Title: Intelligent HumanComputer Interfaces
1Intelligent Human-Computer Interfaces
- Reinhold Behringer
- Leeds Metropolitan University
2About Myself
- Running Stream Professor of Creative Technology
since 2005. - Before
- Research scientist at Rockwell Scientific (RSC),
Thousand Oaks, CA - Dr.-Ing. from UniBw Munich, Germany
- Interest
- Intelligent systems
3About my Employer
- Leeds Metropolitan University
- Innovation North (Faculty for Information and
Technology) - Leading the
- Centre for Creative Technology
- Work areas
- RD of Human-Computer Interaction Technology
Systems - Context computer music, computer games, computer
graphics
4BarCamp
- Session or presentation?
- Interaction
- Some food for thought
- Ideas
- Concepts
5Intelligent HCI
- Human-Computer Interface (HCI)
- Increased intelligence of computing system
- More intuitive use by humans.
- Non-expert users can use computers.
- Current problems
- Still interface hurdles keyboard/mouse is ok for
office applications, but not suitable for
computer as team partner - Especially for mobile applications novel way of
interacting is necessary.
6Creative Technology Oxymoron?
- What is Creative Technology?
- Technology used in the creative domain.
- Creative domain
- Graphics, multimedia, music, games, video/film.
- What is an Oxymoron?
- Definition by Wikipedia
- Figure of speech that combines two normally
contradictory terms. - Greek Oxy sharp, moros dull.
7Creative Technology Oxymoron?
- Premise in answering this question
- Technology itself is not creative.
- But it can enable human creativity
- Providing new methods for creating art, games,
music. - Can be supporting either conventional methods, or
enabling completely new art forms. - Initial answer yes, the term Creative
Technology is an Oxymoron. - But Artificial Creativity is a current
research topic.
8Intelligence at Interface
- Computer made more intelligent
- Automatic recognition
- Automatic actions which make sense.
- Goal
- Computer similar to human, in its interaction and
responses. - Will allow a more intuitive interaction.
9My Projects in Computer Intelligence
- Computer Vision
- Automatic Cars
- Augmented Reality
- 3D Photo Browser in Google Earth
- The Computer as Musician
- Planned projects
- Video/graphics into music, music into graphics
- Wearable computing surveillance by the individual
10Computer Vision
- Automatic recognition of
- Scene
- Context
- People
- Objects
- Applications
- Robotics
- Security / surveillance
11PROMETHEUS Project (1996)
- Autonomous road vehicle drives in public road
traffic among other among other traffic
participants. - Computer Vision is employed as a tool for
detecting road markings.
12Principle of Action
- Rene Descartes (1677) Tractatus de Homine
- Visual feed-back of recognition of lane markings
keeps vehicle centred within the lane.
13Results
- Driving from Munich to Denmark (and ret.) 1600
km, 95 automatically - Usual top speed 130 km/h (80mph)
- Top speed 180 km/h (110 mph)
- Collaboration with Mercedes
- technology used in truck, lade-departure warning
system.
14DARPA Grand Challenge
- Competition of driverless vehicles
- 2004 and 2005 in California desert
- 2007 in urban area.
- Prize awarded
- 2005 2M
- 2006 total of 3.5M
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16The SciAutonics Vehicle
- Robust Autonomous Sensor-Controlled All-Terrain
Land-Vehicle RASCAL.
17System Architecture
Obstacle detection
Sensors
GPS, compass
Road / path tracking
Behavior control central brain
Path planning map
Sensor fusion
RF E-stop, remote control
Vehicle control system
High level control
steering
brake
throttle
D/N/R
Odometer, INS
Low level control servos
Vehicle
18Results Computer Vision
19Video of RASCAL in May 2005
202007 Winner Boss from CMU
216 Cars No Major Crash
22Robots and Human-Driven Cars
23DARPA Grand Challenge
- Pictures from Motor Trend
- http//www.motortrend.com/features/auto_news/2007/
112_0711_darpa_urban_challenge_reflections - Winner CMU, got 2 M
- 2nd Stanford, got 1M
- 3rd VT, got 500k
24Augmented Reality
- Output paradigm of placing information
(perception artefacts) into the users perception
of the real world as if they are part of the real
world. - Intuitive, seamless interaction with
information in spatial real-world context.
