Title: BRIDGES, July 2002
1BRIDGES, July 2002
- 3D Visualization Models of the Regular
Polytopes in Four and Higher Dimensions . - Carlo H. Séquin
- University of California, Berkeley
2Goals of This Talk
- Expand your thinking.
- Teach you hyper-seeing,seeing things that one
cannot ordinarily see, in particular Four- and
higher-dimensional objects. - NOT an original math research paper !(facts have
been known for gt100 years)NOT a review paper on
literature (browse with regular polyhedra
120-Cell) - Also Use of Rapid Prototyping in math.
3A Few Key References
- Ludwig Schläfli Theorie der vielfachen
Kontinuität, Schweizer Naturforschende
Gesellschaft, 1901. - H. S. M. Coxeter Regular Polytopes, Methuen,
London, 1948. - John Sullivan Generating and rendering
four-dimensional polytopes, The Mathematica
Journal, 1(3) pp76-85, 1991. - Thanks to George Hart for data on 120-Cell,
600-Cell, inspiration.
4What is the 4th Dimension ?
- Some people think it does not really exist,
its just a philosophical notion,it is
TIME , . . . - But, it is useful and quite real!
5Higher-dimensional Spaces
- Mathematicians Have No Problem
- A point P(x, y, z) in this room isdetermined
by x 2m, y 5m, z 1.5m has 3
dimensions. - Positions in other data sets P P(d1, d2, d3,
d4, ... dn). - Example 1 Telephone Numbersrepresent a 7- or
10-dimensional space. - Example 2 State Space x, y, z, vx, vy, vz ...
6Seeing Mathematical Objects
- Very big point
- Large point
- Small point
- Tiny point
- Mathematical point
7Geometrical View of Dimensions
- Read my hands (inspired by Scott Kim, ca 1977).
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9What Is a Regular Polytope
- Polytope is the generalization of the terms
Polygon (2D), Polyhedron (3D), to
arbitrary dimensions. - Regularmeans All the vertices, edges,
facesare indistinguishable form each another. - Examples in 2D Regular n-gons
10Regular Polytopes in 3D
There are only 5. Why ?
11Why Only 5 Platonic Solids ?
- Lets try to build all possible ones
- from triangles 3, 4, or 5 around a corner
- from squares only 3 around a corner
- from pentagons only 3 around a corner
- from hexagons ? floor tiling, does not close.
- higher N-gons ? do not fit around vertex
without undulations (forming saddles) ? now the
edges are no longer all alike!
12Do All 5 Conceivable Objects Exist?
- I.e., do they all close around the back ?
- Tetra ? base of pyramid equilateral triangle.
- Octa ? two 4-sided pyramids.
- Cube ? we all know it closes.
- Icosahedron ? antiprism 2 pyramids (are
vertices at the sides the same as on top
?)Another way make it from a cube with six
lineson the faces ? split vertices
symmetricallyuntil all are separated evenly. - Dodecahedron ? is the dual of the Icosahedron.
13Constructing a (d1)-D Polytope
Angle-deficit 90
2D
3D
Forcing closure
?
3D
4D
creates a 3D corner
creates a 4D corner
14Seeing a Polytope
- I showed you the 3D Platonic Solids But which
ones have you actually seen ? - For some of them you have only seen projections.
Did that bother you ?? - Good projections are almost as good as the real
thing. Our visual input after all is only 2D.
-- 3D viewing is a mental reconstruction in your
brain, -- that is where the real "seeing" is
going on ! - So you were able to see things that "didn't
really exist" in physical 3-space, because you
saw good enough projections into 2-space, yet
you could still form a mental image gt
Hyper-seeing. - We will use this to see the 4D Polytopes.
15Projections
- How do we make projections ?
- Simplest approach set the coordinate values of
all unwanted dimensions to zero, e.g., drop z,
retain x,y, and you get a parallel projection
along the z-axis. i.e., a 2D shadow. - Alternatively, use a perspective projection
back features are smaller ? depth queue. Can
add other depth queues width of beams, color,
fuzziness, contrast (fog) ...
16Wire Frame Projections
- Shadow of a solid object is mostly a blob.
- Better to use wire frame, so we can also see
what is going on on the back side.
17Oblique Projections
3D Cube ? 2D
4D Cube ? 3D (? 2D )
18Projections VERTEX / EDGE / FACE /
CELL - First.
- 3D Cube
- Paralell proj.
- Persp. proj.
- 4D Cube
- Parallel proj.
- Persp. proj.
193D Models Need Physical Edges
- Options
- Round dowels (balls and stick)
- Profiled edges edge flanges convey a sense of
the attached face - Actual composition from flat tiles with holes
to make structure see-through.
20Edge Treatments
- Leonardo DaVinci George Hart
21How Do We Find All 4D Polytopes?
