Title: Childrens Health Innovation Project
1- Childrens Health Innovation Project
- CHIP
- Annual Conference
- Syracuse, New York
- November 15, 2007
2(No Transcript)
3 DIR Foundation for the FutureÂ
Strengthening Developmental Capacities
Integrating Individual DifferencesUsing
RelationshipsTo Promote Healthy Social
Emotional Development and LearningÂ
4- Presented by
- Serena Wieder, Ph.D.
- Founder of ICDL with Dr. Stanley Greenspan
- Director, DIR Institute
- President, ICDL Graduate School
- www.icdl.com
- www.Floortime.org
- swieder_at_icdl.com
5The
- DIR/Floortime
- Infant Mental Health Model
- A Developmental Roadmap for understanding and
integrating all aspects of development.
6Traditional Infant Mental Health Approaches Deal
With
- Attachment and relationship disorders
- Parents projections and representations
- Parents misperceptions
- Ghosts in the nursery
- Who the baby is to the mother
- Good enough parenting and holding
environments
- Childs feelings or conflicts
- Symptoms or behavior problems
- Family patterns
- Help child put feelings into words and help child
resolve conflicts - Help parents refrain from undermining childs
development
7- What are the developmental pathways to supporting
healthy emotional development? - What are the developmental pathways to
understanding challenges, difficulties and
symptoms?
8DIR Model
- Three dynamically related influences on
development - Biological and genetic influences which affect
what child brings into his interactive patterns. - Cultural, environmental and family factors which
influence what parent or caregiver brings into
the interactions. - Child-caregiver interactions that determine the
relative mastery of six core developmental
stages/processes. - Symptoms or adaptive behaviors are the result of
these stage specific interactions.
9DIR/Floortime Model
Family, Community, Culture
Biologically Based Individual Differences
Child- Caregiver Interactions
- Functional Develop. Capacities
- Focus and attention
- Engaging and relating
- Simple two-way gesturing
- Complex problem-solving
- Creative use of ideas and symbols
- Analytic/logical thinking
10DIR Functional Emotional Developmental
LevelsThe Essential Foundation
- The D Emotional Developmental Capacities
- Regulation and shared attention calm and focus
to take mutual interest in the sights and sounds
social referencing
03months - Forming attachments and engaging in relationships
with warmth, trust and intimacy later staying
related across full range of emotions 5
months
11The DFunctional Emotional Developmental
Capacities
- Intentional 2-way affective communication
purposeful continuous flow of interactions with
gestures and affective reciprocal interactions
9 months - Complex Social Problem Solving able to problem
solve through social interactions in a continuous
flow using long sequences of gestures leads you
to object, imitates, social play
18 months
12DIR Functional Emotional Developmental Levels
- Emotional Ideas able to represent or symbolize
intentions, feelings and ideas in imaginative
play or language using words and symbols
(representational capacities and elaboration).
30 months - Emotional thinking bridges and combines ideas
together to become logical and abstract able to
differentiate represented experience to
distinguish reality from fantasy, self from non
self, one feeling from another, and across time
and space.
42-48 months
13Developmental ChallengesRelated to Processing
and Regulation
- I Individual Differences
- Take into account childs
- Arousal level and sensory modulation
- Auditory processing and language
- Motor planning and sequencing
- Visual spatial processing
- Medical and biological factors
- Crosses all developmental levels.
14The R of DIR -
- Primary Principle
- Relationships are the vehicle for creating
learning interactions and mobilizing development
and growth through interactions and affects
(affect cueing). - Childs individual constitutional differences and
relationship - caregiving patterns together
influence development
15DIR Approach to Healthy Emotional Development
- Create opportunities to assist child in learning
basic developmental capacities - Ability to attend and focus
- Ability to engage warmly and trustingly with
others across a range of emotions - Ability to communicate intentionally with both
simple and complex gestures to negotiate
dependency, aggression, approval and rejection
16Healthy Emotional Developmentincludes the
- Ability to problem solve through social
interactions in a continuous flow - Ability to represent or symbolize intentions and
feelings in imaginative play or language - Ability to differentiate represented experience
to distinguish reality from fantasy, self from
non self, one feeling from another, and time and
space.
17Another View
Parallels Symbolic Development and Intellectual
Development
18DIR Model Solutions
- To understand a childs emotional development
- Look at childs self-selected symbols!
19What is a Symbol?
