Chapter 16: Distributed System Structures - PowerPoint PPT Presentation

1 / 38
About This Presentation
Title:

Chapter 16: Distributed System Structures

Description:

To provide a high-level overview of distributed systems and the networks ... Remote journaling / shadowing disaster recover. Communication message passing ... – PowerPoint PPT presentation

Number of Views:45
Avg rating:3.0/5.0
Slides: 39
Provided by: marily210
Category:

less

Transcript and Presenter's Notes

Title: Chapter 16: Distributed System Structures


1
Chapter 16 Distributed System Structures
2
Chapter 16 Distributed System Structures
  • Background
  • Topology
  • Network Types
  • Communication
  • Communication Protocol
  • Robustness
  • Design Issues
  • Networking Example
  • Design Strategies

3
Chapter Objectives
  • To provide a high-level overview of distributed
    systems and the networks that interconnect them.
  • To discuss the general structure of distributed
    operating systems.

4
Motivation
  • Distributed system is collection of loosely
    coupled processors interconnected by a
    communications network
  • Processors variously called nodes, computers,
    machines, hosts
  • Site is location of the processor

5
Purpose
  • Share resources
  • Sharing and printing files at remote sites
  • Processing information in a distributed database
  • Using remote specialized hardware devices
  • Speed up computation share load
  • Move work to lightly-used machines at other sites
  • Improve reliability detect and recover from
    site failure, function transfer, reintegrate
    failed site
  • Remote journaling / shadowing disaster recover
  • Communication message passing
  • Simple collaboration

6
A Distributed System
7
Network-Operating Systems
  • Users are aware of multiplicity of machines.
    Access to resources of various machines is done
    explicitly by
  • Remote logging into the appropriate remote
    machine (telnet, ssh)
  • Remote desktop (VNC, MS Windows)
  • Transferring data from remote machines to local
    machines, via the File Transfer Protocol (FTP)
    mechanism.
  • In the text's way of describing things, think of
    this as various independent systems connected
    through the internet
  • Actually, today the line is being blurred between
    network operating systems and distributed
    operating systems

8
Distributed-Operating Systems
  • The distributed OS makes working with other
    machines more transparent to users
  • Users are not aware of multiplicity of machines.
  • Access to remote resources is similar to access
    to local resources. (e.g., mapping network
    drives, file systems, etc.)
  • Data Migration transfer the data by
    transferring entire files, or transferring only
    those portions of the file necessary for the
    immediate task.
  • Move the necessary data to a (your) machine
  • Computation Migration transfer the computation,
    rather than the data, across the system.
  • Offload the work/computation to another machine

9
Distributed-Operating Systems (Cont.)
  • Process Migration execute an entire process, or
    parts of it, at different sites.
  • Load balancing distribute processes across
    network to even the workload.
  • Computation speedup subprocesses can run
    concurrently on different sites.
  • Hardware preference process execution may
    require specialized processor.
  • Software preference required software may be
    available at only a particular site or set of
    sites.
  • Data access run process remotely (at site where
    data is), rather than transfer all data locally.

10
Topology
  • Sites in the system can be physically connected
    in a variety of ways, which can be compared with
    respect to the following criteria
  • Installation cost. How expensive is it to link
    the various sites in the system?
  • Communication cost. How long does it take to
    send a message from site A to site B?
  • Reliability. If a link or a site in the system
    fails, can the remaining sites still communicate
    with each other?
  • The various topologies are depicted as graphs
    whose nodes correspond to sites.
  • An edge from node A to node B corresponds to a
    direct connection between the two sites.
  • The following items depict various network
    topologies.

11
Network Topology
  • Evaluate in terms of
  • Installation cost
  • Communication cost
  • Reliability

12
Network Types
  • Local-Area Network (LAN) designed to cover
    small geographical area.
  • Multiaccess bus, ring, or star network.
  • Speed 10 megabits/second, or higher.
  • 1GB ethernet now possible and becoming more
    common
  • Broadcast is fast and cheap.
  • Nodes
  • Workstations and/or personal computers
  • Also midrange and mainframe systems
  • Varies by installation
  • Can work with Network OS or Distributed OS to
    promote file and load sharing

13
Depiction of typical LAN
14
Network Types (Cont.)
  • Wide-Area Network (WAN) links geographically
    separated sites.
  • Point-to-point connections over long-haul lines
    (often leased from a phone / communications
    company).
  • Can employ multiple technologies
  • Speed 100 kilobits/second.
  • T1s 1.5 megabits/sec. -- T3s 45 megabits/sec.
  • T1 is roughly the speed of a cable modem
  • Broadcast usually requires multiple messages.
  • Nodes
  • Usually a high percentage of mainframes or large
    servers
  • Gateways into LANs

15
Communication Processors in a Wide-Area Network
16
Communication
The design of a communication network must
address four basic issues
  • Naming and name resolution How do two processes
    locate each other to communicate?
  • Routing strategies. How are messages sent
    through the network?
  • Connection strategies. How do two processes send
    a sequence of messages?
  • Contention. The network is a shared resource, so
    how do we resolve conflicting demands for its use?

