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Agile SCRUM

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Scrum team takes the Sprint Goal and decides what tasks are necessary. Team self organizes around how they'll meet the Sprint Goal ... – PowerPoint PPT presentation

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Title: Agile SCRUM


1
Agile (SCRUM) CMMI
  • Presenter Soma Ghosh

2
Agenda
  • Overview of Agile
  • Basics of Scrum
  • Agile Implementation in SISL
  • CMMI Agile
  • Q A

3
  • The agile process is based on the empirical
    approach, accepting the complexity of the problem
    and addressing it through frequent inspection and
    constant adaptation Ken Schwaber

4
Agile Overview
  • What does it mean to be AGILE?
  • What qualifies to be an Agile software
    development process?
  • How can we fit agile into our organisation?

5
Waterfall Insights
This is the place we least want to find any
defects
Project Timeline
Start
Finish
Start
Analysis
Code
Test
Design
Finish

The design of waterfall means that we will always
be at our most vulnerable just when we least
want to be and that defects will be found when
they are the most expensive to fix.
6
The Shunt Effect
4 weeks
40 weeks
4 weeks
4 weeks
analysis
design
test
code
Construction
4 weeks
5 weeks
42 weeks
1week
analysis
design
code
test
As each phase of the project is delayed, the
remaining phases get moved back but the deadline
remains the same, causing compression in the last
stages. Delays are often caused by individuals
who are reticent to sign-off the preceding stage.
7
Traditional approach
Months
1 2 3 4 5
6 7 8 9
10 11 12

Analysis Design
Code
Test Deploy

Software Development
8
An alternate approach
Increment multiple Sprints
Months
1 2 3 4 5
6 7 8 9
10 11 12

Release
Each Sprint is a time boxed mini waterfall!
9
Basis for Agile
  • adaptive and responsive to change
  • increase productivity and identifying and
    prioritizing high value features
  • .positive emergent culture that allows for
    continuous improvement
  • .avoid the pitfalls of waterfall

10
Where is Agile needed?
unknown
chaotic
difficult
COMPLEX
requirements
simple
difficult
known
unknown
technology
Defined suitable for known and predictable
domains Empirical for high-change and unstable
domains
11
When where to use agile?
  • Agile approach is recommended when
  • Domain Technology are evolving
  • Requirements change
  • Short timelines for delivery
  • With a hard release date, it does not matter if
    the business model followed is Fixed price or TM.

12
Agile Manifesto
Individuals Interactions over Process
Tools Working Software over Comprehensive
Documents Customer Collaboration over Contract
Negotiation Responding to Change over Following a
Plan
Things on the right are important. Things on the
left are more important!!
13
Spirit of Agile
  • The highest priority to satisfy the customer
    through early and continuous delivery of software
  • Welcome changing requirements. Agile processes
    harness changes for customers competitive
    advantages
  • Deliver working software frequently, from couple
    of months to couple of weeks, with a preference
    for shorter time scale
  • Business people and developers must work together
    throughout the project
  • Build projects around motivated people. Give them
    the environment and support to get the job done
  • Most effective method of getting information
    around in the team is face-to-face
    conversations
  • Working software is the primary measure of
    progress
  • Maintain a constant work pace
  • Continuous attention to technical excellence

14
Agile Methodologies
  • Feature Driven Development (FDD)
  • Extreme programming (XP)
  • Crystal
  • Lean Development
  • SCRUM

15
Basics of Scrum
16
What is SCRUM
  • Scrum is an agile, lightweight process that can
    be used to manage and control software and
    product development using iterative, incremental
    practices
  • Wrapping existing engineering practices,
    including Extreme Programming and RUP, Scrum
    generates the benefits of agile development with
    the advantages of a simple implementation
  • The name scrum comes from a strategy used in
    rugby for getting an out-of-play ball back into
    play
  • It is adaptive, quick, self-organizing and have
    few rests

17
Characteristic
  • Self-organizing teams
  • Product progresses in a series of month-long
    sprints
  • Requirements are captured in a list of product
    backlog
  • No specific engineering practices prescribed

18
Roles Responsibilities
  • Product Owner
  • Defines the features of the product, decides on
    release date and content
  • Is responsible for the profitability of the
    product (ROI)
  • Prioritizes features according to market value
  • Can change features and priority every 30 days
  • Accepts or rejects work results
  • Scrum Master
  • Ensures that the team is fully functional and
    productive
  • Enables close cooperation across all roles and
    functions and removes barriers
  • Shields the team from external interferences
  • Ensures that the process is followed. Invites to
    daily scrum, iteration review and planning
    meetings

