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Duke Blackjack Team

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Title: Duke Blackjack Team


1
Duke Blackjack Team
  • Blackjack. Is. Beatable.

2
Goals of the DBT
  • Develop skills and techniques to turn your
    knowledge into a significant edge over casinos
  • Analyze the statistical variance and deviation
    based on certain types of play to create a
    long-term strategy
  • Put the skills and study to the test in mock
    casino runs and, eventually, utilize the skills
    in actual casinos to make money through team play
  • Organize and host a casino night charity event
    next spring (hopefully to continue annually)

3
A Little History / Terminology, I
  • In 1962 Dr. Edward O. Thorp was the first to
    develop a system to keep track of how many high
    cards were left in the shoe and published the
    system in his book Beat the Dealer. This system
    is commonly known as card counting, and gives a
    player an advantage over the house based on the
    fact that a player earns 32 on her bet when she
    gets blackjack
  • In the late 70s card counting was revolutionized
    by Ken Uston who was the first to develop a
    system of team play revolving around the big
    player who was called into hot shoes by
    teammates posted at various tables

4
A Little History / Terminology, II
  • As casinos became progressively better at
    recognizing card counters based on the numerous
    changes in betting units throughout a shoe, they
    began issuing life bans on counters from their
    casinos once they were caught. Private
    investigation groups arose, the most famous of
    which being the Griffin Agency, which made money
    using extreme mind tactics in order to
    investigate supposed counters, passing lists of
    known or suspected counters to the casinos.

5
A Little History / Terminology, III
  • Ken Uston decided to take action against the bans
    and, after failing in Las Vegas, sued casinos in
    Atlantic city by declaring that barring players
    unconstitutional. Though it initially seemed like
    a win for all counters, the case in retrospect
    made aggressive counting almost impossible in
    Atlantic City as the casinos backfired, dealing
    only a few hands from shoes, shuffling at random
    times, changing table maxes to less than 5, and
    taking other wild actions when a suspected
    counter was playing at a table

6
A Little History / Terminology, IV
  • In the 1990s two teams known as the Reptiles and
    Amphibians from MIT revolutionized counting,
    perfecting team play and developing advanced
    techniques revolving around the cut card and
    memorizing sequences in order to gain upwards of
    50 advantages over the house on certain hands,
    making millions of dollars throughout their
    existence
  • Semyon Dukach was the first to describe their
    three main money-making techniques in the novel
    Busting Vegas as well as DVD recordings of his
    seminars where he taught these methods extensively

7
A Little History / Terminology, V
  • On September 13, 2005 Griffin Investigations
    filed for Chapter 11 bankruptcy after being sued
    by Michael Russo and James Grosjean, two
    professional blackjack players, after they
    reportedly were improperly detained and arrested
    based on Griffins suggestion that the two were
    counters

8
A Little History / Terminology, VI
  • Key Blackjack Terms
  • Running Count the amount of little cards (2-6s)
    which have been played minus the big cards (kings
    and aces)
  • True Count the running count divided by the
    number of decks remaining in the shoe generally
    a good indicator of the density of good cards in
    the rest of the shoe. For every 1 true count a
    player gains 0.5 over the house
  • Penetration the amount of a shoe actually dealt
    to the players, usually 67 of multi-deck shoes
  • Hot / Cold Shoe shoe which progresses to a
    highly favorable / unfavorable count
  • Heat the amount of attention a counter receives
    by pit bosses and others based on winnings or
    betting patterns
  • The Eyes in the Sky security officials working
    the cameras in the casino

9
A Little History / Terminology, VII
  • Spotter team members scattered around different
    blackjack tables who signal in gorillas or the
    big player when shoes get hot
  • Gorilla team members who are signaled in to hot
    decks by spotters and bet large until the spotter
    signals that the deck has turned cold note
    gorillas do not actually have to have any
    counting ability whatsoever
  • The Big Player basically a specialized gorilla
    the big player is signaled in by the spotter,
    receives the running count through code words,
    and then takes over the table, keeping track of
    the count himself. The big player usually is the
    most skilled member of the team as he has to not
    only count and vary his bets accordingly, but
    usually has to keep up an act in order to not get
    heat from the pit bosses based on his betting
    patterns
  • Basic Strategy a chart of what action to take
    based on the cards being held by the player and
    the dealers up card. Basic strategy was
    developed by running billions of simulated
    computer hands and cuts the casino advantage to
    the smallest possible edge that one could achieve
    without counting or using other strategies

10
Methodology, I
  • Blackjack has long been known to be the single
    casino table game which, through the mastering of
    some relatively simple techniques, is actually
    beatable in the long run, allowing a practiced
    player to actually have a statistical edge over
    the house
  • A typical, average blackjack casino player comes
    into the casino typically at around a 4
    disadvantage
  • Mastering basic strategy cuts this house
    advantage down to a fraction of a percent

