Title: IO, Disks, and RAID
1I/O, Disks, and RAID
2Goals for Today
- Review I/O
- How does a computer system interact with its
environment? - Disks
- How does a computer system permanently store
data? - Prelim graded!
- Discuss and pass back today
- RAID
- How to make storage both efficient and reliable?
3The Requirements of I/O
- So far in this course
- We have learned how to manage CPU, memory
- What about I/O?
- Without I/O, computers are useless (disembodied
brains?) - But thousands of devices, each slightly
different - How can we standardize the interfaces to these
devices? - Devices unreliable media failures and
transmission errors - How can we make them reliable???
- Devices unpredictable and/or slow
- How can we manage them if we dont know what they
will do or how they will perform? - Some operational parameters
- Byte/Block
- Some devices provide single byte at a time (e.g.
keyboard) - Others provide whole blocks (e.g. disks,
networks, etc) - Sequential/Random
- Some devices must be accessed sequentially (e.g.
tape) - Others can be accessed randomly (e.g. disk, cd,
etc.) - Polling/Interrupts
- Some devices require continual monitoring
4Modern I/O Systems
5Example Device-Transfer Rates (Sun Enterprise
6000)
- Device Rates vary over many orders of magnitude
- System better be able to handle this wide range
- Better not have high overhead/byte for fast
devices! - Better not waste time waiting for slow devices
6The Goal of the I/O Subsystem
- Provide Uniform Interfaces, Despite Wide Range of
Different Devices - This code works on many different devices
- int fd open(/dev/something) for (int i
0 i lt 10 i) fprintf(fd,Count
d\n,i) close(fd) - Why? Because code that controls devices (device
driver) implements standard interface. - We will try to get a flavor for what is involved
in actually controlling devices in rest of
lecture - Can only scratch surface!
-
7Want Standard Interfaces to Devices
- Block Devices e.g. disk drives, tape drives,
DVD-ROM - Access blocks of data
- Commands include open(), read(), write(), seek()
- Raw I/O or file-system access
- Memory-mapped file access possible
- Character Devices e.g. keyboards, mice, serial
ports, some USB devices - Single characters at a time
- Commands include get(), put()
- Libraries layered on top allow line editing
- Network Devices e.g. Ethernet, Wireless,
Bluetooth - Different enough from block/character to have own
interface - Unix and Windows include socket interface
- Separates network protocol from network operation
- Includes select() functionality
- Usage pipes, FIFOs, streams, queues, mailboxes
8How Does User Deal with Timing?
- Blocking Interface Wait
- When request data (e.g. read() system call), put
process to sleep until data is ready - When write data (e.g. write() system call), put
process to sleep until device is ready for data - Non-blocking Interface Dont Wait
- Returns quickly from read or write request with
count of bytes successfully transferred - Read may return nothing, write may write nothing
- Asynchronous Interface Tell Me Later
- When request data, take pointer to users buffer,
return immediately later kernel fills buffer and
notifies user - When send data, take pointer to users buffer,
return immediately later kernel takes data and
notifies user
9Life Cycle of An I/O Request
User Program
Kernel I/O Subsystem
Device Driver Top Half
Device Driver Bottom Half
Device Hardware
10A Kernel I/O Structure
11Device Drivers
- Device Driver Device-specific code in the kernel
that interacts directly with the device hardware - Supports a standard, internal interface
- Same kernel I/O system can interact easily with
different device drivers - Special device-specific configuration supported
with the ioctl() system call - Device Drivers typically divided into two pieces
- Top half accessed in call path from system calls
- Implements a set of standard, cross-device calls
like open(), close(), read(), write(), ioctl(),
strategy() - This is the kernels interface to the device
driver - Top half will start I/O to device, may put thread
to sleep until finished - Bottom half run as interrupt routine
- Gets input or transfers next block of output
- May wake sleeping threads if I/O now complete
12I/O Device Notifying the OS
- The OS needs to know when
- The I/O device has completed an operation
- The I/O operation has encountered an error
- I/O Interrupt
- Device generates an interrupt whenever it needs
service - Pro handles unpredictable events well
- Con interrupts relatively high overhead
- Polling
- OS periodically checks a device-specific status
register - I/O device puts completion information in status
register - Could use timer to invoke lower half of drivers
occasionally - Pro low overhead
- Con may waste many cycles on polling if
infrequent or unpredictable I/O operations - Some devices combine both polling and interrupts
- For instance High-bandwidth network device
- Interrupt for first incoming packet
- Poll for following packets until hardware empty
13How does the processor actually talk to the
device?