19
  • Team
  • Cross-functional, seven plus/minus two members
  • Selects the iteration goal and specifies work
    results
  • Has the right to do everything within the
    boundaries of the project guidelines to reach the
    iteration goal
  • Organizes itself and its work
  • Demos work results to the Product Owner

20
Key Artifacts
  • Product backlog
  • List of requirements issues
  • Owned by Product Owner
  • Anybody can add to it
  • Only Product Owner prioritizes
  • Sprint Goal
  • A short theme for the sprint, typically one
    line summary
  • For example, Make the application run on Oracle
    in addition to SQL Server
  • Declared by Product Owner
  • Accepted by team

21
Key Artifacts
  • From Sprint Goal to Sprint Backlog
  • Scrum team takes the Sprint Goal and decides what
    tasks are necessary
  • Team self organizes around how theyll meet the
    Sprint Goal
  • Manager doesnt assign tasks to individuals
  • Managers dont make decisions for the team
  • Sprint Backlog is created
  • Sprint backlog
  • List of tasks
  • Owned by team
  • Only team modifies it
  • Blocks list
  • List of blocks unmade decisions
  • Owned by Scrum Master
  • Updated daily

22
Key Meetings
  • Sprint Planning Meeting
  • Hosted by Scrum Master ½-1 day
  • In Product Backlog, existing product, business
    technology conditions
  • Select highest priority items in Product Backlog
    declare Sprint Goal
  • Team turns selected items into Sprint Backlog
  • Out Sprint Goal, Sprint Backlog

Product Owner
Scrum Team
Customers
Management
Sprint Planning Meeting
Product Backlog
Sprint Goal
Existing Product
Business Conditions
Sprint Backlog
Technology Conditions
23
Key Meetings
  • Daily Scrum
  • Hosted by Scrum Master
  • 15 30 minutes stand-up meeting
  • Attended by all pigs (scrum team) and chickens
    (others), but only pigs can talk
  • Same time every day three questions
  • What did you do yesterday?
  • What will you do today?
  • What obstacles are in your way?
  • Team updates Sprint Backlog Scrum Master updates
    Blocks List

24
Key Meetings
  • Sprint Review Meeting
  • Hosted by Scrum Master, attended by
  • Customers
  • Management
  • Product Owner
  • Team
  • Team presents what it accomplished during the
    sprint
  • Team demos Increment
  • 2-hour
  • Hold retrospective
  • Announce next Sprint Planning Meeting

25
Burndown Chart
  • Scrum uses "burn-down" charts to monitor
    progress during a sprint. In a burn-down chart,
    remaining work is plotted on the Y axis, and time
    proceeds along the X axis. As tasks are
    completed, the line slopes down.
  • Burndown Chartthe velocity of turning
    requirements into potentially shippable
    increments of functionality.

26
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27
Some Guiding Philosophy
  • Stabilization through continual integration
  • The success of continual integration is founded
    on a sound and effective verification strategy.
  • Migrate to test driven development in the near
    future.
  • In the meanwhile, usher in the practice of
    coverage directed testing
  • Coverage goal (line coverage) to be 100 for
    newly added/modified code, with a minimum of 50
    for the entire code base
  • A five percent improvement in coverage expected
    with every new iteration
  • Automated testing is a pre-requisite for success
  • Explore usage of Service Tester as framework for
    carrying out deep unit testing.
  • Regular testing at unit level is helpful in
    realizing better coverage

28
Requirement ElaborationPriming the Pipeline
  • The analysts job, becomes an effort to create
    mature features/requirements from immature
    ones,
  • Before the development team needs to add them to
    a Sprint.
  • Analysis can be a just-in-time effort,
    elaborating only what is needed, when its
    needed.
  • Some developer time is allocated to assist with
    elaboration even during development sprints.

Analysis/Elaboration
Requirements are made mature and then passed to
development for selection in a Sprint
mature requirements
Development
Sprint 1
Sprint 2
Sprint 3
Sprint 4
Sprint 5
29
Handling Larger Project Staffs in a Scrum
  • As project staff size increases, Scrum expands in
    a hierarchical collaboration
  • Called a Scrum of Scrums, each Scrum team sends
    a representative to a second daily meeting

Scrum of Scrums
Scrum teams
30
SCRUM CMMI
31
CMMI-SE/SW Level 2 Assessment
  • Requirements Management
  • Requirements management is addressed in Scrum.
  • The requirements are kept in the Product
    Backlog.
  • Before a Sprint starts, the Product Owner, Scrum
    Master, and Scrum Team hold the Sprint Planning
    Meeting to select the features to be implemented
    in the next scrum. This means the commitment of
    the requirements is obtained from the project
    participants.
  • During a Sprint, new requirements or changes are
    not added in the Sprint Backlog. However, they
    are maintained in the Product Backlog, and will
    be taken into consideration in the next Sprint.
  • In the Sprint Review Meeting, the work products
    developed in the Sprint is reviewed to ensure the
    consistency with requirements.