11
Methodology, II
  • Though card counting seems like a daunting task,
    the level of complexity of different systems
    varies immensely
  • Every system gives a practiced player an edge
    over the house
  • Through the implementation of a simple Hi-lo
    count, a single player receives, on average, a
    0.5 advantage over the house
  • In team play where each member is typically
    assigned a role as either a spotter, gorilla, or
    big player this edge can approach 1.5

12
Methodology, III
  • The single-handed most underrated skill in
    blackjack is acting. In order to successfully
    pull off any type of counting whatsoever, the
    casino must think that youre not only not a
    threat to their system, but rather just another
    compulsive gambler about to lose their money
  • Almost every team system requires acting on a
    large scale big players on counting teams have
    to be showy and really act the part of a high
    roller, teams successfully employing advanced
    techniques always have a back story which
    explains their odd betting patterns

13
Methodology, IV
  • The most successful small teams were groups of
    3-5 males and females who used wild stereotypes
    and ridiculous personas to turn the attention of
    the higher-ups away from their play style and
    focus on the pretentious team
  • Teams which were solely counters are often much
    larger in order to spread spotters throughout
    most of the blackjack floor, but still required
    the gorillas (usually pretending to be drunk) and
    the big player to put on wild shows

14
Methodology, V
  • Ken Ustons most famous act was on one of his
    last interviews. While playing at Circus Circus
    in Las Vegas, Uston told his interviewer to meet
    him on the blackjack floor, but to call him by a
    completely different name and to not be surprised
    by his wild demeanor. When the interviewer
    arrived, Uston was dressed as a hobo playing
    single-deck blackjack in a crowded table. By
    yelling and being completely obnoxious, he was
    able to vary his bets from table minimum to table
    maximum in less than half a deck without any
    signs of heat from the pit boss.

15
Long-run Tables
  • Assume team play with a 1 advantage playing an
    average bet of 50 and a standard deviation of
    1.1 times your bet (due to the occasional split
    or double down)

of Hands
Expected Value
Standard Deviation
1
0.50
55
100
50
550
10,000
5,000
5,500
1 Million
500,000
55,000
16
Turning the Table, I
  • Over time, many advanced techniques have been
    developed and shared which gives the player a
    significant advantage over the house
  • Numbers Variation gives the player around a 14
    advantage over the house by altering her tactics
    based on the true count on certain hands
  • Key Card Sequencing When playing six hands on
    the first round of the shoe, theres
    approximately a 15 chance that an ace will
    appear face-up. When an ace appears, the player
    memorizes a sequence of cards leading up to the
    ace and by using the fact that the dealers
    pick-up sequence as well as shuffle techniques
    are not random, can tell exactly when that ace
    will appear in the next shoe, giving the player a
    51 advantage over the house on that hand

17
Turning the Table, II
  • Non-random Shuffle Tracking Though not all
    shuffling methods allow for key card sequencing,
    NRS tracking can almost always be employed under
    certain conditions. When a player notices a
    pocket of hot or cold cards, he can watch the
    pocket through the next shuffle and cut in front
    or behind it, allowing the player to start the
    shoe with an absurd true count which gives an
    advantage unnoticeable by the casino
  • Cutting to an Ace A players largest advantage
    comes through the players ability to cut an
    exact number of cards. Every member of the team
    at the table looks to see if the bottom card of
    the shoe is exposed at any point during a
    shuffle. If the player sees an ace, the cutter
    cuts an exact number of cards (usually 52) and
    proceeds to count down the number of cards
    played, betting table max when she expects the
    ace to come out. If her estimate was correct, she
    gains a 52 advantage over the house on that
    hand.

18
Turning the Table, III
  • Cutting to a Ten When the team instead sees a
    ten, there are two ways to play it I. The
    team can send the ten to one of the hands, giving
    a 14 advantage for that hand II.
    The team can use the ten as a bust card for the
    dealer, anticipating it to be the first
    card the dealer draws. By doing this,
    every hand on the table receives a 30 advantage.
    That gives the opportunity to have 180
    over the house on an entire round!
  • Cutting 6s Though not often put into practice,
    low cards can also be used in ones favor. By
    sending a five or six to the dealers hole card,
    every teammate in on the round knows exactly what
    the dealer has and can thus play accordingly,
    once again giving an insane advantage over the
    house, especially when the count is in the teams
    favor.

19
Suggested Readings
  • Mezrich, Ben. Busting Vegas.
  • Mezrich, Ben. Bringing Down the House.
  • Uston, Ken. The Big Player.
  • Uston, Ken. Million Dollar Blackjack.

20
Still Interested?
  • Sign up at the front with your name and email to
    get on the mailing list for future meetings
  • Start practicing yourself! Many of these
    techniques can be employed and practiced even
    with single decks
  • If you have any further questions about the club
    or blackjack in general, feel free to email us at
    either mpb10_at_duke.edu or jls24_at_duke.edu
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