17
Naming and Name Resolution
  • Handle by
  • Naming systems in the network
  • Addressing messages with the process-id.
  • Identifying processes on remote systems by
  • lthost-name, identifiergt pair.
  • Domain name service (DNS) specifies the naming
    structure of the hosts, as well as resolution
    names to addresses
  • Resolve name from google.com to 72.14.207.99
    (an IP address)
  • Multiple Domain Name Servers (for redundancy) on
    web (usually local caches, to improve performance)

18
Routing Strategies System to System
  • Fixed routing. A path from A to B is specified
    in advance path changes only if a hardware
    failure disables it. Path is chosen ahead of
    time always use same path
  • Since the shortest path is usually chosen,
    communication costs are minimized.
  • Fixed routing cannot adapt to load changes.
  • Ensures that messages will be delivered in the
    order in which they were sent.
  • Virtual routing. A path from site A to site B is
    fixed for the duration of one session. Different
    sessions involving messages from A to B may have
    different paths. Path set up when session is
    established
  • Partial remedy to adapting to load changes.
  • Ensures that messages will be delivered in the
    order in which they were sent.

19
Routing Strategies (Cont.)
  • Dynamic routing. The path used to send a message
    form site A to site B is chosen only when a
    message is sent. A different path is set up and
    used for each message of a session
  • Usually a site sends a message to another site on
    the link least used at that particular time.
  • Adapts to load changes by avoiding routing
    messages on heavily used path.
  • Messages may arrive out of order. This problem
    can be remedied by appending a sequence number to
    each message.

20
Connection Strategies Process to Process
  • Circuit switching. A permanent physical link is
    established for the duration of the communication
    (i.e., telephone system).
  • One link per session
  • Message switching. A temporary link is
    established for the duration of one message
    transfer (i.e., post-office mailing system).
  • One link per message
  • Packet switching. Messages of variable length
    are divided into fixed-length packets which are
    sent to the destination. Each packet may take a
    different path through the network. The packets
    must be reassembled into messages as they arrive.
  • One link per packet
  • Circuit switching requires setup time, but incurs
    less overhead for shipping each message, and may
    waste network bandwidth. Message and packet
    switching require less setup time, but incur more
    overhead per message.
  • Could combine various process connection
    strategies with different system connection
    strategies

21
Handling Network Contention
Several sites may want to transmit information
over a link simultaneously. Techniques to avoid
repeated collisions include
  • CSMA/CD. Carrier sense with multiple access
    (CSMA) collision detection (CD)
  • A site determines whether another message is
    currently being transmitted over that link. If
    two or more sites begin transmitting at exactly
    the same time, then they will register a CD and
    will stop transmitting.
  • When the system is very busy, many collisions may
    occur, and thus performance may be degraded.
  • To limit the number of collisions, either limit
    the number of nodes or increase the network
    speed
  • CSMA/CD is used successfully in the Ethernet
    system, the most common network system.
  • Note CSMA/CA is used on many wireless systems,
    which is why they can be inherently slower than
    wired ethernet

22
Handling Network Contention (Cont.)
  • Token passing.
  • A unique message type, known as a token,
    continuously circulates in the system (usually a
    ring structure).
  • A site that wants to transmit information must
    wait until the token arrives.
  • When the site completes its round of message
    passing, it retransmits the token.
  • A token-passing scheme is used by the IBM and
    Apollo systems.
  • Message slots.
  • A number of fixed-length message slots
    continuously circulate in the system (usually a
    ring structure).
  • Since a slot can contain only fixed-sized
    messages, a single logical message may have to be
    broken down into a number of smaller packets,
    each of which is sent in a separate slot.
  • This scheme has been adopted in the experimental
    Cambridge Digital Communication Ring

