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Learning Environments for Specific Learning Difficulties

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Generic testing. Software package provides framework. ITTE. 2002. 15 of 22. D.C.U ... digital camera. images. sound files. Tools ( ingredient preparation) ... – PowerPoint PPT presentation

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Title: Learning Environments for Specific Learning Difficulties


1
Learning EnvironmentsforSpecific Learning
Difficulties

Daithi Reynolds
2
Computer Education ?
  • Could the computer
  • complement support teachers more?
  • become more integrated into the class room?
  • be tailored more to a childs individual needs?
  • be more teacher friendly?

3
Aims
4
Aims of Project
  • 1 Dynamic Static System
  • A paradox ?
  • cutting the system up
  • 2 Teacher Input
  • Increase it
  • High level Programmable system
  • 3 Use a real up to date Pedagogy
  • Literacy games
  • 4 Finish it !
  • 6 weeks to implement
  • Project has been down sized considerable

5
Perspective
  • Perspective
  • Programming
  • Java
  • Databases
  • Networking
  • Special needs
  • Reading Recovery
  • Star Spell
  • Linguistics
  • Teachers
  • Bernadette Dwyer

6
Needs
7
Needs
  • How do teachers see it ?
  • A question of Computer Literacy or Phobia ?
    -friendliness
  • Too wide a range of teaching material to choose
    from - standard
  • Time to invest into new methods ?-standard
  • Constantly updated curricula- involvement
  • Software utility V Budgets -involvement
  • Level of involvement of teachers
  • Choosing SW
  • Using SW
  • need to increase involvement

8
Needs
  • Software view of system
  • Integrated in two ways
  • presentational
  • visual
  • audio
  • content
  • pedagogues
  • Flexible
  • Macro (pedagogues)and Micro (individual child)
  • Robust
  • Keep shape (every one will learn the same thing)
  • Maintainable
  • who ?

9
Summary of Background influences
10
Background
  • Reading Recovery
  • preventative model (not remedial)
  • early intervention
  • 5 years 9 months
  • Individual
  • Intensive
  • consistent
  • Star-Spell
  • Drill Practice (Look, Cover, Write Check)
  • Onset Rime

11
Background
  • Dyslexia
  • Acquired /Inherited ?
  • Cognitive View
  • Which lobe ?
  • Preference ?
  • eye
  • hear
  • hand
  • Laziness ?
  • Click go
  • integrated media
  • interactive media
  • uses of video and sound streaming

12
Literacy Games
  • SENSS Special Educational Needs Support Service
  • Card Games
  • Function
  • to provide repetition over-learning in reading
    spelling
  • to develop
  • phonological awareness
  • onset and rime
  • short vowels
  • vowel digraphs
  • initial final blends
  • simple suffixing
  • syllable division
  • Motivational fun

13
The System
14
Abstract System
  • Environment
  • Meaningful to child/ Subjective nature
  • Context
  • Dynamic
  • Teachers role to create
  • Pedagogy/Generic
  • What child does/ Objective
  • Static
  • Generic testing
  • Software package provides framework

15
System Responsibilities
  • Software
  • Separate teacher child access
  • log on
  • Templates
  • overall lesson templates
  • individual exercises in lesson
  • Record
  • Child progress
  • Teacher
  • Fill templates with a content
  • images
  • words
  • sounds

16
System Components
  • Content ( ingredients for a meal)
  • video clip
  • internet
  • digital camera
  • images
  • sound files
  • Tools ( ingredient preparation)
  • image extraction/manipulation ( click and go)
  • sound extraction
  • Lesson Template (sequence of cooking ingredients)
  • exercise 1 followed by 2
  • Exercise templates (Time ingredient is cooked
    for)
  • view part of video clip
  • play literacy game
  • play rest of video clip

17
Practical Example
  • Using Exercise Templates
  • building blocks
  • teachers responsibility to create
  • Literacy games
  • How ?
  • 4th year project on how
  • End result
  • data base
  • pupils details and progress
  • images
  • sound files
  • Lesson Template
  • Exercise Template

18
Example
19
Exercise template
  • Simple Example
  • Visual
  • Teacher responsible for contents
  • Teacher responsible for game pedagogy

20
Finally!!!
21
Summary
  • Synthesis
  • intensive one to one
  • computer aided learning
  • Increase Teacher Involvement
  • Using Computer as a support to compliment
    teaching
  • Computer Role
  • represents data in different ways
  • facilitates repetition over-learning
  • Thank you for your attention!!!
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