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Sound

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Sounds are made up of high frequency and low frequency sounds ... ABBA vs Mozart (Whose Kung-Fu is Better?) 44-16-2. 22-16-2. 11-16-2. 8 -16-2. 44-8-1. 22-8-1 ... – PowerPoint PPT presentation

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Title: Sound


1
Sound
2
Overview
  • What is sound?
  • Hertz
  • File Formats
  • Digitization
  • Sampling rate
  • Bit rate
  • Compressions

3
What is Sound?
  • Compressions of air or other media (such as water
    or metal) from something vibrating
  • Sounds are made up of high frequency and low
    frequency sounds
  • Dont confuse pitch (frequency) with volume!
  • Volume is measured in decibels (dB)
  • Frequency in Hertz (Hz) cycles per second
  • Humans only hear from 20Hz to 20KHz

Frequency
Strange Fact! Speed of sound (Air 340m/s
Water1,230 m/s Gold 3,240m/s)
4
Spatial Sound
  • 1 Channel mono. Can be split to several
    speakers still no direction
  • 2 Channels stereo. Fades from left to right.
    Can determine direction
  • 5.1 Audio Common for home theaters
  • 3D Sound? Video games (PC). Still has time to
    develop

5
The Human Side
6
The Equal Loudness ContourKilla Hurts
Ouch!
7
Human Perception(InterAural Time Difference)
  • Sound hits both ears
  • Difference in time

Hasntgotten toleft yet
HitsRightEarFirst
8
How Computers Perceive Sound
  • Digitization (DAC and ADC)
  • Computers listen to the sound a certain number
    of times per second (sample rate)
  • 44K is CD
  • 22K is good
  • 8K is lame
  • Computers have to approximate what they heard and
    assign it a number
  • 4 bits 16 level to approximate to
  • 16 bits 2 million levels to approximate to

9
Original Sound
10
Low Sampling Rate
TIME
11
Low Sampling RateWhat the computer hears
TIME
12
High Sampling Rate
TIME
13
High Sampling Rate
TIME
14
2 bits per sample4 Approximations
TIME
15
StairStep Effect
TIME
16
3 bits per sample8 Approximations
TIME
17
Less StairStep
TIME
18
ABBA vs Mozart(Whose Kung-Fu is Better?)
44-16-2
22-16-2
11-16-2
8 -16-2
44-8-1
22-8-1
8-8-1
2-8-1
44-16-2
44-8-1
22-16-2
11-8-1
8-16-2
8-8-1
2-8-1
2-16-2
19
General Idea
  • Different sounds require different consideration
  • Extreme frequencies (pop, rock, RB) require
    higher sampling rates
  • Extreme changes in volume require more bits per
    sample (because of quantization)
  • Speech compresses well, because it doesnt do
    either

20
File Formats
  • .aiff Audio Interchange File Format
  • .au (Sun) usually 8-bit old web format
  • .mov this is rare, but still possible
  • .mid MIDI file cover this in another lecture
  • .ram Streaming technology from Real
  • .asf Windows can be streamed (new)
  • .wav windows common
  • .mp3 from the MPEG3 compression good for music

21
Capturing Sounds
  • Usually done with
  • a microphone (such as voice)
  • Line in
  • CD
  • Computer has sound card
  • Input types (RCA, MIDI, mini, ¼, XLR)
  • Card has quality (plays 16-bit sound)
  • Need some kind of software
  • SoundForge
  • Windows SoundRecorder (gag)


22
Reproducing Sounds
  • Numbers translate directly into how far in or out
    the cone of the speaker is supposed to move
  • Sine wave
  • -50, -45, -35, -15, 0, 15, 35, 45, 50, 49, .

23
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