- Reasoning by analogy helps a lot-- How did we
find all the Platonic solids? - Use the Platonic solids as tiles and ask
- What can we build from tetrahedra?
- From cubes?
- From the other 3 Platonic solids?
- Need to look at dihedral angles!
- Tetrahedron 70.5, Octahedron 109.5, Cube
90, Dodecahedron 116.5, Icosahedron 138.2.
22All Regular Polytopes in 4D
- Using Tetrahedra (70.5)
- 3 around an edge (211.5) ? (5 cells) Simplex
- 4 around an edge (282.0) ? (16 cells) Cross
polytope - 5 around an edge (352.5) ? (600 cells)
- Using Cubes (90)
- 3 around an edge (270.0) ? (8 cells) Hypercube
- Using Octahedra (109.5)
- 3 around an edge (328.5) ? (24 cells)
Hyper-octahedron - Using Dodecahedra (116.5)
- 3 around an edge (349.5) ? (120 cells)
- Using Icosahedra (138.2)
- ? none angle too large (414.6).
235-Cell or Simplex in 4D
- 5 cells, 10 faces, 10 edges, 5 vertices.
- (self-dual).
244D Simplex
Additional tiles made on our FDM machine.
2516-Cell or Cross Polytope in 4D
- 16 cells, 32 faces, 24 edges, 8 vertices.
264D Cross Polytope
- Highlighting the eight tetrahedra from which it
is composed.
274D Cross Polytope
28Hypercube or Tessaract in 4D
- 8 cells, 24 faces, 32 edges, 16 vertices.
- (Dual of 16-Cell).
294D Hypercube
- Using PolymorfTM Tilesmade byKiha Leeon FDM.
30Corpus Hypercubus
UnfoldedHypercube
3124-Cell in 4D
- 24 cells, 96 faces, 96 edges, 24 vertices.
- (self-dual).
3224-Cell, showing 3-fold symmetry
3324-Cell Fold-out in 3D
34120-Cell in 4D
- 120 cells, 720 faces, 1200 edges, 600
vertices.Cell-first parallel projection,(shows
less than half of the edges.)
35120 Cell
- Hands-on workshop with George Hart
36120-Cell
Séquin(1982)
Thin face frames, Perspective projection.
37120-Cell
- Cell-first,extremeperspectiveprojection
- Z-Corp. model
38(smallest ?) 120-Cell
- Wax model, made on Sanders machine
39Radial Projections of the 120-Cell
- Onto a sphere, and onto a dodecahedron
40120-Cell, exploded
41120-Cell Soap Bubble
42600-Cell, A Classical Rendering
- Total 600 tetra-cells, 1200 faces, 720
edges, 120 vertices. - At each Vertex 20 tetra-cells, 30
faces, 12 edges.
Frontispiece of Coxeters 1948 book Regular
Polytopes, and John Sullivans Paper The Story
of the 120-Cell.
43600-Cell
- Cross-eye Stereo Picture by Tony Smith
44600-Cell in 4D
- Dual of 120 cell.
- 600 cells, 1200 faces, 720 edges, 120
vertices. - Cell-first parallel projection,shows less than
half of the edges.
45600-Cell
46Slices through the 600-Cell
Gordon Kindlmann
- At each Vertex 20 tetra-cells, 30 faces, 12
edges.
47600-Cell
- Cell-first, parallel projection,
- Z-Corp. model
48Model Fabrication
- Commercial Rapid Prototyping Machines
- Fused Deposition Modeling (Stratasys)
- 3D-Color Printing (Z-corporation)
49Fused Deposition Modeling
50Zooming into the FDM Machine
51SFF 3D Printing -- Principle
- Selectively deposit binder droplets onto a bed
of powder to form locally solid parts.
Head
Powder Spreading
Printing
Powder
Feeder
Build
523D Printing Z Corporation
533D Printing Z Corporation
- Cleaning up in the de-powdering station
54Designing 3D Edge Models
- Is not totally trivial because of shortcomings
of CAD tools - Limited Rotations weird angles
- Poor Booleans need water tight shells
55How We Did It
- SLIDE (Jordan Smith, U.C.Berkeley)
- Some cheating
- Exploiting the strength and weaknesses of the
specific programs that drive the various rapid
prototyping machines.
56Beyond 4 Dimensions
- What happens in higher dimensions ?
- How many regular polytopes are therein 5, 6, 7,
dimensions ?
57Polytopes in Higher Dimensions
- Use 4D tiles, look at dihedral angles between
cells - 5-Cell 75.5, Tessaract 90, 16-Cell 120,
24-Cell 120, 120-Cell 144, 600-Cell
164.5. - Most 4D polytopes are too round
- But we can use 3 or 4 5-Cells, and 3 Tessaracts.
- There are three methods by which we can generate
regular polytopes for 5D and all higher
dimensions.
