Adobe Corporate Template 2005 - PowerPoint PPT Presentation

1 / 13
About This Presentation
Title:

Adobe Corporate Template 2005

Description:

Creating Actionscript 3.0 content with the Adobe Flash Preview ... required, and internal to the Flash Player, rather than an external optional class. ... – PowerPoint PPT presentation

Number of Views:72
Avg rating:3.0/5.0
Slides: 14
Provided by: rda3
Category:

less

Transcript and Presenter's Notes

Title: Adobe Corporate Template 2005


1
What is Actionscript 3?
Actionscript 3 is the latest version of the ECMA
compliant scripting language for Adobe Flash or
Flex.
Despite a similar syntax between Actionscript 2,
Actionscript 3 syntax can be slightly different,
but ways of interacting with Flash have
changed. More on this is a bit...but first, we'll
look at what tools are available for us to work
in Actionscript 3.
2
How do we create (compile) AS3 content?
  • Adobe Flex 2.0
  • Adobe Flex 2.0 SDK
  • Adobe Flash Actionscript 3.0 preview
  • Flex 2 is the only official way to develop
    Actionscript 3 content right now.
  • Using Flex 2, you can create and program content
    right inside the tool itself.

3
Creating Actionscript 3.0 content with the Adobe
Flash Preview
  • The Flash Professional 9 ActionScript 3.0 Preview
    is available at http//labs.adobe.com/technologies
    /flash9as3preview/
  • The Flash 9 alpha is just a sneak preview to let
    Flash developers with no interest in Flex to try
    out the AS3.
  • This alpha contains only 1 difference from Flash
    8, other than the ability to write AS3 code, and
    publish as Flash 9.
  • The one difference is a property box to type in
    what class your root timeline extends from
  • The Flash 9 Alpha seems like a perfectly
    reasonable way to create Flash 9 content, but
    remember, its only an Alpha, so be careful of any
    bugs!

4
Creating Actionscript 3.0 content with the Flex
2.0 SDK
  • The Flex 2.0 SDK is available from adobe.com by
    going to the Flex 2 product page.
  • The SDK (or software development kit) is FREE!
  • Being free means Adobe only provides you with
    command line tools to compile it. There's no
    fancy software for layout or writing code (no
    IDE).
  • So to make a free Actionscript 3 project, you'll
    have to write all your MXML and/or Actionscript 3
    files with a text editor and then use your DOS
    command line tool to create your project.....
  • ....unless there's a better way

5
Other ways....
  • From
  • http//tom-lee.blogspot.com/2006/07/edit-and-compi
    le-flex-apps-in.html
  • Edit in MXML in Dreamweaver, even compile to the
    Flex 2 SDK by extending Dreamweaver with some
    simple Javascript
  • Using Eclipse and ANT
  • http//www.flex2ant.org

6
AS3 vs AS2
  • The Display Object
  • E4X
  • Regular Expressions
  • Events
  • Loading external assets
  • Errors
  • Syntax Differences
  • Other new things

7
The Display Object
  • No longer is the MovieClip central to Flash. In
    fact, many of the examples in the Actionscript 3
    Cookbook don't use MovieClips at all.
  • Every object that you can put on the stage in
    Flash 9, extends (and therefore retains
    properties from) the DisplayObject.
  • All display objects have a location expressed by
    .x and .y, and various other properties that
    relate to how the object looks on screen.
  • Many times, a Sprite is adequate to be your on
    stage graphic. A sprite is a MovieClip with no
    timeline.
  • There is no more attachMovieClips or swapDepths,
    now to add any display object to the stage, you
    would addChild. To remove, removeChild. And to
    swapDepths, setChildIndex. The index of the
    DisplayObject is its depth. The lesser the
    index, the lower the depth.

8
E4X XML in Flash 9
  • E4X is ECMAScript's answer to native XML object
    access, and is available in Actionscript 3.
  • Now XML data is a primitive data type. So now
    XML data is as standard as a number, array, or
    string.
  • Accessing XML is now done with dot syntax, and
    introduces some funky looking syntax for
    attributes
  • _at_ can access the attribute of the node
  • .. can drill down to a nested node at any level
  • serves as a wildcard

crayons price 3.29pencils .48blue pen black
pen from the
Actionscript 3 cookbook // find every price
attribute, and add its value to the the total for
each ( var priceXML in cart.._at_price ) total
price
9
Regular Expressions
  • Regular Expressions are new to Actionscript and
    can almost be considered a mini-language itself.
  • Regular Expressions are used in many, many
    programming languages, and even text editors to
    find text.
  • It's like using when searching for files. If
    you enter d.txt to search you'll find all txt
    files ending with d.
  • Regular Expressions are the same in theory but
    much more complicated. They have a syntax of
    their own to do any sort of matching or finding.

10
Events in Actionscript 3
  • The eventDispatcher class from AS2 is now the
    STANDARD way of doing things in AS3. Programmers
    like me had the option before of never using
    events.
  • Now, its absolutely required, and internal to the
    Flash Player, rather than an external optional
    class.
  • It's so required, that its the only way to handle
    events like onEnterFrame, onRelease, onRollover,
    onRollOut
  • So....there's no more this.onRelease function()
    myfunction
  • things like this MUST be handled with events.
  • Another thing worth noting, is that the Static
    variable or function type is nothing new in
    object oriented programming, but Adobe's AS3
    classes use lots of static constants for event
    messages

11
Loading External Assets
  • Loading external assets is now a little different
    from AS2.
  • We used to use loadMovie, or loadMovieNum, or the
    MovieClipLoader
  • Now in AS3, we use our URLRequest object passed
    into a Loader object. Or in the case of an MP3,
    we can use the Sound object and load a URLRequest
    object.
  • var requestURLRequest new
    URLRequest(path)
  • audioPlayer new Sound()
  • audioPlayer.addEventListener(Event.COMP
    LETE, audioReady)
  • audioPlayer.addEventListener(Event.ID3,
    id3Ready)
  • audioPlayer.addEventListener(IOErrorEve
    nt.IO_ERROR, audioError)
  • audioPlayer.addEventListener(ProgressEv
    ent.PROGRESS, audioProgress)
  • audioPlayer.load(request)

12
Syntax Differences between Actionscript 2 3
  • Return value of Void in AS2 is now void in AS3
  • All classes must now be in packages
  • No more ._ access of properties. It's all .
    access

13
Errors
  • Unlike previous versions of Flash, Flash 9 will
    no longer silently ignore your run-time errors.
  • Now, Actionscript 3 supports Try...catch...and
    finally.
  • If you have code you think might produce an
    error, put it in a try block, if it can't run,
    your catch block will run. The finally block
    will run either way.
  • function someFunction()Void
  • try
  • throw new Error()
  • trace("try")
  • catch (errObjectError)
  • trace("catch")
  • return
  • finally
  • trace("finally")
Write a Comment
User Comments (0)
About PowerShow.com