23
Communication Protocol Layers - ISO
The communication network is partitioned into the
following multiple layers
  • Physical layer handles the mechanical and
    electrical details of the physical transmission
    of a bit stream.
  • Data-link layer handles the frames, or
    fixed-length parts of packets, including any
    error detection and recovery that occurred in the
    physical layer.
  • Network layer provides connections and routing
    of packets in the communication network,
    including handling the address of outgoing
    packets, decoding the address of incoming
    packets, and maintaining routing information for
    proper response to changing load levels.
  • These three layers interact directly with the
    network

24
Communication Protocol (Cont.)
  • Transport layer responsible for low-level
    network access and for message transfer between
    clients, including partitioning messages into
    packets, maintaining packet order, controlling
    flow, and generating physical addresses.
  • Session layer implements sessions, or
    process-to-process communications protocols.
  • Presentation layer resolves the differences in
    formats among the various sites in the network,
    including character conversions, and half
    duplex/full duplex (echoing).
  • Application layer interacts directly with the
    users, deals with file transfer, remote-login
    protocols and electronic mail, as well as schemas
    for distributed databases.

25
Communication Via ISO Network Model
26
The ISO Protocol Layer
Set of cooperating protocols Logically, each
layer interacts with the corresponding layer on
remote system Physically, layers pass messages
to adjacent layers, usually performing some
action on the message before passing it along
27
The ISO Network Message
Interesting model and formalization, but not
widely used, because it was developed late (in
the 1970s) Much more common is TCP/IP
(Transmission Control Protocol / Internet
Protocol) Next slide shows correspondence
between ISO and TCP/IP stacks
28
The TCP/IP Protocol Layers
29
What is a TCP/IP Stack ???
  • The term TCP/IP Stack does not refer to some
    sort of a LIFO data structure
  • It refers to a set of layers of software, which
    together implement the TCP/IP protocols

30
Distributed System Robustness
  • A distributed system my suffer from a number of
    different kinds of failures
  • Link failure
  • Site failure
  • Message loss
  • If system is to be robust, it needs to handle
    failures in at least the following ways
  • Failure detection
  • System reconfiguration
  • System recovery

31
Distributed System Failure Detection
  • Detecting hardware failure is challenging not
    at remote site
  • To detect a link failure, can use a handshaking
    protocol.
  • Assume Site A and Site B have established a link.
    At fixed intervals, each site will exchange an
    I-am-up message indicating that they are up and
    running (heartbeat).
  • If Site A does not receive a message within the
    fixed interval, it assumes either (a) the other
    site is not up or (b) the message was lost.
  • Site A can now send an Are-you-up? message to
    Site B.
  • If Site A does not receive a reply, it can repeat
    the message or try an alternate route to Site B.

32
Distributed System Failure Detection (cont)
  • If Site A does not ultimately receive a reply
    from Site B, it concludes some type of failure
    has occurred.
  • Types of failures
  • Site B is down
  • The direct link between A and B is down
  • The alternate link from A to B is down
  • The message has been lost
  • However, Site A cannot determine exactly what
    type of failure has occurred.

33
Distributed System Reconfiguration
  • When Site A determines a failure has occurred, it
    must reconfigure the distributed system (set of
    physical systems)
  • 1. If the link from A to B has failed, this must
    be broadcast to every site in the system.
  • 2. If a site has failed, must also notify every
    other site, indicating that the services offered
    by the failed site are no longer available.
  • This is necessary to avoid excessive retries and
    further network performance degradation.

34
Distributed System Recovery
  • When failed link or site is repaired and
    available again, must integrate it back into the
    system
  • For link failure reestablish handshaking
  • For node failure node broadcasts to all other
    sites that it is now available. It may need
    information from other sites before it can begin
    doing useful work.

35
Distributed System Design Issues
  • Transparency the distributed system should
    appear as a conventional, centralized system to
    the user.
  • Fault tolerance the distributed system should
    continue to function in the case of failure.
  • Scalability as demands increase, the system
    should easily accept the addition of new
    resources to accommodate the increased demand.
  • Clusters a collection of semi-autonomous
    machines that acts as a single system.
  • (Note this term can have multiple meanings)

36
Networking Example
  • The transmission of a network packet between
    hosts on an Ethernet network.
  • Every host has a unique IP address and a
    corresponding Ethernet (MAC) address.
  • Communication requires both addresses.
  • Domain Name Service (DNS) can be used to acquire
    IP addresses.
  • Address Resolution Protocol (ARP) is used to map
    MAC addresses to IP addresses.
  • If the hosts are on the same network, ARP can be
    used. If the hosts are on different networks, the
    sending host will send the packet to a router
    which routes the packet to the destination
    network.

37
An Ethernet Packet
38
End of Chapter 16
Write a Comment
User Comments (0)
About PowerShow.com