Title: Assistive Technology
1Assistive Technology Universal Design
- Providing access and assistance to people with
special needs
2Agenda
3Assistive technology
- Application of technology to compensate for loss
or lack of physical, sensorial, or cognitive
functions - Assists people with disabilities in their
activities in life
4Universal design
- Design with the intent of having the broadest
range of ability levels possible be able to use a
product or an environment - Roots in architectural design
- Evolved in last 30 years to include most areas of
design involved in interaction between people
with products and environments
5Universal design principles
- Equitable use
- Flexibility in use
- Simple and intuitive to use
- Perceptible information
- Tolerance for error
- Low physical effort
- Size and space for approach and use
6Why an important class of systems?
- Whats the impact of aging in America over the
next decade? - Over 70 million baby boomers
- Controlling 9 trillion in assets
- Will start to acquire significant disabilities
7Examples of disabilities
- Visual impairment
- Hearing impairment
- Speech impairment
- Physical impairment
- Dyslexia
- Autism
- Others
8Other needs for universal design
- Age groups
- Older people
- Children
- Cultural differences
- Influence of nationality, generation, gender,
race, sexuality, class, religion, political
persuasion, etc. on interpretation of interface
features - Interpretation and acceptability of language,
cultural symbols, gesture and colour
9Range of physical impairments
- Complete lack of function
- Absence of a limb
- Paralysis usually due to spinal injury, the
higher the damage the greater the degree of
paralysis - Tetraplegia / quadriplegia all four limbs
- Paraplegia lower limbs only
- Lack of strength
- Tremor / lack of accuracy
- Slowness
10Keyboard modifications
- Keyguards
- Alternative layouts
- Reduce movement
- One-handed keyboards, possible chords
- Membrane surfaces (minimize required pressure)
- Software modifications
- Sticky keys
- Slow keys or disable auto-repeat
- Modify keyboard mappings
- On-screen keyboards
11Alternative input devices
- Speech input
- Dictation versus control
- Pen input
- Handwriting recognition
- Gesture recognition
- Software keyboards
- Switches
- Keyboard has approximately 50 switches
- Scanning interfaces
EdgeWrite Jacob Wobbrock http//www-2.cs.cmu.ed
u/edgewrite
12Possible switches
- Foot pedal
- Leaf switch highly sensitive
- Sip and puff
- Dual switch (can be used for Morse code)
- Joy stick
- Muscle switch
- Neural implant
- Eye gaze
13Scanning interfaces
14Mouse alternatives
- Trackball
- Proportional joystick
- Switched joystick or cursor keys
- Head sensor or mouth stick
- Eye-gaze
- Keyboard only
15Vision
- Low-vision
- Color blindness
- Blindness
- affordances of different media
- interface model
- special purpose doesnt work
- challenge of generality
- The vast majority of visually disabled people
have some sight
16Myopia and hypermetropia
- Myopia Hypermetropia
- (short-sighted) (far-sighted)
17Macular degeneration
18Diabetic retinopathy
19Cataracts
20Tunnel vision
21Accommodating partial sight
- Large monitor, high resolution, glare protection
- Control of color and contrast
- Control of font size everywhere
- Keyboard orientation aids
22Hardware or software magnification
- 2 to 16 times
- Virtual screen
- Viewport, control
- Notification of outside events
- CRTs for physical items
23Magnification not always a help
Now is the time,
24Accommodating blind users
- Capture and model graphical interface
- Translate graphical objects
- Support efficient and intuitive interaction
- Screen readers
- Full-featured
- Cursor-tracking, routing
- Dialogue focus
- View areas
25Screen reader output
- Braille
- Only 10?
- Many Braille codes
- Real and virtual displays
- Tactile pads
- Synthesized speech
- Good design matters
- Why?
- IBM aDesigner http//www.alphaworks.ibm.com/tech/
adesigner
26Hearing
- Redundant output
- hardware (flashing title bar)
- software (text to speech)
- Sometimes necessary
- An increasing problem?
- Population
- Phone interfaces
27Deafness
- Communication aids
- Sign language
- Speech training
- Writing aids
- Preventable form of mental retardation
- Importance of language development
- Seeing Voices (Sacks)
28Sign language
- Sign languages are true languages
- Syntax, semantics, pragmatics
- Differ dramatically from oral-based languages
- Many different sign languages
- American (ASL) close to French Sign Language but
different than British (BSL) - Signed Exact English for one-to-one translation
29Minicoms and TDDs
- Universal telephone technology
- Text terminal (keyboard, LED display, modem)
- Deaf relay centers
- TypeTalk
- Automation?
30Most significant new communication device is
- The mobile phone
- with SMS
- Sidekicks, Blackberry, etc. extremely popular
31Computing assistance
- Translators
- Speech to sign
- Sign to speech
- Gesture recognition
- Need sign language grammars
- Video phones
- Word processors (Write This Way)
- Speech training (Speech Viewer, IBM)
32Speech conversation
- Conversation is a dialogue in which the one
taking a breath is called the listener - 150 words/minute
- Predictive interface, stored phrases, iconic
boards - Chat
33Generating Words
34Input techniques
- Word boards
- Switch input
- Scanning techniques
- Predictive input
35Speech synthesis
- Quality of synthetic speech
- Similarity to human speech
36Cognitive impairments
- Memory
- Perception
- Problem-solving
- Learning impairments
- redundant input-output, motivation
- Language impairments
- dyslexia (spelling corrector)
- aphasia (symbolic languages)
- Everyday impairments - in-place information
- Writing Home
37Impaired mental capabilities
- Memory
- Short or long term, recall and recognition
- Perception
- Attention, discriminating sensory input
- Problem solving
- Recognizing the problem, implementing solutions
and evaluation - Concepts
- Generalizing, skill development
38Common causes
- Learning disability
- Head injury or stroke
- Alzheimers
- Dementia
39Design guidelines
- Input / interface Control
- e.g., touchpad, prompts and menus
- Presentation format
- e.g., blank space to focus attention
- Informational content and prompting
- e.g., match vocabulary level to user
40Learning impairment
- Infinite patience
- Risk-free environment
- Accommodate cognitive impairment
- Motivate
41Direct Brain Interfaces
Melody Moore Computer Information Systems Dept.
42What is a Direct Brain-Computer Interface?
a system that captures signals directly from
the human brain, providing a channel to control
computers and other devices. The GSU
BrainLab Mission is to pioneer real-world
applications research for biometric technologies
to improve the quality of life for people with
severe disabilities, and to explore mainstream
applications.
43Brain signal detection techniques
Invasive implanted electrodes (single neuron)
Noninvasive scalp electrodes (EEG)
44Neural Internet
- Neurally controlled Internet Access
- Specialized web browser and email program
- Uses
- communication
- shopping
- education
- handling of personal finances
- employment
45Restoring Motion - Neural Prosthetics
- Brain re-learns how to move limbs via an
artificial - nervous system
- Simulation
- Virtual reality hand
- Restoring Physical Motion
- Robotic arm
46The Aware Chair
- Integrated communication and environmental
control - Intelligent, neurally controlled wheelchair
- Conversation and environmental control
prediction - Learns users habits and context
- Provides emotional expression