25Augmented Reality Applications
- Industrial maintenance,
- Training,
- Navigation,
- Hazard warning,
- Wherever spatial context information is provided.
26Head-Worn Displays
SONY Glasstron (1998)
Ivan Sutherland (1960s)
Microvision HWD (2006)
Etched glasses (MicroOptical) (1999)
Lumus (2006)
27Tracking
- Obtain users position and orientation relative
to object of interest. - Methods
- Computer Vision
- Specific markers can be recognized by system.
- Magnetic sensing.
28Recognition of Markers
29AR for System Diagnostics
- Industrial Pump Diagnostics
- Live sensor data were visualised on head-worn
display. - Tracking was achieved with computer vision
methods for recognising and tracking of markers.
30Head-Worn Display
31Video
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33Future Possibilities
- Augmented Reality in truly mobile devices
- Mobile phones with cameras.
- Games with Augmented Reality.
- Computer Vision as tool for automatic capture of
context.
34Geographic Visualisation of Photos
- Fusion of individual photographs with location
Geo-tagging - Services Flickr, Panoramio
- Current state overlay on map.
- Future integrate photo with 3D model
- Either by texture mapping onto 3D model
- Or by overlay into the users view.
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36Location of Picture in Map
With Google Maps display
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41The Computer as Musician
- Can computer replace a musician in a band /
orchestra? - Requires
- Following the music score
- Being able to synchronize to human
instrumentalists.
42Beat Detection
- Capture music with microphone.
- Process signal to detect beat.
- Complex algorithms required
- Problem is solved only for very simple cases.
- Leeds Met Centenary PhD student Michael Ward is
working on this project.
43Conducting Music
- Tempo flow is felt by a musician
- If playing, tempo is done intuitively.
- For orchestra, conductor provides tempo reference
to players.
44Proposed Solution
Visual tracking of baton / hand
t
Create tempo map
Bridge the latencies by prediction and
extrapolation, based on music score.
Digital score in sequencer.
45System Concept
2D point sequence 50 or 60 fps
Visual Tracking
Interpolation of motion timeline
Spline curve of motion
Acoustic Tracking
Analysis of motion timeline
Tempo and beat position Possible expression
Notes from MIDI file
Extrapolation to current time
Play synthesizer
46Possible Applications
- Automated events for performance, e.g. lights,
stage events, sounds, synchronous to music and
determined by expression of conductor. - Additional accompanying electronic instrument,
playing synchronously with orchestra. - Shaping time-flow of digital synthesizer
rendition of music.
47Future Projects
- Correlation of graphics/video and music/sound
- How do they relate to each other?
- How can music be represented graphically?
- How can visuals be translated into sound/music?
- System for automatic logging and recording.
- Automatic diary of activities, based on motion
tracking, audio (microphone) and video (camera)
input.
48Conclusion
- Interesting projects with increased machine
intelligence - Automatic cars
- Computer as musician
- Novel interfaces
- Computer Vision as input
- Augmented Reality as output
49Issues Raised
- Ethics
- Technology impact
- Funding
- Would a Challenge-based funding work in the UK?
- Intellectual
- Can machines be intelligent or creative?
50Ethics
- Privacy?
- Ubiquitous recording.
- Fighting back ubiquitous surveillance by
individual recording empowering the individual. - Steve Mann (2007) "Smart Clothing Wearable
Multimedia Computing and 'personal imaging' to
Restore the Technological Balance Between People
and Their Environments" ", Proceedings of the
Fourth ACM International Conference on
Multimedia, February 1997 - Develop new technology, which has negative
consequences for humans? - Hiroshima of Information Technology
- Much of interesting technology is funded by
military.
51Contact
- Reinhold Behringer
- Leeds Metropolitan University
- Headingley
- Leeds, LS6 3QS
- 0113-812-3716
- r.behringer_at_leedsmet.ac.uk
52Topics
- Automatic Vehicles
- Artificial Creativity
- Novel Interfaces
- Computer Vision
- Augmented / Mixed / Mediated Reality
- Privacy concerns
- Challenge-based funding model