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Web Graphics The Way Forward

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Visualization and Virtual Environments Community Club. Chair: Ken Brodlie. University of Leeds ... viewer chooses the camera position, and transformations local ... – PowerPoint PPT presentation

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Title: Web Graphics The Way Forward


1
Web Graphics - The Way Forward
  • Visualization and Virtual Environments Community
    Club
  • Chair Ken Brodlie
  • University of Leeds

2
An Introduction
3
Graphics Before the Web - A Personal Note
  • Graphics life for me began 25 years ago
  • My first graphics device was a CalComp pen
    plotter
  • Graphics was 2D vector
  • plot (x,y,magic_number)
  • scale (xfactor, yfactor)
  • ie scalable vector graphics

and my first display was a Tektronix 4010 -
same story
4
The Arrival of 3D Graphics
  • Serious graphics people realised the value of
    sending 3D to the graphics device
  • viewer chooses the camera position, and
    transformations local
  • Serious money needed for Vector General etc
  • 3D
  • vector

5
The Arrival of Raster Graphics
  • In the late 1970s, I met my first raster graphics
    display
  • ...the indestructible HP2648A
  • which could generate images on a pixel-by-pixel
    basis

6
The 1970s Evolution
Host Computer
Note the historical order...
7
Web Graphics - The Evolution
  • Web graphics began with the ability of the Mosaic
    browser to display images within an HTML page
  • Originally in GIF format, now JPEG and PNG
    formats
  • Continues to develop
  • JPEG2000
  • www.jpeg.org

8
Web Graphics - Images
9
Web Graphics Goes 3D
  • Early 1994 Mark Pesce and Tony Parisi had a
    brainwave
  • Rather than send images
  • send 3D models across the Web
  • Viewer controls the camera - just like the Vector
    General in 1976!

VRML!
10
A VRML File
  • VRML file consists of
  • header
  • nodes
  • objects such as cylinders and spheres
  • operations such as transformations
  • fields
  • parameters of nodes

11
Web Goes 3D
12
VRML has evolved from 3D HyperGraphics to ..
  • VRML 1 allowed 3D graphics with hyperlinks

13
.. to Living Worlds
  • VRML97 added interaction and animation to allow
    worlds to come alive

14
Linking Software to VRML Worlds
  • External Authoring Interface (EAI) allows a Java
    applet to link to a VRML world

15
Integrating Moving Images and Graphics
  • MPEG-4 is the latest standard in the MPEG family
  • Time varying scenes including images and graphics
    - the 3D graphics being based on VRML
  • Graham Thomas
  • Important also for binary coding and streaming

16
Whither VRML?
  • VRML97 itself is evolving
  • Revision to include EAI and MPEG-4 compatibility
  • X3D to integrate with XML
  • Anthony Steed

17
What about 2D Graphics?
  • Pixel-based images are the wrong medium for
    schematic graphics
  • Belatedly work is underway to create a standard
    for 2D web graphics
  • SVG Scalable Vector Graphics
  • David Duce
  • Uses XML
  • Powerful industry backing

18
Web Goes 2D
and note the historical order!
19
Why Not Send Software?
  • Java allows code portability across the Internet
  • Java3D provides 3D graphics API building on
    earlier scene graph APIs
  • Bill Hibbard

20
Web Goes Java3D
software
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