- A symbol represents the real thing
- Symbols have many forms words, drama (dress up
and role play), toys, drawings or pictures,
movement - All of which symbolize experiences
- Goal is to learn we have to substitute reality
through symbols or images - Symbolic play turns images into concepts which
reflect the meaning of the image. - Symbols reflect the hierarchy of emotional
development
20WHY BUILD A SYMBOLIC WORLD?
- Symbolic play and conversation is the safe way to
practice, re-enact, understand, and master the
full range of emotional ideas, experiences and
feelings. - Symbolic play leads to abstract thinking and a
differentiated sense of self and others.
21Emotional Thinking
- Each developmental stage involves the
simultaneous mastery of both emotional and
cognitive abilities - Depend on sensory processing
- Take into account childs
- Arousal level and sensory modulation
- Auditory processing and language comprehension
- Motor planning and sequencing
- Visual spatial processing
22Symbols reflect the hierarchy of emotional
development
- Emotional Development
- Parallels
- Symbolic Development
- Literal thinking is a constriction in
symbolization - Aggression and acting out behavior is a failure
in symbolization
23FloortimeBUILD A SYMBOLIC WORLD - GOALS
- Goal is to learn we have to substitute reality
through symbols or images - Goal is to elevate all feelings and impulses to
the level of ideas and express them through words
and play instead of acting out behavior - Symbolic play provides the distance from real
life and immediacy of needs to differentiating
self from others (through different roles) and
self from the environment (not bound by time and
space) - Symbolic play turns images into concepts which
reflect the meaning of the image.
24Symbols Not the REAL Thing!
- Earliest Symbols
- Blankie to Teddy Bears
- Barney, Sesame Street, Pooh.
- Dora and Steve
- Farms, zoos and jungles
- Dinosaurs and Dragons
- Earliest Themes
- Comfort and reassurance
- Real life learning and feelings
- Explore and think
- Safety and danger a tiger is not a kitty cat!
- Entry to good and bad guys
25Fairy Tales and Feelings
- Goodnight Moon
- Goldilocks and the Three Little Bears
- Three Little Pigs
- Billy Goats Gruff
- Corduroy
- Separation
- Getting lost
- Disappointment
- Fear and Danger
- Rescue and safety
- Joy
- Anger
- Sadness
26Abstract Symbols Related to Expanding Emotions
- Good Guys
- Kings and Knights
- Princesses
- Fairy Godmother
- Wizards
- Batman
- Superman
- Power Rangers
- Etc. etc. etc.
- Real or Not?
- Bad Guys
- Pirates
- Giants
- Stepmothers
- Witches
- Joker
- Dracula
27Developmental Anxieties and Solutions
- Strangers
- Separation
- Body Injury
- Fears ghosts and monsters
- Aggression
- Good Guy Bad Guy
- Breaking the Rules
- Co-regulated Affective Interactions
- Pre-verbal gestural
- Magical Thinking
- Control
- Logical Thinking
- Episodic reality testing
- Abstraction
28Hierarchy of Emotions
- Dependency Themes
- Feeding, cooking, fixing, doctor, mechanic,
builder..joy, love - Transition Themes
- Separation, disappointment, loss, sadness, fears
- Assertiveness/Aggressive themes
- Control, power, competition, anger, jealousy,
justice, morality.
29Is your child in the symbolic world? Depends on
COMPREHENSION!
- How are symbols expressed?
- GESTURES
- WORDS
- USING TOYS
- MOVEMENT in SPACE
- ART
- MUSIC
- When are toys or words a communicative problem
solving language? - When do toys or words become an idea?
30- What is the intersection between symbolic
development and sensory perception and processing?
31How do you climb the symbolic ladder WHEN
-to climb you must use all parts of yourself?
- you do not speak yet?
- You have the words and the memory but do not
comprehend? - You have an idea or wish but cannot plan or
sequence in order to execute? - You do not know where you are if you turn around
or something else is moved or moves? - You see tiny details but do not differentiate
faces? - You are under-reactive or self-absorbed and dont
notice the environment visually or auditorily or
both?
32What to observe?Motor Planning and Visual
Spatial Capacities
- Wanders aimlessly without looking at or exploring
toys - Only finds toys in certain areas (.e.g., on the
floor or table top or last seen) - Drops objects/toys and does not pick them up
automatically - Plows through floor littered with toys which have
been dropped or abandoned
33What to observe?Pre-verbal or non-verbal
indicators of motor planning and visual spatial
challenges
- Arranges toys in certain spots but does not use
them for play - Lines up figures, animals, or dinosaurs
- Lines up figures one at a time to fight
battles or contests - Cannot arrange scene using toys to set up a
picnic, zoo, battle, ambush, etc. - Sets up scene but wont move any of the pieces
for action
34Semi-Structured Play Visual Spatial
Perceptual Motor Processing
- Does not play matching, visual discrimination,
visual strategy - games - Cannot find desired figures in basket of toys
- Insists on repeating same puzzles or toys
- Selects easy puzzles again and again
- Does not use trial and error or other strategies
to rotate puzzle pieces, use cues, tries to push
pieces in, etc. - Avoids construction, tinker toys, Legos, etc.
