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Digital Art: Theory and Practice

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How will the two continue to do develop and influence each other? ... In contrast, digital representations consist of values measured at discrete intervals. ... – PowerPoint PPT presentation

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Title: Digital Art: Theory and Practice


1
Digital Art Theory and Practice
  • Christian Nold 2005

2
  • Introductions
  • Register
  • How to contact you all

3
Structure of Unit
  • 2 hours per week contact time
  • 1 hour lecture - I show you some stuff, talk
    about ways of thinking about it.
  • 1 hour discussion - We communally talk about the
    stuff I showed as well as things you bring in for
    discussion photos, texts etc.
  • Students are expected to spend approximately 7
    hours a week on independent study, research and
    seminar presentation. Unit Guide

4
Key Issues
  • What is the relationship between technology and
    art/design ?
  • How will the two continue to do develop and
    influence each other?
  • What role does culture play in all this?
  • What is the relevance of art/design history to
    making art?
  • What themes and approaches do artists take today
    and why?

5
Assessment
  • While we focusing on the practice of art this is
    a theory module and the assessment is as
    followsPower Point Presentation 25
  • 1500 word Essay 75

6
Crude Media History
  • 4000 BC Cave Painting
  • 2000 BC Hieroglyphs
  • 1000 BC Writing
  • 1200 AD Painting
  • 1500 Printing Press
  • 1839 Photography
  • 1900 Cinema
  • 1950s Television
  • 1990s Internet
  • 2000 Mobile Media

7
What is important?
Vermeer, The Milkmaid 1658-60
8
What is important?
Principle of the Camera Obscura, after
Kircher,1671. Madrid
9
Old vs. New Media?
  • Analogue
  • DrawingPrintingPhotographyFilmVideoSound
    tapeVinyl recording
  • DigitalDigital ImageDigital AudioDigital
    VideoCDsDVDsWebsites

10
Analogue and Digital
  • The principal characteristic of analogue
    representations is that they are continuous. In
    contrast, digital representations consist of
    values measured at discrete intervals. Digital
    watches are called digital because they go from
    one value to the next without displaying all
    intermediate values. In contrast, watches with
    hands are analogue, because the hands move
    continuously around the clock face.

11
Conversion
  • In general, humans experience the world in an
    analogue way. Vision, for example, is an analogue
    experience because we perceive infinitely smooth
    gradations of shapes and colours. Most analogue
    events, however, can be simulated digitally.
  • CD audio for example samples an analogue wave
    44100 times per second. Digital formats are
    useful because they are easy to store and
    manipulate. On playback this digital data is
    converted back to analogue sound again.

12
What is New Media?
  • Lev Manovich Language of New Media- 3 copies
    in the library
  • Numerical Representation and Manipulation
  • Modularity
  • Variability
  • Cultural Transcoding

13
Sources of Information
  • www.low-fi.org.uk
  • London based curating group - Net Art Locator
  • www.rhizome.org
  • US based new media resource - very good mailing
    list
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