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Look

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Complete story told through a combination of text and sequential art. ... Incorporate graphic biographies, classics, and history books alongside text ... – PowerPoint PPT presentation

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Title: Look


1
  • Look!

2
  • Its a bird!

3
  • Its a Plane!

4
  • No, Its a

5
  • GRAPHIC NOVEL!!!

6
Get Graphic! Utilizing Graphic Novels in the
Classroom and Library Media Center
  • Ted Schelvan
  • LIS 406 Baughman/Diggs
  • April 10, 2006

7
What is a Graphic Novel?
  • Book length
  • Complete story told through a combination of text
    and sequential art.
  • Like comic books, encompass many genres (romance,
    action, horror, drama, sci-fi, comedy, etc.).
  • Clermont Public Library
  • http//www.clermont.lib.oh.us/gn_und.html

8
What is Manga
  • Manga (mahn-gah) is the Japanese word for comic.
  • Most manga books are read in the traditional
    Japanese style from right to left.
  • Translated manga books were introduced into the
    United States in the early 1990s.

9
When did Graphic Novels begin?
  • It Graphic Novel has been around since 1964,
    when American comics critic and magazine
    publisher Richard Kyle coined it.
  • Kyle came up with graphic story, and from that
    the graphic novel, to galvanize American
    creators and readers to aspire to similar
    ambition and sophistication European Comics.
  • A Contract with God by Will Eisner (1978)

10
Why use Graphic Novels/Manga?
  • Encourages both reluctant and gifted readers to
    come into the library.
  • Attract more boys to checkout books.
  • ESL students are helped by the combination of
    pictures and text.
  • Manga from Japan and Korea encourages interest in
    other cultures.
  • Increase in circulation statistics.

11
Benefits of Graphic Novels, I
  • Assist Poor Readers
  • Comics and graphic novels are excellent tools for
    use with children and young adults with poor
    reading skills.
  • Connect with Visual Learners
  • As educators become increasingly aware of the
    importance of different learning styles, it is
    clear that comic books can be a powerful tool for
    reaching visual learners.
  • Develop Strong Language Arts Skills
  • Several studies have shown that students who read
    comic books regularly have better vocabularies
    and are more likely to read above grade-level.

12
Benefits of Graphic Novels, II
  • Encourage Unmotivated and "Dormant" Readers
  • Teachers often use non-book materials to
    encourage reading. Comic books are an ideal
    medium to spark interest, equate reading with
    enjoyment, and develop the reading habit.
  • Convey Educational Messages
  • Government agencies, the military, museums, and
    other nonprofit organizations have long used
    educational comics to reach general audiences.
  • Stimulate Readers to Explore Other Literature
  • Many comic book fans become avid book readers.
    Comics can stimulate interest in all types of
    fiction (fantasy, sci-fi, historical, etc.) as
    well as mythology, legends, and nonfiction.

13
Visual Literacy
  • Today's young adults feel comfortable with
    non-text visual media, from video games to
    graphical icons used with standard computer
    programs.
  •  Comic books employ a highly cinematic approach
    to storytelling.
  • Comic books utilize combinations of text and
    pictures (sequential art) to convey messages in a
    manner unique to comics.
  • Understanding comics requires a special type of
    visual literacy, which in turn offers a
    translatable skill in today's highly graphical
    environment.
  • Reading comics with a critical eye helps develop
    an appreciation for art and different artistic
    styles.

14
Issues and misconceptions with Graphic Novels
  • Where to place them in the library?
  • Put all together? Some libraries choose to give a
    distinct call number such as GN.
  • Another option is to catalog graphic novels under
    the 741.5 Dewey Decimal number alongside comic
    books.
  • (Maus vs. Superman)
  • Quality literature?
  • Are comics just funnybooks?
  • They take no time to read
  • Comics leave nothing to the imagination
  • The drawings are weird
  • Which to read first words or pictures?

15
Superhero Authors of the Graphic Novel
  • Art Spiegelman
  • Will Eisner
  • Jaime and Gilbert Hernandez

16
Teaching with Graphic Novels
  • Incorporate graphic biographies, classics, and
    history books alongside text editions and audio
    editions for differentiated learning.
  • Maus can be used to supplement teaching about
    the holocaust.
  • Can explain difficult concepts/terms in a way
    that many students understand.

17
Teaching Resources
  • Information Goddess
  • http//www.informationgoddess.ca/ComicsGraphicNov
    els/teacherstls.htm
  • Laguardia Community College http//www.lagcc.cuny.
    edu/maus/default.htm

18
Things to consider when promoting Graphic Novels
  • Graphic novels and comic books are still
    controversial.
  • Many of the suggested web sites may be blocked by
    your districts internet filter!
  • Become familiar with your districts collection
    development policy and challenged book policy.
  • Become an educated consumer and feel confident
    about your selections!

19
How Graphic Novels can be selected
  • Ask your students for suggestions.
  • Visit libraries, bookstores, and comic shops.
  • Visit publisher and review sites on the internet.
    (DC, Marvel, Pantheon)
  • Read reviews in professional journals.

20
Selecting age appropriate manga
  • Look for the age rating system icons on the back
    of the book. Remember that these are only
    guidelines.
  • Preview the book. What is culturally acceptable
    in Asia may not be in the U.S.
  • Be aware that the age rating may increase as the
    series progresses. Ex. Rave Master
  • Sample of a rating icon
  • from a TokyoPop book.

21
Resources to explore
  • Comics Scholarship Annotated Bibliographies
    www.ComicsResearch.org
  • Grand Comic Book Database http//www.comics.org/
  • Comic Book Database http//www.cbdb.com/
  • Recommended Graphic Novels for Public Libraries
    http//my.voyager.net/sraiteri/graphicnovels.htm
  • No Flying No Tights http//www.noflyingnotights.co
    m/
  • ALA Comic Books and Graphic Novels
    http//www.ala.org/ala/acrl/acrlpubs/crlnews/backi
    ssues2005/february05/comicbooks.htm
  • Comic Books For Young Adults A Guide for
    Librarians http//ublib.buffalo.edu/lml/comics/pag
    es/
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