32
  • Project Planning
  • Scrum addresses project planning in the Sprint
    Planning Meeting.
  • The features in the Product Backlog are estimated
    and the project team selects the features to be
    implemented in a 30-day Sprint.
  • The project plan is established in the meeting.
  • Project Monitoring and Control
  • Scrum addresses project monitoring and control
    with the Sprint Burndown Chart. The Sprint
    Burndown displays the amount of effort required
    to finish the project. Maintained by the Scrum
    master, this chart provides the project leader a
    daily feedback on progress.
  • At the end of a Sprint, the Sprint Review Meeting
    is held to review the progress. If a deviation
    from the project plan is noticed, the corrective
    action is taken .

33
  • Supplier Agreement Management
  • Scrum does not mention anything about supplier
    agreement management.
  • Measurement and Analysis
  • Scrum project can be measured by the Sprint
    Goals. The Scrum Master updates the Sprint
    backlog when the team completes a goal. At the
    Sprint Review Meeting, the backlog is reviewed
    with the stakeholders.
  • Process and Product Quality Assurance
  • QA activities take place within sprints. Checking
    is done in the beginning of the Sprint to ensure
    that work-products are maintained as defined. At
    the end of the sprint, a QA check is done to
    ensure that the review and testing defects are
    tracked to closure and whether the completion
    criteria is met.
  • Quality assurance is performed by design
    inspection and code inspection .The designs and
    codes are inspected with other team members to
    ensure they follow the process description and
    standards.
  • Configuration Management
  • A single place where all the source code lives
    and from where anyone can obtain the current
    sources from previous versions and a build
    process so as to build the system from the
    sources is a must

34
CMMI-SE/SW Level 3 Assessment
  • Organizational Process Focus, Organizational
    Process Definition, Organizational Training
  • These are Organization Level Process Areas and
    implementing the scrum related processes in the
    QMS suffices.
  • Scrum defines the assets for the project
    development process, i.e., the backlogs.
  • Scrum team has to be adequately skilled to
    perform the tasks.
  • Requirements Development
  • In Scrum, Product Backlog keeps all the
    requirements. Some amount of time is left aside
    for analysis in sprint backlog. Only obvious
    requirements are put in the Product Backlog.
    Further requirements are developed in the Sprint
    Review Meeting after the 30-day development.

35
  • Technical Solution
  • The designs (and alternative designs, if any) are
    developed by the designers, and inspected with
    other scrum team members.
  •  Product Integration
  • Unit tested and inspected code are promoted to
    the build. This is the integration point for the
    entire features.
  •  Verification
  • Reviews are held with other project members to
    verify the correctness of the design and the
    implementation.
  •  Validation
  • In a Sprint Review Meeting, the results are
    assessed against the Sprint Goals, which are
    developed from the Sprint Backlog. This ensures
    that the developed products meet the
    requirements.

36
  • Integrated Project Management
  • Project is managed using the Project Plan.
  • Contributions are made to the organizational
    process assets and they are also used for
    planning
  • Co-ordination is done with stakeholders to
  • To address product and product-component
    requirements, issues and risks.
  • To fulfill their commitments.
  •  Risk Management
  • Risk management is done at Sprint level.
  •  Decision Analysis and Resolution
  • Within a Sprint, DAR can be applied to address
  • Alternate designs
  • To build or to re-use

37
  • The core issue is not whether CMM-like or
    Agile-like practices are best, the core issue is
    building an organizational culture with a balance
    of practices that support innovation, discipline,
    and adaptability.
  • - Jim Highsmith
  • Agility does not contradict discipline. Agile
    methods have disciplined processes, and the
    processes are well defined. The CMMI is not an
    impediment to quick response. Instead, the CMMI
    states what to do to improve the organizations
    processes. Organizations should design their own
    process based on their business value. Agile
    methods and organizational process improvement
    should be taken into consideration for the
    organization to achieve agility and process rigor
    at the same time.

38
Q A
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