- CPU interacts with a Controller
- Contains a set of registers that can be read and
written - May contain memory for request queues or
bit-mapped images - Regardless of the complexity of the connections
and buses, processor accesses registers in two
ways - I/O instructions in/out instructions
- Example from the Intel architecture out 0x21,AL
- Memory mapped I/O load/store instructions
- Registers/memory appear in physical address space
- I/O accomplished with load and store instructions
14Transfering Data To/From Controller
- Programmed I/O
- Each byte transferred via processor in/out or
load/store - Pro Simple hardware, easy to program
- Con Consumes processor cycles proportional to
data size - Direct Memory Access
- Give controller access to memory bus
- Ask it to transfer data to/from memory directly
- Sample interaction with DMA controller (from
book)
15Main components of Intel Chipset Pentium 4
- Northbridge
- Handles memory
- Graphics
- Southbridge I/O
- PCI bus
- Disk controllers
- USB controllers
- Audio
- Serial I/O
- Interrupt controller
- Timers
16The Memory Hierarchy
- Each level acts as a cache for the layer below it
CPU
registers, L1 cache
L2 cache
primary memory
disk storage (secondary memory)
random access
tape or optical storage (tertiary memory)
sequential access
17Disks
18What does the disk look like?
19Some parameters
- 2-30 heads (platters 2)
- diameter 14 to 2.5
- 700-20480 tracks per surface
- 16-1600 sectors per track
- sector size
- 64-8k bytes
- 512 for most PCs
- note inter-sector gaps
- capacity 20M-300G
- main adjectives BIG, slow
20Disk overheads
- To read from disk, we must specify
- cylinder , surface , sector , transfer size,
memory address - Transfer time includes
- Seek time to get to the track
- Latency time to get to the sector and
- Transfer time get bits off the disk
Track
Sector
Rotation Delay
Seek Time
21Modern disks
2252 years ago
- On 13th September 1956, IBM 305 RAMAC computer
system first to use disk storage - 80000 times more data on the 8GB 1-inch drive in
his right hand than on the 24-inch RAMAC one in
his left
23Disks vs. Memory
- Smallest write sector
- Atomic write sector
- Random access 5ms
- not on a good curve
- Sequential access 200MB/s
- Cost .002MB
- Crash doesnt matter (non-volatile)
- (usually) bytes
- byte, word
- 50 ns
- faster all the time
- 200-1000MB/s
- .10MB
- contents gone (volatile)
24Disk Structure
- Disk drives addressed as 1-dim arrays of logical
blocks - the logical block is the smallest unit of
transfer - This array mapped sequentially onto disk sectors
- Address 0 is 1st sector of 1st track of the
outermost cylinder - Addresses incremented within track, then within
tracks of the cylinder, then across cylinders,
from innermost to outermost - Translation is theoretically possible, but
usually difficult - Some sectors might be defective
- Number of sectors per track is not a constant
25Non-uniform sectors / track
- Maintain same data rate with Constant Linear
Velocity - Approaches
- Reduce bit density per track for outer layers
- Have more sectors per track on the outer layers
(virtual geometry)
26Disk Scheduling
- The operating system tries to use hardware
efficiently - for disk drives ? having fast access time, disk
bandwidth - Access time has two major components
- Seek time is time to move the heads to the
cylinder containing the desired sector - Rotational latency is additional time waiting to
rotate the desired sector to the disk head. - Minimize seek time
- Seek time ? seek distance
- Disk bandwidth is total number of bytes
transferred, divided by the total time between
the first request for service and the completion
of the last transfer.
27Disk Scheduling (Cont.)
- Several scheduling algos exist service disk I/O
requests. - We illustrate them with a request queue (0-199).
- 98, 183, 37, 122, 14, 124, 65, 67
- Head pointer 53
28FCFS
Illustration shows total head movement of 640
cylinders.
29SSTF
- Selects request with minimum seek time from
current head position - SSTF scheduling is a form of SJF scheduling
- may cause starvation of some requests.
- Illustration shows total head movement of 236
cylinders.
30SSTF (Cont.)
