Title: Look
1 2 3 4 5 6Get Graphic! Utilizing Graphic Novels in the
Classroom and Library Media Center
- Ted Schelvan
- LIS 406 Baughman/Diggs
- April 10, 2006
7What is a Graphic Novel?
- Book length
- Complete story told through a combination of text
and sequential art. - Like comic books, encompass many genres (romance,
action, horror, drama, sci-fi, comedy, etc.). - Clermont Public Library
- http//www.clermont.lib.oh.us/gn_und.html
8What is Manga
- Manga (mahn-gah) is the Japanese word for comic.
- Most manga books are read in the traditional
Japanese style from right to left. - Translated manga books were introduced into the
United States in the early 1990s.
9When did Graphic Novels begin?
- It Graphic Novel has been around since 1964,
when American comics critic and magazine
publisher Richard Kyle coined it. - Kyle came up with graphic story, and from that
the graphic novel, to galvanize American
creators and readers to aspire to similar
ambition and sophistication European Comics. - A Contract with God by Will Eisner (1978)
10Why use Graphic Novels/Manga?
- Encourages both reluctant and gifted readers to
come into the library. - Attract more boys to checkout books.
- ESL students are helped by the combination of
pictures and text. - Manga from Japan and Korea encourages interest in
other cultures. - Increase in circulation statistics.
11Benefits of Graphic Novels, I
- Assist Poor Readers
- Comics and graphic novels are excellent tools for
use with children and young adults with poor
reading skills. - Connect with Visual Learners
- As educators become increasingly aware of the
importance of different learning styles, it is
clear that comic books can be a powerful tool for
reaching visual learners. - Develop Strong Language Arts Skills
- Several studies have shown that students who read
comic books regularly have better vocabularies
and are more likely to read above grade-level.
12Benefits of Graphic Novels, II
- Encourage Unmotivated and "Dormant" Readers
- Teachers often use non-book materials to
encourage reading. Comic books are an ideal
medium to spark interest, equate reading with
enjoyment, and develop the reading habit. - Convey Educational Messages
- Government agencies, the military, museums, and
other nonprofit organizations have long used
educational comics to reach general audiences. - Stimulate Readers to Explore Other Literature
- Many comic book fans become avid book readers.
Comics can stimulate interest in all types of
fiction (fantasy, sci-fi, historical, etc.) as
well as mythology, legends, and nonfiction.
13Visual Literacy
- Today's young adults feel comfortable with
non-text visual media, from video games to
graphical icons used with standard computer
programs. - Comic books employ a highly cinematic approach
to storytelling. - Comic books utilize combinations of text and
pictures (sequential art) to convey messages in a
manner unique to comics. - Understanding comics requires a special type of
visual literacy, which in turn offers a
translatable skill in today's highly graphical
environment. - Reading comics with a critical eye helps develop
an appreciation for art and different artistic
styles.
14Issues and misconceptions with Graphic Novels
- Where to place them in the library?
- Put all together? Some libraries choose to give a
distinct call number such as GN. - Another option is to catalog graphic novels under
the 741.5 Dewey Decimal number alongside comic
books. - (Maus vs. Superman)
- Quality literature?
- Are comics just funnybooks?
- They take no time to read
- Comics leave nothing to the imagination
- The drawings are weird
- Which to read first words or pictures?
15Superhero Authors of the Graphic Novel
- Art Spiegelman
- Will Eisner
- Jaime and Gilbert Hernandez
16Teaching with Graphic Novels
- Incorporate graphic biographies, classics, and
history books alongside text editions and audio
editions for differentiated learning. - Maus can be used to supplement teaching about
the holocaust. - Can explain difficult concepts/terms in a way
that many students understand.
17Teaching Resources
- Information Goddess
- http//www.informationgoddess.ca/ComicsGraphicNov
els/teacherstls.htm - Laguardia Community College http//www.lagcc.cuny.
edu/maus/default.htm
18Things to consider when promoting Graphic Novels
- Graphic novels and comic books are still
controversial. - Many of the suggested web sites may be blocked by
your districts internet filter! - Become familiar with your districts collection
development policy and challenged book policy. - Become an educated consumer and feel confident
about your selections!
19How Graphic Novels can be selected
- Ask your students for suggestions.
- Visit libraries, bookstores, and comic shops.
- Visit publisher and review sites on the internet.
(DC, Marvel, Pantheon) - Read reviews in professional journals.
20Selecting age appropriate manga
- Look for the age rating system icons on the back
of the book. Remember that these are only
guidelines. - Preview the book. What is culturally acceptable
in Asia may not be in the U.S. - Be aware that the age rating may increase as the
series progresses. Ex. Rave Master
- Sample of a rating icon
- from a TokyoPop book.
21Resources to explore
- Comics Scholarship Annotated Bibliographies
www.ComicsResearch.org - Grand Comic Book Database http//www.comics.org/
- Comic Book Database http//www.cbdb.com/
- Recommended Graphic Novels for Public Libraries
http//my.voyager.net/sraiteri/graphicnovels.htm - No Flying No Tights http//www.noflyingnotights.co
m/ - ALA Comic Books and Graphic Novels
http//www.ala.org/ala/acrl/acrlpubs/crlnews/backi
ssues2005/february05/comicbooks.htm - Comic Books For Young Adults A Guide for
Librarians http//ublib.buffalo.edu/lml/comics/pag
es/