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HardwareAccelerated Silhouette Matching

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digital camera. single sensor vs. multiple sensors. INFORMATIK. Hendrik Lensch ... ( test every vertex) select best viewing angle. discard data near depth ... – PowerPoint PPT presentation

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Title: HardwareAccelerated Silhouette Matching


1
Hardware-AcceleratedSilhouette Matching
  • Hendrik Lensch, Wolfgang Heidrich,
  • and Hans-Peter Seidel
  • Max-Planck-Institut für Informatik,
  • Saarbrücken (Germany)

2
Overview
  • Motivation
  • Comparing Silhouettes
  • Stitching and Combining Textures
  • Results and Conclusions

3
Acquiring Real World Models
  • Geometry
  • 3D scanner
  • Texture data
  • digital camera

single sensor vs. multiple sensors
4
3D 2D Registration
  • Find the camera setting for each 2D image.

5
Camera Model
  • Transformations
  • to camera coordinates (extrinsic)
  • to 2D image space (intrinsic)
  • ? determine R, t and f (61 dimensions)

6
Similarity Measure
  • Which features to investigate?
  • no color information on the model
  • correspondence of geometric features hard to find

7
Similarity Measure
  • Compare silhouettes Etienne de Silhouette
    1709-1767
  • model render monochrome
  • photo automatic histogram-based segmentation

8
Similarity Measure
  • Compare silhouettes Etienne de Silhouette
    1709-1767
  • model render monochrome
  • photo automatic histogram-based segmentation

9
Distance Measure for Silhouettes
  • Point-to-outline distances
  • slow because points on the outline must be
    determined
  • speedup by distance maps

10
Pixel-based Distance Measure
  • Count the number of pixels covered by just one
    silhouette.
  • XOR the images
  • compute histogram (hardware)
  • gives linear response to the displacement

1
11
Pixel-based Distance Measure
  • Count the number of pixels covered by just one
    silhouette.
  • XOR the images
  • compute histogram (hardware)
  • gives linear response to the displacement

displacement
12
Approximation ofSquared Distances
  • Use smooth transitions
  • blur images
  • integrate squared differences
  • faster convergence
  • reduced variance
  • higher evaluation cost

13
Approximation ofSquared Distances
  • Use smooth transitions
  • blur images
  • integrate squared differences
  • faster convergence
  • reduced variance
  • higher evaluation cost

1
difference
x
14
Non-linear Optimization
  • Downhill Simplex Method Press 1992
  • works for N dimensions
  • no derivatives
  • easy to control

15
Simplex Method in 3D
original simplex
reflection and/or expansion
shrinking
random perturbation
16
Hierarchical Optimization
  • optimize on low resolution first
  • restart optimization to avoid local minima
  • switch to higher resolution
  • mesh resolution can be adapted

17
Starting Point Generation
  • set camera distance tz depending on object size
  • set tx and ty to zero
  • select 48 sample rotations
  • run optimization for each of the samples
  • (40 evaluations)
  • select top 5 results
  • restart optimization (200 evaluations)
  • take best result as starting point

18
Texture Stitching
  • projective texture mapping
  • assign one image to each triangle
  • triangle visible in image? (test every vertex)
  • select best viewing angle
  • discard data near depth discontinuities

19
Blending Across Assignment Borders
  • find border vertices
  • release all triangles around them
  • assign boundary vertices to best region
  • assign alpha-values for each region
  • 1 to vertices included in the region
  • 0 to all others.

20
Entire Texture
21
Results and Conclusions
  • Problems solved
  • automatic texture registration (R, t, f)
  • view-independent texture stitching
  • blending across assignment boundaries
  • rough manual alignment helps (speedup, failures)
  • Further problems
  • extract purely diffuse part of texture
  • generate texture where data is missing

22
Questions?
  • visit us at
  • www.mpi-sb.mpg.de

23
Erroneous Pixels
  • Reasons
  • imprecise 3D model
  • parts visible in image but not modeled
  • occluded parts
  • segmentation errors
  • Outline affected?

no ? dont care
yes ? mask out
24
Texture Acquisition
  • Imaging all visible surfaces
  • Stuerzlinger 1999, Matsushita Kaneko 1999
  • 3D 2D registration
  • Lowe 1991, Brunie et al. 1992, Guenter 1998
  • Neugebauer Klein 1999, Matsushita Kaneko 1999
  • Texture preparation / rendering
  • Sato et al. 1997, Rocchini et al. 1999,
    Marschner 1998, Wood et al. 2000

25
Optimizing the Focal Length
  • 1D search
  • start with f determined from the applied lens
  • optimize R,t for this f
  • increment f by d
  • update tz with respect to new f
  • optimize R,t for new f
  • proceed while better result is achieved
  • otherwise step back to previous f, halve d
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