31SCAN
- The disk arm starts at one end of the disk,
- moves toward the other end, servicing requests
- head movement is reversed when it gets to the
other end of disk - servicing continues.
- Sometimes called the elevator algorithm.
- Illustration shows total head movement of 236
cylinders.
32SCAN (Cont.)
33C-SCAN
- Provides a more uniform wait time than SCAN.
- The head moves from one end of the disk to the
other. - servicing requests as it goes.
- When it reaches the other end it immediately
returns to beginning of the disk - No requests serviced on the return trip.
- Treats the cylinders as a circular list
- that wraps around from the last cylinder to the
first one.
34C-SCAN (Cont.)
35C-LOOK
- Version of C-SCAN
- Arm only goes as far as last request in each
direction, - then reverses direction immediately,
- without first going all the way to the end of the
disk.
36C-LOOK (Cont.)
37Selecting a Good Algorithm
- SSTF is common and has a natural appeal
- SCAN and C-SCAN perform better under heavy load
- Performance depends on number and types of
requests - Requests for disk service can be influenced by
the file-allocation method. - Disk-scheduling algo should be a separate OS
module - allowing it to be replaced with a different
algorithm if necessary. - Either SSTF or LOOK is a reasonable default algo
38Summary
- I/O Devices Types
- Many different speeds (0.1 bytes/sec to
GBytes/sec) - Different Access Patterns
- Block Devices, Character Devices, Network Devices
- Different Access Timing
- Blocking, Non-blocking, Asynchronous
- I/O Controllers Hardware that controls actual
device - Processor Accesses through I/O instructions,
load/store to special physical memory - Report their results through either interrupts or
a status register that processor looks at
occasionally (polling) - Device Driver Device-specific code in kernel
- Disks
- Latency Seek Rotational Transfer
- Also, queuing time
- Rotational latency on average ½ rotation
- Improve performance (decrease queuing time) via
scheduling
39Announcements
- Homework 4 available later tonight
- It is a programming assignment, so start early
- Prelims graded
- Mean 67.7 (Median 67), Stddev 14.2, High 96 out
of 100! - Good job!
- Re-grade policy
- Submit written re-grade request to Nazrul.
- Entire prelim will be re-graded.
- We were generous the first time
- If still unhappy, submit another re-grade
request. - Nazrul will re-grade herself
- If still unhappy, submit a third re-grade
request. - I will re-grade. Final grade is law.
40Grade distribution
41Question 2
- Algorithm
- (1) Pick up a knife
- (2) Pick a fork
- (3) Cut out a slice of pizza and eat it
- (4) Return the knife and fork to the pile
- Correctness Constraints
- wait for a knife and then a fork, in that order!
- Key Deadlock cannot occur since algorithm
defines partial order - thus, no circular waiting exists
42Question 3
- 32 bit virtual address and 32-bit physical
address, 8kB pages - bits for offset? bits for index?
- Bytes required for PTE? Bytes required for page
table? - 3 bytes and 21931.5 MB, respectively
13 and 19, respectively
43Question 3 continued
- 32 bit virtual address and 24-bit physical
address, 8kB pages - bits for offset? bits for index?
- Bytes required for PTE? Bytes required for page
table? - 2 bytes and 21921 MB, respectively
13 and 19, respectively
44Question 4
- Give a brief definition of the term working
set? - Virtual memory pages touched within a window of
time (or window of page references).
45Question 5 CPU Scheduling
- CPU Utilization w/ 10 I/O bound process and 1
CPU-bound - I/O bound compute for 1ms, sleep for 10ms
- CPU bound computes indefinitely
- Context-switch overhead is 0.1ms
- CPU utilization w/ 1 ms quantum?
- scheduler incurs a 0.1ms context-switching cost
for every context-switch, regardless of process
type - Cpu util execTime/(execTimecontextSwitch)
1/(10.1)0.9090 - CPU utilization w/ 10 ms quantum?
- I/OexI CPUexC / (I/O(exIcs)
CPU(exCcs)) - 101 110 / (10(10.1)
1(100.1)) - 20/(1110.1) 20/21.1 0.9478673
46Question 5 continued
- What strategy can a process employ to maximize
the amount of CPU time allocated to that process?
