Title: Focus on entertainment thru experiences based on creativity
1 The Walt Disney Company Presented by Shanna
Baumgarten
Erin Clark Becca Crossen
2I Company Overview
- Founded in 1923 by Walter Elias Disney, he and
his brother Roy created the short film Alices
Wonderland
- Focus on entertainment thru experiences based on
creativity and memorable storytelling
- Grown to be a vital competitor in the
Broadcasting Entertainment industry
- Separates business into four segments (1) Studio
Entertainment, (2) Parks and Resorts, (3)
Consumer Products, and (4) Media Networks
3II Business Mission
- Strong commitment to using quality and creative
content in all aspects of its entertainment
experiences and storytelling production
- The four sections, Studio Entertainment, Parks
and Resorts, Consumer Products, and Media
Networks each focus on operating in a manner to
maximize exposure and experience long-term,
worldwide growth
4II Business Mission
- Focus of the Studio Entertainment Segment To
continue creating animated features and
live-action motion pictures that provide quality
entertainment for the whole family - Focus of the Parks Resort Segment To provide
consumers with a unique experience with Disney
cast members ensuring the encounter will long be
remembered. The goal of making dreams come true
every day is a key element in the global growth
strategy
5II Business Mission
- Focus of the Consumer Product Segment To uphold
the Disney high standard of quality and
innovation
- Focus of the Media Segment To provide quality
content, updated platforms, and have the ability
to change to meet consumer demands
6II Business Mission
- Environmentality program
- The program is a fundamental ethic that blends
business growth with the conservation of natural
resources
- Part of long-term, sustainable growth, and cost
savings
- Efforts in this program go beyond that of just
compliance with regulations and environmental
law
- Disney purchases recycled products and practices
waste minimization and resource conservation
- Disney also commits to research and development
on behalf of environmental awareness, is involved
in community activities, and provides and
education regarding the environment to help
ensure success of the program
7 III Marketing Objective
- In 2005 Disneys CEO, Robert Iger, identified
three strategic priorities
- 1) To foster an environment of creative
innovation in all aspects of the business.
8III Marketing Objective
- 2) Global expansion, meaning to grow the
business, particularly internationally in the
growing markets of China and India, while
ensuring long-term, sustainable growth. - 3) A strong application of technology. Disney
must remain on a platform that can meet changing
consumer demands in a well-priced and
well- timed manner.
9IV Situation AnalysisStudio Entertainment
- Studio Entertainment Segment Description
- The Studio Entertainment unit is the foundation
on which The Walt Disney Company was built.
- This segment of Disney is responsible for
producing animated features, both traditional
hand-drawn and computer-generated films, and
live-action motion pictures.
10IV Situation AnalysisStudio Entertainment
- Industry Analysis
-
- Disney, along with their top three competitors,
are all set to release blockbusters within a few
months of each other in mid 2007.
- Sony Pictures Entertainment Spider-Man 3
- Disney Pirates of the Caribbean At Worlds
End
- Dreamworks Shrek 3
- Warner Bros Harry Potter and the Order of the
Phoenix
11IV Situation AnalysisStudio Entertainment
- SWOT Analysis Strengths
-
- The 2006 acquisition of Pixar allows Disney to
incorporate their ideas and innovation, while
reducing the threat from a competitor.
- The technology utilized by Disney has given
movie-goers a level of quality and anything less
is noticed.
- Well established company and strong financial
backing. To reduce production costs the second
and third Pirates movie were filmed together.
12IV Situation AnalysisStudio Entertainment
- SWOT Analysis Strengths
-
- The Pirates of the Caribbean Dead Mans Chest
was the number one movie of 2006, and it is
likely the third Pirates will claim the 2007
title. -
- As the FTC and the public criticize Broadcasters
for TV violence and language. Disney will likely
avoid much of the negative attention due to their
current standard of family entertainment quality.
-
- Disney is a trusted and known image in the public
eye.
13IV Situation AnalysisStudio Entertainment
- SWOT Analysis Weaknesses
-
- Movies based on Marvel comics have grown in
popularity and number in the past few years. Most
comic movies are family oriented and very
successful, Spider-man being a prime example of
this. - Consumers may assume Disney products or
experiences are geared towards children. This is
not true in all cases, but the Disney image may
prevent potential customers from trying a Disney
product due to the association to child-related
entertainment.
14IV Situation AnalysisStudio Entertainment
- SWOT Analysis Opportunities
- The third installment of the Pirates of the
Caribbean movie series. The third movie has the
potential to break the record for opening weekend
sales. - As Disney pursues the global expansion goal, the
opportunity to reach new demographics with their
motion pictures may open new markets. This
expansion may also provide new storylines to the
creators of Disney films.