58Hypercube Series
- Measure Polytope Series(introduced in the
pantomime) - Consecutive perpendicular sweeps
1D 2D 3D
4D
This series extents to arbitrary dimensions!
59Simplex Series
- Connect all the dots among n1 equally spaced
vertices(Find next one above COG). 1D
2D 3D
This series also goes on indefinitely!The issue
is how to make nice projections.
60Cross Polytope Series
- Place vertices on all coordinate half-axes,a
unit-distance away from origin. - Connect all vertex pairs that lie on different
axes. 1D 2D 3D
4D
A square frame for every pair of axes
6 square frames 24 edges
615D and Beyond
- The three polytopes that result from the
- Simplex series,
- Cross polytope series,
- Measure polytope series,
- . . . is all there is in 5D and beyond!
- 2D 3D 4D 5D 6D 7D 8D 9D ?
5 6 3 3 3 3 3
3 - Luckily, we live in one of the interesting
dimensions!
Duals !
Dim.
62Dihedral Angles in Higher Dim.
- Consider the angle through which one cell has to
be rotated to be brought on top of an adjoining
neighbor cell. -
63Constructing 4D Regular Polytopes
- Let's construct all 4D regular polytopes-- or
rather, good projections of them. - What is a goodprojection ?
- Maintain as much of the symmetry as possible
- Get a good feel for the structure of the
polytope. - What are our options ? A parade of various
projections ???
64Parade of Projections
65Hypercube, Perspective Projections
66Tiled Models of 4D Hypercube
- Cell-first - - - - - - - - - Vertex-first
U.C. Berkeley, CS 285, Spring 2002,
674D Hypercube
68Preferred Hypercube Projections
- Use Cavalier Projections to maintain sense of
parallel sweeps
696D Hypercube
706D Zonohedron
- Sweep symmetrically in 6 directions (in 3D)
71Modular Zonohedron Construction
Kiha Lee, CS 285, Spring 2002
724D Hypercube squished
- to serve as basis for the 6D Hypercube
73Composed of 3D Zonohedra Cells
- The flat and the pointy cell
745D Zonohedron
- Extrude by an extra story
755D Zonohedron ? 6D Zonohedron
Triacontrahedral Shell
76Parade of Projections (cont.)
773D Simplex Projections
- Look for symmetrical projections from 3D to 2D,
or - How to put 4 vertices symmetrically in 2Dand so
that edges do not intersect.
Similarly for 4D and higher
784D Simplex Projection 5 Vertices
- Edge-first parallel projection V5 in center
of tetrahedron
V5
795D Simplex 6 Vertices
Based on Octahedron
Avoid central intersection Offset edges from
middle.
Based on Tetrahedron(plus 2 vertices inside).
805D Simplex with 3 Internal Tetras
- With 3 internal tetrahedra the 12 outer ones
assumed to be transparent.
816D Simplex 7 Vertices (Method A)
- Start from 5D arrangement that
- avoids central edge intersection,
-
- Then add point in center
826D Simplex (Method A)
- skewed octahedron with center vertex
836D Simplex 7 Vertices (Method B)
- Skinny Tetrahedron plusthree vertices around
girth,(all vertices on same sphere)
847D and 8D Simplices
- Use a warped cube to avoid intersecting diagonals
85Parade of Projections (cont.)
864D Cross Polytope
- Profiled edges, indicating attached faces.
875D Cross Polytope
885D Cross Polytope with Symmetry
- Octahedron Tetrahedron (10 vertices)
896D Cross Polytope
12 vertices ? icosahedral symmetry
907D Cross Polytope
- 14 vertices ? cube octahedron
91New Work in progress
- other ways to color these edges
92Coloring with Hamiltonian Paths
- Graph Colorings
- Euler Path visiting all edges
- Hamiltonian Paths visiting all vertices
- Hamiltonian Cycles closed paths
- Can we visit all edges with multiple Hamiltonian
paths ? - Exploit symmetry of the edge graphs of the
regular polytopes!
934D Simplex 2 Hamiltonian Paths
- Two identical paths, complementing each other
C2
944D Cross Polytopes 3 Paths
- All vertices have valence 6 !
95Hypercube 2 Hamiltonian Paths
C4 (C2)
- 4-fold (2-fold) rotational symmetry around z-axis.
9624-Cell 4 Hamiltonian Paths
? 4-fold symmetry
97The Big Ones ?
98Conclusions -- Questions ?
- Hopefully, I was able to make you see some of
these fascinating objectsin higher dimensions,
and to make them appear somewhat less alien.
99 100(No Transcript)
101What is a Regular Polytope?
- How do we know that we have a completely regular
polytope ? I show you a vertex ( or edge or
face) and then spin the object -- can you still
identify which one it was ? -- demo with
irregular object -- demo with symmetrical
object. Notion of a symmetry group -- all the
transformations rotations (mirroring) that bring
object back into cover with itself.
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