Title: Understanding design for learning
1Understanding design for learning
- Dr. Rhona Sharpe
- rsharpe_at_brookes.ac.uk
- Oxford Centre for Staff and Learning Development
2Previous projects
- Rich descriptions of existing practice and
theoretical approaches Models projects - Some suggestive taxonomies and tables to
describe/model practice Practitioners project - Range of evaluation tools, with common rationale
LAMS and LD tools projects, case study projects - Planning and evaluating tools, case study
template Effective Practice publication and
workshop materials - Evaluated case studiesEffective Practice and
Innovative Practice case studiesWork on case
studies with HEA subject centres - Evaluated examples of specific tools in useLAMS
and LD tools projects and associated examples
of practice
3Design for learning is
- a systematic approach with rules based on
evidence and/or tacit, diverse, complex decisions
which are rarely expressed. - a set of contextualised practices that are
constantly adapting to circumstances. - a skilful, creative activity which can be
improved on with reflection and scholarship - a highly valued activity in the new information
economy - a discipline that has come into its own
4We have seen that there is demand for
- guidance on how to make best use of the available
technologies, and blend them productively with
established modes of teaching. - a tool that can help practitioners to think in
terms of learning activities, and to orchestrate
these as part of their planning process - examples of good practice that have been proven
to work which show learners experience
5We have seen that there is demand for
- guidance on how to make best use of the available
technologies, and blend them productively with
established modes of teaching. - a tool that can help practitioners to think in
terms of learning activities, and to orchestrate
these as part of their planning process - examples of good practice that have been proven
to work which show learners experience
6Blended learning includes
- Wide scale use of virtual learning environments
to provide supplementary course resources - Radical, transformative course (re)designs to
improve learning - A holistic view of technology, including use of
own technologies to support learning and
sometimes in unexpected ways.
7Learning activities
- The job of the educator or instructional
designer then is not simply to create materials
in which concepts are clearly explained, but to
create learning situations in which students find
themselves actively engaging with the concepts
they are learning..
Gary Alexander (1998)
8Outline of a learning activity
Identities preferences, needs, motivations
Competences skills, knowledge, abilities Roles
approaches and modes of participating
learner(s)
specific interaction of learner(s) with other(s),
using specific tools and resources, oriented
towards specific outcomes
learning activity
learning outcome(s)
learningenvironment
New knowledge, skills and abilities Artefacts of
the activity process Feedback (intrinsic or
extrinsic)
Tools, resources, artefacts Affordances of the
physical and virtual environment for learning
other(s)
Other people involved and the specific role they
play in the interaction e.g. support, mediate,
challenge, guide
9The learner perspective
- HEIs need to move from an inside out approach
where those on the inside know what is best, to
an outside in position where we research and
evaluation students perceptions and attitudes to
learning - (Lea, Stephenson Troy, 2003)
- Students are making use of their own technology
as well as those provided for them and they are
doing this in ways that are not planned for,
difficult to predict and may not be immediately
visible to their teachers and researchers.
10Challenges for the D4L programme
- Linking together and analysing many examples
collected with developing models of practice - Encouraging practitioners to share and reuse
learning designs - Communicate the insights from the theoretical and
case studies projects - Influence the standards and systems that will
support practice in the future - Making use of the findings from the learner
experience studies. - ..
11We will hear from..
- Existing projects
- LADIE reference model supports Learning Activity
Authoring - the design and construction of
learning activities and the discovery,
specification, sequencing and packaging of
content through use cases of learning activities - Unfold adoption of open e-learning standards for
multiple learners and flexible pedagogies through
creating communities of practice - New projects
- Models of practice project will describe
exemplary practice models of learning activities
with technology - Two pedagogic planning tool projects will develop
online planning tools (wiki LAMS) for designing
learning activities with technology
12- Different communities need different
representations, focus on target audience - Artefacts need communicative facilitates
- Supporting communities can build capacity
- The value of communities talking to each other
- Flexible tools are needed to suit all
- Successful tools reflect current practices of
real practitioners - Designing is an iterative and a social process
- Practice is contextualised, how can we abstract
generic tools, resources, models out of such
practice?