15IV Situation AnalysisStudio Entertainment
- SWOT Analysis Threats
-
- The three greatest threats to the Studio
Entertainment segment of Disney are the other
summer blockbusters Spider-man 3, Shrek 3, and
Harry Potter and the Order of the Phoenix. The
threat is not only these movies, but also future
movies in each of the series. Spider-man will
likely have at least a fourth, Shrek will have
five movies in total, and Harry Potter will
likely have at least one more movie. - Movie ticket prices
- Piracy issues
16IV Situation AnalysisParks Resorts
- Parks Resorts Segment Description
- The place where dreams come true and the
memorable Disney characters come to life!
- Disneyland resort in Anaheim, CA opened in 1955.
- Grown to develop
- Disney Cruise Line
- Adventures By Disney
- 7 Disney Club Vacation Resorts
- 5 resort locations encompassing
- 11 theme parks on 3 continents
17IV Situation AnalysisParks Resorts
- Industry Analysis
- Holds leading position in the primary industry of
Amusement Parks, Arcades, and Attractions.
- Competing with Six Flags, Universal Parks
- Secondary industry is resorts.
- Top competition with Hyatt
- Disney holds the power in their industries by the
motivation to keep their primary focus on
fulfilling each customers needs of each park and
resort being a magical escape where they can
experience a world of fantasy and imagination.
18IV Situation AnalysisParks Resorts
- SWOT Analysis
- Strengths
- Grow and benefit from the resurgence of tourism
and travel
- 50 years of experience in the industry
- 10 sales growth in 2006
- Weaknesses
- Parks and Resorts segment has gotten so large
that management may have trouble covering each
specific issue
19IV Situation AnalysisParks Resorts
- SWOT Analysis
- Opportunities
- Advancement in technology
- Use life-like computer-animation technology
created by Imagineering
- Engage audience in a conversation with either sea
turtle from Finding Nemo or the fiesty blue
alien from Lilo And Stitch
- The fiesty blue alien is located in the Hong
Kong Disneyland and allows audience to interact
in either Cantonese, English or Putonghua
- Threats
- Parks and Resorts segment so wide that
competition can be more specific in their
individual industry
- Six Flags can focus on primary target of the
Amusement Park industry
- Rising gas prices will decrease the amount of
travel to each Disney destination
- Terrorism
20IV Situation AnalysisConsumer Products
- Consumer Product Segment Description
21IV Situation AnalysisConsumer Products
- Industry Analysis
- Trends
- how the food industry is affecting Disney
- technology
- Competitors toys, clothes, books, and games for
babies, children, and adults
- Profile Disney Consumer Products (DPC) is the
worlds largest licensor with global retail sales
of 23 million in 2006.
- Technology toys with electronics
22IV Situation AnalysisConsumer Products
- SWOT Analysis
- Strengths
- Strength in numbers
- direct-to-retail
- International markets
- Weakness
- Weakness in numbers?
- Consumers
- Retailers
- Contracts
- Confusing
23IV Situation AnalysisConsumer Products
- SWOT Analysis
- Opportunities
- Endless
- Threats
- Consumer income
- Family structure
- Gas prices
- Divorce rates
- Food regulations
- Terrorism
24V Marketing StrategyTarget Market Strategy
- Families!! (entertainment and experiences for
every member of the family.)
- Domestic and Global
- Cross Cultural
- Basically, every person on the earth (just about)
can find a Disney product that satisfies a want
or need.
25V Marketing StrategyMarketing Mix
- Product Place
- Studio Entertainment Animated and live-action
films (in theater and on home format, such as DVD
or iPod), available in theaters or at retail
locations - Parks and Resorts The experience from each
memorable attraction, available at the various
locations of theme parks, cruises, vacations,
etc. - Consumer products A massive variety of
products available at retail locations along with
other sources
26V Marketing StrategyMarketing Mix
- Promotion
- Studio Entertainment Posters, movie trailers,
tv commercials, fast food chains (toys/games with
characters from new movies), the internet
- Parks and Resorts Disney website, magazine
ads, tv commercials, the internet, Disney Store
- Consumer products TV commercials, magazine
ads, food/drink products, retail flyers
(limitless)
27V Marketing StrategyMarketing Mix
- Price
- Studio Entertainment Average U.S. price of a
movie ticket 6.55, or purchase of DVD is 20
- Parks and Resorts Varies by package
- Consumer products Varies by product
28VI Implementation, Evaluation, and
ControlFinancial Projections
Past Revenues 2002 25,329 2003 27,061 200
4 30,752
2005 31,844 2006 34,285
Future Revenue Predictions 2007 36,713 2008
38,992
2009 41,272 2010 43,551
29The End