35What to observe?What is the challenge?
- Prefers dress up and live action to use of
figures and toys which need to be moved, arranged
in space - Minimally uses toys to play, shifting to
talking with minimal movement of self or
objects - Does not plan strategy for battles, e.g.,
surround, divide and conquer, ambush - Does not anticipate moves of other players and
gets alarmed or angry with unpredictable actions - Cannot engage in a sword fight does not track
sword moving gets alarmed when sword comes
towards him - Gets absorbed looking at self in mirror when
dressed up or trying sword
36Emotional/Social BehaviorsAnxiety Visual
Spatial Processing
- Separation Anxiety
- Overly fearful and reactive to body damage,
aggression, unpredictable events - Panic reactions when s/he turns around and does
not see parent or feels lost - Catastrophic reactions to not finding needed
objects or thinking something broke - Helpless or frustrated feelings when task
requires using space, tracking, finding parts,
fixing things
37Emotional/Social Behaviors Visual Spatial
Perceptual Motor Processing
- Over-reactive to unexpected social overtures,
getting too close, being touched...lacks flow - Under-reactive to social overtures, cant follow
cues cant sustain flow - Has difficulty picturing visualizing places,
situations, people, etc. and overanxious - Difficulty judging reality and fantasy
- Sees the trees but not the forest
- Sees the forest but not the trees
38DIR Model for Infant Mental Health
- Provide specific types of developmental
experiences at each stage of emotional
development in order to foster further emotional
growth. - Consider infants unique individual differences
constitutional and maturational patterns in order
to provide these experiences. - Enable parents or caregivers to understand their
own characteristics and interaction patterns with
their children to foster growth. - Enable parents or caregivers to understand and
deal with emotional lags, constrictions,
deficits, symptoms and foster adaptive
development.
39The Foundation for the Future
- Support emotional development to support mental
health and intellectual development - Aggression and acting out behavior reflects the
failure of symbolization and relationships - Need a comprehensive model of development to
foster the emotional, social and intellectual
foundation for the future
40Floortime, is a vital element of the
DIR/Floortimemodel
- a treatment method as well as a philosophy for
interacting with children, adolescents, (and
adultsl). - Floortime involves meeting a child at his
current developmental level, and building upon
his particular set of strengths. - Floortime harnesses the power of a childs
motivation following his lead, wooing him with
warm but persistent attempts to engage his
attention and tuning in to his interests and
desires in interactions. - By entering into a childs world, we can help him
or her learn to relate in meaningful,
spontaneous, flexible and warm ways.
41What is Floortime?
- Floortime is the term used for those experiences
in which you follow your childs lead in areas
that give him pleasure, and then build on them in
ways that expand his emotional capacities and
tolerance for frustration helping him climb the
developmental ladder. Â
42What is Floortime?
- It is called Floortime because it reminds
parents, child care providers, teachers and
therapists that a window into the childs
emotional and intellectual world most easily
opens when you enter into his orbit at his eye
level and on his terms. - With infants and young children you may actually
play on the floor, and this evolves into other
forms of interactions as you grow, such as
reflective conversations.
43DIR Model for Infant Mental Health
- Behavioral approaches or focusing on isolated
units of behavior can obscure a larger
developmental challenge and miss the larger
opportunity to master critical developmental
milestones.
44DIR Model for Infant Mental Health
- But what if problem behavior is part of a larger
developmental failure? - Has not learned to relate or engage warmly to
other people or others have not related to him - Has not learned to empathize with someone elses
perspective - Has not learned to regulate or control aggressive
impulses because he lacks capacity to see his
behavior has consequences for others
45DIR Model for Infant Mental Health
- Focus on behavioral control rather than
engagement or learning relationships can be warm
and supportive. - Using very concrete rewards or negative
consequences can undermine the first goal of
creating a sense of relationship and engagement.
46DIR Model for Infant Mental Health
- To appreciate the consequences of interaction
need to learn that communication is causal and
two-way and has impact on others - Therefore child needs to learn to experiment with
his own initiative and monitor the feedback he
gets from others.
47(No Transcript)
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