the costs of building only to Japan equal the
    same 540 billion USD (the pipeline to Nakhodka
    simply uses adding VSTO-2 to VSTO-1)

15
Development of the payoffs for China (1)
  • Lobbying the route (lobbying2) . The lobbying
    activities should be introduced into the game.
  • According to first expert estimation of Dr.
    Ouyang (letter from 26.06.2008 ) the Chinas
    opportunity costs of not becoming petroleum from
    Russia (50 million tonnes per year) could be up
    to 300 billion USD per annum or 6000 billion USD
    (as sum of 300 billion each year) over 20 year
    period,
  • the simple proportion calculations for the
    Chinas opportunity costs of not becoming 80
    million tonnes oil from Russia give 480 billions
    USD per annum or 9600 billion USD over 20 years.
  • While constructing the Chinas payoffs assume
    that China will spend up to 5 (the usual agio
    rate in business varies from 0,5 to 5) of the
    minimum opportunity costs over 20 year period
    (that is, 300 billion USD 5 of 6000 billion
    USD) for influencing the decision to build
    pipeline to China.

16
Development of the payoffs for Japan (1)
  • Lobbying the route (lobbying2) . The same
    assumptions and calculations are done for Japan,
    however according to first expert estimations of
    Dr. Ouyang and Dr. Popov (letter from 27.06.2008)
    the Japans opportunity costs of not becoming
    petroleum from Russia (30 million tonnes per
    year) could be lower than Chinas.
  • Assume that they equal 150 billion USD per annum
    or 7500 billion USD over 50 years (route to
    Nakhodka only)
  • Assume that they equal 150 billion USD per annum
    or or 3000 billion over 20 years (root to China
    and to Nakhodka together).
  • So, in the constructing the games payoffs we
    assumed that Japan will be ready to spend up to
    375 billion USD (as agio of 5) for lobbying the
    decision build the pipeline only to Nakhodka or
    up to 150 billion USD for lobbying the decision
    build simultaneously to Nakhodka and China.
  • As in the case of China we assume that Japan will
    spend the minimum opportunity costs, so Japans
    spending for changing route lobbying activities
    (lobbying2) would be 150 billion USD.

17
Development of the payoffs for China and Japan (1)
  • Lobbying the pipeline itself (lobbying1) .
    Assume that the opportunity costs of not having
    the oil pipeline in North-East Asia at all lie
  • between 9000 (30006000) billion USD (together)
    or
  • 17100 (96007500) billion USD (root to China
    only root to Nakhodka only)
  • and that both China and Japan are ready to spend
    for lobbying the construction of pipeline (not
    important to what direction) up to 0,5 of
    minimum opportunity costs (because of insecurity
    of the route).
  • In this case 45 billion USD could be spent on
    such activity (this lobbying activity is called
    lobbying1). Rounded it gives 50 billion USD
    from which Japans part would be 20 billion and
    Chinas part is 30 billion USD.
  • It is necessary to emphasize here that in the
    developed game exist two kinds of negotiations
    and correspondingly two kinds of lobbying
    activities the first kind are negotiations for
    just building the pipeline (not important to what
    direction, just begin the work on it), this is
    lobbying1, the second kind are negotiations for
    the route of the pipeline, this is lobbying2.

18
Development of the payoffs for China and Japan (2)
  • Benefits of oil consumers. Let us assume that
    benefits of oil consumers (China and Japan) from
    becoming the oil via pipeline equal to the
    corresponding countries opportunity costs (let
    us take it as a first guess).
  • So, the Japans benefits from having all the oil
    from East Siberia over 50 years would equal 7500
    billion USD (15050), the Japans benefits from
    having the part of the oil (the other part goes
    to China) over 20 year period would be as high as
    3000 billion USD (15020).
  • Correspondingly, for China the becoming 50
    million tonnes of oil could give benefits as high
    as 300 billion USD per annum or 6000 billion
    (30020), if China becomes all the oil from East
    Siberia over 20 years then its benefits would be
    480 billion USD per annum, or 9600 billion USD
    over 20 years.

19
Game without negotiations (without
lobbying1-activities)
20
Flow of the game (subgame-perfect equilibrium of
the game without negotiations)
21
Results from game without negotiations
  • Results
  • Game tree
  • If this game without extended negotiations
    (without lobbying1-activities) would be the
    whole story, then the game would be easily solved
    and the solution (path of the game) would be
    build to China receive the lobbying2 payments
    from Japan, then change and build to Nakhodka
    with the resulting payoffs 1110 for Russia,
    -6000 for China, and 7350 for Japan.
  • However, exactly 11 Nash Equilibria were
    identified in this game, so the
    focal-point-effects could bring the players also
    to the solution build together with the
    resulting payoffs 560 for Russia, 6000 for
    China, and 3000 for Japan.

22
Game with negotiations (no payoffs presented)
23
Flow of the game with negotiations (no payoffs
presented)
24
Game with negotiations (without meet Japan)
25
Results from game with negotiations
  • Results
  • Game tree
  • In this game with negotiations the solution was
    more complex. However the refinement (subgame
    perfect equilibrium according to the
    Zermelo-algorithm) showed that two paths of the
    play could give the same optimal results 1130
    for Russia, 6000 for China, and 7330 for Japan.
  • The first optimal path identified was Russia
    decides not to build and negotiates with China
    (meets China), China decides not to lobby
    (lobbying1), Russia decides to meet Japan, Japan
    lobbies (lobbying1), then Russia begins to build
    to China, then Japan lobbies again (lobbying2)
    and Russia changes its decision and builds to
    Nakhodka.
  • The second optimal path of the play was Russia
    decides not to build and negotiates with Japan
    (meets Japan), Japan lobbies (lobbying1), Russia
    decides to build to China, Japan lobbies again
    (lobbying2), then Russia changes its decision and
    builds the pipeline to Nakhodka.

26
Disscussion
  • Both models of pipeline game show that Russia
    wants to build the oil pipeline ESPO-VSTO to
    Pacific Ocean (VSTO-2).
  • However in the case of building the pipeline only
    to Nakhodka the new questions emerge
  • whether the losses of China in the optimal game
    path would be tolerated by China
  • what would happen if the influence of USA would
    not be neglected as in the presented games.

27
Further research agenda for 2008-10
  • Introducing new players (USA, Korea, Taiwan,
    Mongolia, North Korea) in the old game
  • Introducing chance player for variation in
    commodity price (oil price)
  • Introducing more specific payoffs
  • Introducing the private information for players
    (making Bayesian game)
  • Introducing many steps and communication

28
Conclusions
  • The results explain why the process of decision
    making regarding the final route of the VSTO
    pipeline lasted so long.
  • The results show the possibilities of
    game-theoretic approach in modern energy economics

29
Thank You very much!
  • A note of acknowledgement must finish the
    presentation
  • I have benefited greatly from conversations with
    Dr. Andrey Bremzen, Dr. Vladimir Sidorenko, Dr.
    Cherng-Shin Ouyang and Dr. Sergey Popov about
    modern game theory and energy economics
  • This presentation and related research have been
    supported by joint grant from the Russian
    Foundation of Humanities and Taiwanese National
    Science Council.
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