- Multilevel(-feedback) queue
- Use a large fraction of assigned quantum
- then relinquish the CPU before end of quantum
- thus, increasing the priority associated with the
process - Round robin
- Use entire quantum
- Or say no specific strategy
- Alternatively, use more threads
47How is the disk formatted?
- After manufacturing disk has no information
- Is stack of platters coated with magnetizable
metal oxide - Before use, each platter receives low-level
format - Format has series of concentric tracks
- Each track contains some sectors
- There is a short gap between sectors
- Preamble allows h/w to recognize start of sector
- Also contains cylinder and sector numbers
- Data is usually 512 bytes
- ECC field used to detect and recover from read
errors
48Cylinder Skew
- Why cylinder skew?
- How much skew?
- Example, if
- 10000 rpm
- Drive rotates in 6 ms
- Track has 300 sectors
- New sector every 20 µs
- If track seek time 800 µs
- 40 sectors pass on seek
- Cylinder skew 40 sectors
49Formatting and Performance
- If 10K rpm, 300 sectors of 512 bytes per track
- 153,600 bytes every 6 ms ? 24.4 MB/sec transfer
rate - If disk controller buffer can store only one
sector - For 2 consecutive reads, 2nd sector flies past
during memory transfer of 1st track - Idea Use single/double interleaving
50Disk Partitioning
- Each partition is like a separate disk
- Sector 0 is MBR
- Contains boot code partition table
- Partition table has starting sector and size of
each partition - High-level formatting
- Done for each partition
- Specifies boot block, free list, root directory,
empty file system - What happens on boot?
- BIOS loads MBR, boot program checks to see active
partition - Reads boot sector from that partition that then
loads OS kernel, etc.
51Handling Errors
- A disk track with a bad sector
- Solutions
- Substitute a spare for the bad sector (sector
sparing) - Shift all sectors to bypass bad one (sector
forwarding)
52RAID Motivation
- Disks are improving, but not as fast as CPUs
- 1970s seek time 50-100 ms.
- 2000s seek time lt5 ms.
- Factor of 20 improvement in 3 decades
- We can use multiple disks for improving
performance - By Striping files across multiple disks (placing
parts of each file on a different disk), parallel
I/O can improve access time - Striping reduces reliability
- 100 disks have 1/100th mean time between failures
of one disk - So, we need Striping for performance, but we need
something to help with reliability / availability - To improve reliability, we can add redundant data
to the disks, in addition to Striping
53RAID
- A RAID is a Redundant Array of Inexpensive Disks
- In industry, I is for Independent
- The alternative is SLED, single large expensive
disk - Disks are small and cheap, so its easy to put
lots of disks (10s to 100s) in one box for
increased storage, performance, and availability - The RAID box with a RAID controller looks just
like a SLED to the computer - Data plus some redundant information is Striped
across the disks in some way - How that Striping is done is key to performance
and reliability.
54Some Raid Issues
- Granularity
- fine-grained Stripe each file over all disks.
This gives high throughput for the file, but
limits to transfer of 1 file at a time - coarse-grained Stripe each file over only a few
disks. This limits throughput for 1 file but
allows more parallel file access - Redundancy
- uniformly distribute redundancy info on disks
avoids load-balancing problems - concentrate redundancy info on a small number of
disks partition the set into data disks and
redundant disks
55Raid Level 0
- Level 0 is nonredundant disk array
- Files are Striped across disks, no redundant info
- High read throughput
- Best write throughput (no redundant info to
write) - Any disk failure results in data loss
- Reliability worse than SLED
Stripe 0
Stripe 3
Stripe 1
Stripe 2
Stripe 7
Stripe 4
Stripe 6
Stripe 5
Stripe 8
Stripe 11
Stripe 10
Stripe 9
data disks
56Raid Level 1
- Mirrored Disks
- Data is written to two places
- On failure, just use surviving disk
- On read, choose fastest to read
- Write performance is same as single drive, read
performance is 2x better - Expensive
Stripe 0
Stripe 3
Stripe 1
Stripe 2
Stripe 0
Stripe 3
Stripe 1
Stripe 2
Stripe 7
Stripe 7
Stripe 4
Stripe 6
Stripe 5
Stripe 4
Stripe 6
Stripe 5
Stripe 8
Stripe 11
Stripe 8
Stripe 11
Stripe 10
Stripe 9
Stripe 10
Stripe 9
data disks
mirror copies
57Parity and Hamming Code
- What do you need to do in order to detect and
correct a one-bit error ? - Suppose you have a binary number, represented as
a collection of bits ltb3, b2, b1, b0gt, e.g. 0110 - Detection is easy
- Parity
- Count the number of bits that are on, see if its
odd or even - EVEN parity is 0 if the number of 1 bits is even
- Parity(ltb3, b2, b1, b0 gt) P0 b0 ? b1 ? b2 ?
b3 - Parity(ltb3, b2, b1, b0, p0gt) 0 if all bits are
intact - Parity(0110) 0, Parity(01100) 0
- Parity(11100) 1 gt ERROR!
