Title: Figure 1a: Chairman
1Dictator, Ultimatum, Trust Games
APEC 8205 Applied Game Theory Fall 2007
2Objectives
- Equilibrium Strategies
- Dictator Game
- Ultimatum Game
- Trust Game
- Review Experimental Evidence
3Dictator, Ultimatum, Trust Games
- Simple Rules
- Stark Equilibrium Predictions
- Limited Support for Equilibrium Play
- Provide Clear Information on Individual
Incentives
4Two Perspectives
- Classical Economist
- Stigler when self-interest and ethical values
with wide verbal allegiances are in conflict,
much of the time, most of the time in fact,
self-interest-theory will win.
- Behavioral Economists
- People are more complex with interests besides
self-interest. Self-interest, while important,
does not necessarily dominate. We must search
for parsimonious explanations of behavior that
make testable predictions.
5Caution in Interpreting Experimental Results
- Logic of Game Theory Versus Logic of Preferences
- Failures of Assumptions of Games Theory
- Limited Cognitive Ability
- Use of Information to Guide Decisions
- Failure of Assumptions on Preferences
- Altruism
- Socialization/Culture
- Fairness
6The Dictator Game
- Who are the players?
- Dictator Peasant
- Who can do what when?
- First Dictator Proposes a Division of Peasants
Crop - Second Peasant Accepts the Proposal
- Who knows what when?
- Dictator Knows the Peasant Must Accept Proposed
Division - Peasant Gets to See the Dictators Proposed
Division Before Accepting - How are players rewarded based on what they do?
- Dictator Rx where R is the size of the crop and
1 x 0 is the Proposed Division - Peasant R(1 x)
7Is this really a game?
- No!
- Still, what does economic theory predict the
dictator will do? - Choose x 1!
- What do the experimental results say?
- Mean offer typically fall in the 20 range.
- What can we make of these results?
8The Ultimatum Game
- Who are the players?
- Proposer Receiver
- Who can do what when?
- First Proposer Proposes a Division of an Asset
- Second Receiver Accepts or Rejects the Proposal
- Who knows what when?
- Dictator Doesnt Know Acceptable Proposals Before
Choosing - Receiver Knows Proposal Before Choosing
- How are players rewarded based on what they do?
- Proposer Rx if Proposal Accepted 0 otherwise
- Peasant R(1 x) if Accept 0 otherwise
9Is this really a game?
- Yes!
- What does economic theory predict the Proposer
will do? - Choose x 1 - ? where ? is the smallest possible
division that can be offer to the receiver! - What do the experimental results say?
- Median/Mode offers typically around 40.
- Offers 20 or below are typically rejected.
- Offers 40 or above typically accepted.
- What can we make of these results?
- Evidence of strategic play.
- Evidence of altruism/fairness.
- How do these results withstand scrutiny?
10High Stakes
- Cameron (1999)
- Who Where Workers in Indonesia
- Stakes 1 day to 1 months wages
- Results
- Offers 42 for 5K, 45 for 40K, 42 for 200K
- Rejection Rates below 20 usually rejected
above 40 usually accepted - List Cherry (2000)
- Use Quiz to Determine Stakes For Proposer
- Stakes 20 or 400
- Results
- Offers 34 for 20 32 for 400
- Rejection Rates
- Slightly lower for 400
- 25 still reject 100 offer.
11Other Variations
- Anonymity (Hoffman, McCabe, Smith)
- Dictators Choice Not Known to Experimenter
- Mean Offer Around 10
- 50 Leave Nothing
- Repetition
- With regular opponents, not much difference.
- With self-interested computer opponents, offers
fall as do rejection rates. - Payout Rates (Andreoni Miller)
- Give R(1 x) Opponent Gets R(1 x)? where ?
varied from 1/9 to 9 - Found Three Types of Players
- 1/2 are Self-Interested (Max g1)
- 1/3 are Rawlsian (Max Min(g1, g2))
- 1/6 are Utilitarian (Max g1 g2)
12Other Variations Continued
- Culture
- Mean Offers Ranging From 26 for the Machiguenga
in Peru to 58 for the Lamelara in Indonesia - Interestingly, hyper-fair Offers (gt50) Often
Rejected - Gender (Andreoni Vesterlund)
- Some Evidence that Men More Self-Interest Women
More Rawlsian - Age
- Children More Self-Interested
13How did you do?
- Treatment 1 Roles Randomly Assigned
- Offers
- Average 61
- Max 80
- Min 50
- Acceptance Thresholds
- Average 70
- Max 80
- Min 60
- Acceptance Rate 83
- Treatment 2 Assignments Based on Quiz Score
- Offers
- Average 64
- Max 80
- Min 60
- Acceptance Thresholds
- Average 67
- Max 80
- Min 50
- Acceptance Rate 71
14The Trust Game (Berg, Dickhaut, McCabe, 1995)
- Who are the players?
- Investor Trustee
- Who can do what when?
- First Investor Divides X Between Private Account
(X T) Trustee (T) - Second Trustee Receives (1 r)T then returns
Y - Who knows what when?
- Investor Doesnt Know How Much Trustee Will
Return - Trustee Knows (1 r)T Before Choosing Y
- How are players rewarded based on what they do?
- Investor (X T) (1 r)T - Y
- Trustee Y
15What is the subgame perfect Nash equilibrium?
- Equilibrium Strategies
- Investor T 0
- Trustee Y (1 r)T
- What does the experimental evidence say for r
2? - On Average, about 50 is invested and 95 of the
investment is returned. - Lots of variability (half return nothing or token
amount). - Culture
- Bulgarians 70 invested 150 returned.
- Orma Herders in Kenya 40 invested 55
repayment. - More indirect repayment or larger group tends to
reduce investment. - Social pressure can increase investment
repayment rates.
16How did you do?
- Treatment 1 3? Investment Growth
- Investments
- Average 54.2
- Max 100
- Min 0
- Percent Investing 66.7
- Return
- Average 100
- Max 150
- Min 0
- Treatment 2 1.5? Investment Growth
- Investments
- Average 33.3
- Max 100
- Min 0
- Percent Investing 50.0
- Return
- Average 85
- Max 150
- Min 0
17Again, what does all this mean for game theory?
What does all this mean in terms of understanding
individual preferences?