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Research Philosophies Where do I fit

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Cooperative Inquiry (Druin, CHI 1999; Guha et al., IDC 2004) Technology/Systems. Research Group ... Interactive machine learning (Fails and Olsen, IUI 2003) ... – PowerPoint PPT presentation

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Title: Research Philosophies Where do I fit


1
Research PhilosophiesWhere do I fit?
  • Jerry Alan Fails
  • University of Maryland
  • Human-Computer Interaction Lab

2
About Me
  • PhD CS Candidate at UMD / HCIL
  • Advisor Dr. Allison Druin
  • Worked with Kidsteam for four years
  • Thesis Mobile Collaboration for Young Children
  • MS (2003) BS (2001) CS at BYU
  • Thesis advisor Dr. Dan Olsen Jr.
  • Thesis Image Processing with Crayons

3
Quantitative Evaluation
Design
Technology
Children
Qualitative Evaluation
4
Current Approach
Interdisciplinary
  • Children (including learning theories)
  • Constructionism (Papert, 1980 Papert and Harel,
    1991)
  • In situ learning (Lave and Wenger, 1991)
  • Design
  • Cooperative Inquiry
  • Participatory design
  • Technology (open to various types)
  • Evaluation
  • Qualitative
  • Quantitative
  • Mixed methods

5
Design Approach
  • Kidsteam
  • Cooperative Inquiry (Druin, CHI 1999 Guha et
    al., IDC 2004)

6
Technology/Systems
  • Research Group
  • Hazard Room Game (Fails et al., IDC 2005)
  • Tangible Flags (Chipman et al., IDC 2006)
  • Mobile Stories (Fails, IDC 2007)
  • Partners
  • Microsoft
  • Discovery
  • National Park Service
  • Public and private schools
  • Childrens Environmental Health Network

7
Evaluation
  • Quantitative
  • Interactive machine learning (Fails and Olsen,
    IUI 2003)
  • A design tool for camera-based interaction
  • (Fails and Olsen, CHI 2003)
  • Mixed methods
  • Childs play a comparison of desktop and
    physical interactive environments (Fails et al.,
    IDC 2005)
  • Qualitative
  • A case study of tangible flags a collaborative
    technology to enhance field trips (Chipman et
    al., IDC 2006)

8
What Makes Successful Research
  • Research team interdisciplinary and
    intergenerational
  • Iterative design
  • Broad, iterative approaches, quick turnaround
  • From low-tech, to Wizard of Oz, to working
    prototypes
  • Exposure across multiple groups of kids
  • Various user groups
  • Extending Cooperative Inquiry to younger and
    older children
  • Evaluation that fits the research goals
  • Contribute
  • Make it broad, original, robust
  • Help extend to new paradigms and applications
  • Impact children and beyond

9
Quantitative Evaluation
Design
Technology
Children
Qualitative Evaluation
10
Acknowledgments Dr. Allison Druin Gene
Chipman Mona Leigh Guha Kidsteam fails_at_cs.umd.e
du www.cs.umd.edu/fails/
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