- Parity can detect a single error, but cant tell
you which of the bits got flipped
58Parity and Hamming Code
- Detection and correction require more work
- Hamming codes can detect double bit errors and
detect correct single bit errors - 7/4 Hamming Code
- h0 b0 ? b1 ? b3
- h1 b0 ? b2 ? b3
- h2 b1 ? b2 ? b3
- H0(lt1101gt) 0
- H1(lt1101gt) 1
- H2(lt1101gt) 0
- Hamming(lt1101gt) ltb3, b2, b1, h2, b0, h1, h0gt
lt1100110gt - If a bit is flipped, e.g. lt1110110gt
- Hamming(lt1111gt) lth2, h1, h0gt lt111gt compared
to lt010gt, lt101gt are in error. Error occurred in
bit 5.
59Raid Level 2
- Bit-level Striping with Hamming (ECC) codes for
error correction - All 7 disk arms are synchronized and move in
unison - Complicated controller
- Single access at a time
- Tolerates only one error, but with no performance
degradation
Bit 0
Bit 3
Bit 1
Bit 2
Bit 4
Bit 5
Bit 6
data disks
ECC disks
60Raid Level 3
- Use a parity disk
- Each bit on the parity disk is a parity function
of the corresponding bits on all the other disks - A read accesses all the data disks
- A write accesses all data disks plus the parity
disk - On disk failure, read remaining disks plus parity
disk to compute the missing data
Single parity disk can be used to detect and
correct errors
Bit 0
Bit 3
Bit 1
Bit 2
Parity
Parity disk
data disks
61Raid Level 4
- Combines Level 0 and 3 block-level parity with
Stripes - A read accesses all the data disks
- A write accesses all data disks plus the parity
disk - Heavy load on the parity disk
Stripe 0
Stripe 3
Stripe 1
Stripe 2
P0-3
Stripe 7
Stripe 4
Stripe 6
Stripe 5
P4-7
Stripe 8
Stripe 11
P8-11
Stripe 10
Stripe 9
Parity disk
data disks
62Raid Level 5
- Block Interleaved Distributed Parity
- Like parity scheme, but distribute the parity
info over all disks (as well as data over all
disks) - Better read performance, large write performance
- Reads can outperform SLEDs and RAID-0
Stripe 0
Stripe 3
Stripe 1
Stripe 2
P0-3
P4-7
Stripe 6
Stripe 4
Stripe 5
Stripe 7
Stripe 8
Stripe 10
Stripe 11
P8-11
Stripe 9
data and parity disks
63Raid Level 6
- Level 5 with an extra parity bit
- Can tolerate two failures
- What are the odds of having two concurrent
failures ? - May outperform Level-5 on reads, slower on writes
64RAID 01 and 10
65Stable Storage
- Handling disk write errors
- Write lays down bad data
- Crash during a write corrupts original data
- What we want to achieve? Stable Storage
- When a write is issued, the disk either correctly
writes data, or it does nothing, leaving existing
data intact - Model
- An incorrect disk write can be detected by
looking at the ECC - It is very rare that same sector goes bad on
multiple disks - CPU is fail-stop
66Approach
- Use 2 identical disks
- corresponding blocks on both drives are the same
- 3 operations
- Stable write retry on 1st until successful, then
try 2nd disk - Stable read read from 1st. If ECC error, then
try 2nd - Crash recovery scan corresponding blocks on both
disks - If one block is bad, replace with good one
- If both are good, replace block in 2nd with the
one in 1st
67CD-ROMs
- Spiral makes 22,188 revolutions around disk
(approx 600/mm). - Will be 5.6 km long. Rotation rate 530 rpm to
200 rpm
68CD-ROMs
- Logical data layout on a CD-ROM