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Figure 1a: Chairman

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Stigler: 'when self-interest and ethical values with wide verbal ... The Trust Game (Berg, Dickhaut, & McCabe, 1995) Who are the players? Investor & Trustee ... – PowerPoint PPT presentation

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Title: Figure 1a: Chairman


1
Dictator, Ultimatum, Trust Games
APEC 8205 Applied Game Theory Fall 2007
2
Objectives
  • Equilibrium Strategies
  • Dictator Game
  • Ultimatum Game
  • Trust Game
  • Review Experimental Evidence

3
Dictator, Ultimatum, Trust Games
  • Simple Rules
  • Stark Equilibrium Predictions
  • Limited Support for Equilibrium Play
  • Provide Clear Information on Individual
    Incentives

4
Two Perspectives
  • Classical Economist
  • Stigler when self-interest and ethical values
    with wide verbal allegiances are in conflict,
    much of the time, most of the time in fact,
    self-interest-theory will win.
  • Behavioral Economists
  • People are more complex with interests besides
    self-interest. Self-interest, while important,
    does not necessarily dominate. We must search
    for parsimonious explanations of behavior that
    make testable predictions.

5
Caution in Interpreting Experimental Results
  • Logic of Game Theory Versus Logic of Preferences
  • Failures of Assumptions of Games Theory
  • Limited Cognitive Ability
  • Use of Information to Guide Decisions
  • Failure of Assumptions on Preferences
  • Altruism
  • Socialization/Culture
  • Fairness

6
The Dictator Game
  • Who are the players?
  • Dictator Peasant
  • Who can do what when?
  • First Dictator Proposes a Division of Peasants
    Crop
  • Second Peasant Accepts the Proposal
  • Who knows what when?
  • Dictator Knows the Peasant Must Accept Proposed
    Division
  • Peasant Gets to See the Dictators Proposed
    Division Before Accepting
  • How are players rewarded based on what they do?
  • Dictator Rx where R is the size of the crop and
    1 x 0 is the Proposed Division
  • Peasant R(1 x)

7
Is this really a game?
  • No!
  • Still, what does economic theory predict the
    dictator will do?
  • Choose x 1!
  • What do the experimental results say?
  • Mean offer typically fall in the 20 range.
  • What can we make of these results?

8
The Ultimatum Game
  • Who are the players?
  • Proposer Receiver
  • Who can do what when?
  • First Proposer Proposes a Division of an Asset
  • Second Receiver Accepts or Rejects the Proposal
  • Who knows what when?
  • Dictator Doesnt Know Acceptable Proposals Before
    Choosing
  • Receiver Knows Proposal Before Choosing
  • How are players rewarded based on what they do?
  • Proposer Rx if Proposal Accepted 0 otherwise
  • Peasant R(1 x) if Accept 0 otherwise

9
Is this really a game?
  • Yes!
  • What does economic theory predict the Proposer
    will do?
  • Choose x 1 - ? where ? is the smallest possible
    division that can be offer to the receiver!
  • What do the experimental results say?
  • Median/Mode offers typically around 40.
  • Offers 20 or below are typically rejected.
  • Offers 40 or above typically accepted.
  • What can we make of these results?
  • Evidence of strategic play.
  • Evidence of altruism/fairness.
  • How do these results withstand scrutiny?

10
High Stakes
  • Cameron (1999)
  • Who Where Workers in Indonesia
  • Stakes 1 day to 1 months wages
  • Results
  • Offers 42 for 5K, 45 for 40K, 42 for 200K
  • Rejection Rates below 20 usually rejected
    above 40 usually accepted
  • List Cherry (2000)
  • Use Quiz to Determine Stakes For Proposer
  • Stakes 20 or 400
  • Results
  • Offers 34 for 20 32 for 400
  • Rejection Rates
  • Slightly lower for 400
  • 25 still reject 100 offer.

11
Other Variations
  • Anonymity (Hoffman, McCabe, Smith)
  • Dictators Choice Not Known to Experimenter
  • Mean Offer Around 10
  • 50 Leave Nothing
  • Repetition
  • With regular opponents, not much difference.
  • With self-interested computer opponents, offers
    fall as do rejection rates.
  • Payout Rates (Andreoni Miller)
  • Give R(1 x) Opponent Gets R(1 x)? where ?
    varied from 1/9 to 9
  • Found Three Types of Players
  • 1/2 are Self-Interested (Max g1)
  • 1/3 are Rawlsian (Max Min(g1, g2))
  • 1/6 are Utilitarian (Max g1 g2)

12
Other Variations Continued
  • Culture
  • Mean Offers Ranging From 26 for the Machiguenga
    in Peru to 58 for the Lamelara in Indonesia
  • Interestingly, hyper-fair Offers (gt50) Often
    Rejected
  • Gender (Andreoni Vesterlund)
  • Some Evidence that Men More Self-Interest Women
    More Rawlsian
  • Age
  • Children More Self-Interested

13
How did you do?
  • Treatment 1 Roles Randomly Assigned
  • Offers
  • Average 61
  • Max 80
  • Min 50
  • Acceptance Thresholds
  • Average 70
  • Max 80
  • Min 60
  • Acceptance Rate 83
  • Treatment 2 Assignments Based on Quiz Score
  • Offers
  • Average 64
  • Max 80
  • Min 60
  • Acceptance Thresholds
  • Average 67
  • Max 80
  • Min 50
  • Acceptance Rate 71

14
The Trust Game (Berg, Dickhaut, McCabe, 1995)
  • Who are the players?
  • Investor Trustee
  • Who can do what when?
  • First Investor Divides X Between Private Account
    (X T) Trustee (T)
  • Second Trustee Receives (1 r)T then returns
    Y
  • Who knows what when?
  • Investor Doesnt Know How Much Trustee Will
    Return
  • Trustee Knows (1 r)T Before Choosing Y
  • How are players rewarded based on what they do?
  • Investor (X T) (1 r)T - Y
  • Trustee Y

15
What is the subgame perfect Nash equilibrium?
  • Equilibrium Strategies
  • Investor T 0
  • Trustee Y (1 r)T
  • What does the experimental evidence say for r
    2?
  • On Average, about 50 is invested and 95 of the
    investment is returned.
  • Lots of variability (half return nothing or token
    amount).
  • Culture
  • Bulgarians 70 invested 150 returned.
  • Orma Herders in Kenya 40 invested 55
    repayment.
  • More indirect repayment or larger group tends to
    reduce investment.
  • Social pressure can increase investment
    repayment rates.

16
How did you do?
  • Treatment 1 3? Investment Growth
  • Investments
  • Average 54.2
  • Max 100
  • Min 0
  • Percent Investing 66.7
  • Return
  • Average 100
  • Max 150
  • Min 0
  • Treatment 2 1.5? Investment Growth
  • Investments
  • Average 33.3
  • Max 100
  • Min 0
  • Percent Investing 50.0
  • Return
  • Average 85
  • Max 150
  • Min 0

17
Again, what does all this mean for game theory?
What does all this mean in terms of understanding
individual preferences?
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