Video Special Effects - PowerPoint PPT Presentation

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Video Special Effects

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... running them much faster than drawing directly to the screen with the host CPU. ... FreeFrame: http://freeframe.sourceforge.net/gallery.html. RGB/YUV Conversion ... – PowerPoint PPT presentation

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Title: Video Special Effects


1
  • Video Special Effects
  • Wen-Hung Liao
  • 10/3/2006

2
Outline
  • Hardware-based video special effects
  • Software-based video special effects
  • Video content analysis

3
Hardware-based VFX
  • Matrox RT.X2 http//www.matrox.com/video/ct/home.c
    fm
  • Real-time multi-layer workflows in HD and SD
    Designed primarily for real-time native HDV and
    DV editing, Matrox RT.X2 also provides a
    high-quality MPEG-2 422 I-frame codec so you
    can capture other HD and SD formats using RT.X2's
    analog inputs, and mix all types of footage on
    the timeline in real time.

4
Where to purchase?
  • http//www.voxelvision.com.tw/
  • http//www.avideo.com.tw/

5
Real-time CPU Effects
  • Realtime primary color correction
  • Realtime secondary color correction
  • Realtime chroma and luma keying
  • Realtime speed changes
  • Realtime transitions
  • Realtime track matte
  • Realtime move scale
  • Realtime SD clip upscaling in an HD timeline
  • Realtime HD clip downscaling in an SD timeline
  • Native Adobe Premiere Pro effects

6
Real-time GPU Effects
  • Realtime Adobe Motion effect
  • Realtime advanced 2D/3D DVE
  • Realtime shadow
  • Realtime blur/glow/soft focus
  • Realtime page curl
  • Realtime surface finish
  • Realtime pan scan
  • Realtime mask
  • Realtime mask blur
  • Realtime mask mosaic
  • Realtime four-corner pin
  • Accelerated shine
  • Native Adobe Premiere Pro transitions
  • Realtime crystallize
  • Realtime lens flare
  • Realtime old movie effect

7
Graphics Processing Unit (GPU)
  • A Graphics Processing Unit or GPU (also
    occasionally called Visual Processing Unit or
    VPU) is a dedicated graphics rendering device for
    a personal computer, workstation, or game
    console.
  • Modern GPUs are very efficient at manipulating
    and displaying computer graphics, and their
    highly parallel structure makes them more
    effective than typical CPUs for a range of
    complex algorithms.

8
GPU Operations
  • A GPU implements a number of graphics primitive
    operations in a way that makes running them much
    faster than drawing directly to the screen with
    the host CPU.
  • The most common operations for early 2D computer
    graphics include the BitBLT operation (combine
    two bitmap patterns using a RasterOp), usually in
    special hardware called a "blitter", and
    operations for drawing rectangles, triangles,
    circles, and arcs.
  • Modern GPUs also have support for 3D computer
    graphics, and typically include digital
    video-related functions as well.

9
Applications Example 1
  • OpenVIDIA GPU accelerated Computer Vision
    Library, http//openvidia.sourceforge.net/
  • The OpenVIDIA project implements computer vision
    algorithms on computer graphics hardware, using
    OpenGL and Cg.
  • The project provides useful example programs
    which run real time computer vision algorithms on
    single or parallel graphics processing units.

10
Applications Example 2
  • Real-time stereo using GPU
  • ... Since the GPU is built to process images it
    is particularly well suited to perform some
    computer vision and image processing algorithms
    very efficiently.  We developed a real-time
    stereo algorithm that runs on the GPU and is
    several times faster than most CPU-based
    implementations.

11
Software-based Video Special Effects
  • Examples
  • EffectTV http//effectv.sourceforge.net/
  • FreeFrame http//freeframe.sourceforge.net/galler
    y.html

12
RGB/YUV Conversion
  • http//www.fourcc.org/index.php?http3A//www.fourc
    c.org/intro.php
  • RGB to YUV Conversion
  • Y (0.257 R) (0.504 G) (0.098 B) 16
  • Cr V (0.439 R) - (0.368 G) - (0.071 B)
    128
  • Cb U -(0.148 R) - (0.291 G) (0.439 B)
    128
  • YUV to RGB Conversion
  • B 1.164(Y - 16) 2.018(U - 128)
  • G 1.164(Y - 16) - 0.813(V - 128) - 0.391(U -
    128)
  • R 1.164(Y - 16) 1.596(V - 128)

13
Types of Special Effects
  • Applying to the whole image frame
  • Applying to part of the image (edges, moving
    pixels,)
  • Applying to a collection of frames (frame-buffer)
  • Applying to detected areas
  • Overlaying virtual objects
  • at pre-determined locations
  • in response to users position

14
Compressed-Domain Processing
  • Video special effects editing in MPEG-2
    compressed videoFernando, W.A.C. Canagarajah,
    C.N. Bull, D.R
  • Fade, dissolve and wipe production in MPEG-2
    compressed videoFernando, W.A.C. Canagarajah,
    C.N. Bull, D.R.

15
Video Content Analysis
  • Event detection
  • For indexing/searching
  • To obtain high-level semantic description of the
    content.

16
Image Databases
  • Problem accessing and searching large databases
    of images, videos and music
  • Traditional solutions file IDs, keywords,
    associated text.
  • Problems
  • cant query based on visual or musical properties
  • depends on the particular vocabulary used
  • doesnt provide queries by example
  • time consuming
  • Solution content-based retrieval using automatic
    analysis tools (see http//wwwqbic.almaden.ibm.com
    )

17
Retrieval of images by similarity
  • Components
  • Extraction of features or image signatures and
    efficient representation and storage
  • A set of similarity measures
  • A user interface for efficient and ordered
    representation of retrieved images and to
    support relevance feedback
  • Considerations
  • Many definitions of similarity are possible
  • User interface plays a crucial role
  • Visual content-based retrieval is best utilized
    when combined with traditional search

18
Image features for similarity definition
  • Color similarity
  • Similarity e.g., distance between color
    histograms
  • Should use perceptually meaningful color spaces
    (HSV, Lab...)
  • Should be relatively independent of illumination
    (color constancy)
  • Localityfind a red object such as this one
  • Texture similarity
  • Texture feature extraction (statistical models)
  • Texture qualities directionality, roughness,
    granularity...

19
Shape Similarity
  • Must distinguish between similarity between
    actual geometrical 2-D shapes in the image and
    underlying 3-D shape
  • Shape features circularity, eccentricity,
    principal axis orientation...
  • Spatial similarity
  • Assumes images have been (automatically or
    manually) segmented into meaningful objects
    (symbolic image)
  • Considers the spatial layout of the objects in
    the scene
  • Object presence analysis
  • Is this particular object in the image?

20
Main components of retrieval system
  • Database population images and videos are
    processed to extract features (color, texture,
    shape, camera and object motion)
  • Database query user composes query via graphic
    user interface. Features are generated from
    graphical query and input to matching engine
  • Relevance feedback automatically adjusts
    existing query using information fed back by user
    about relevance of previously retrieved objects

21
Video parsing and representation
  • Interaction with video using conventional
    VCR-like manipulation is difficult - need to
    introduce structural video analysis
  • Video parsing
  • Temporal segmentation into elemental units
  • Compact representation of elemental unit

22
Temporal segmentation
  • Fundamental unit of video manipulation video
    shots
  • Types of transition between shots
  • Abrupt shot change
  • Fades slow change in brightness
  • Dissolve
  • Wipe pixels from second shots replace those of
    previous shot in regular patterns
  • Other factors of image change
  • Motion, including camera motion and object motion
  • Luminosity changes and noise

23
Representation of Video
  • Video database population has three major
    components
  • Shot detection
  • Representative frame creation for each shot
  • Derivation of layered representation of
    coherently moving structures/objects
  • A representative frame (R-frame) is used for
  • population R-frame is treated as a still image
    for representation
  • query R-frames are basic units initially
    returned in video query
  • Choice of R-frame
  • first - middle - last frame in video shot
  • sprite built by seamless mosaicing all frames in
    a shot

24
Video soundtrack analysis
  • Image/sound relationships are critical to the
    perception and understanding of video content.
    Possibilities
  • Speech, music and Foley sound, detection and
    representation
  • Locutor identification and retrieval
  • Word spotting and labeling (speech recognition)
  • A possible query could be find the next time
    this locutor is again present in this soundtrack
  • Video scene analysis
  • 500-1000 shots per hours in typical movies
  • One level above shot sequence or scene (a series
    of consecutive shots constituting a unit from the
    narrative point of view)
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