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My Categorization

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Approach is similar to anaglyph. Polarization differentiates L-R channels ... The cost-wise step up from anaglyph. Completely natural viewing experience ... – PowerPoint PPT presentation

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Title: My Categorization


1
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2
My Categorization
  • Free-Viewing Displays
  • SIRDS
  • Stereo Pairs
  • Barrier-Strip
  • Lenticular
  • Aided-Viewing Displays
  • Anaglyph
  • Polarized
  • Field-Sequential

3
Tradeoffs Considered
  • How easy/cheap is it to construct?
  • How easy is it to view?
  • How pronounced is the effect?
  • How many people can view the display with
    stereopsis at the same time?
  • How easy is it to make an animated version of the
    display?

Cost Usability Effectiveness Multi-viewer Ani
mation
4
Displays for the naked eye
  • Multi-viewer is easy because people come
    naturally equipped
  • Cost, usability, effectivness, and animation vary
    greatly
  • SIRDS
  • Stereo Pairs
  • Barrier-Strip
  • Lenticular

5
Single Image Random Dot Stereograms (SIRDS)
  • Commonly known as Magic Eye
  • Appear to be noise -- they are! (with constrains)
  • Guide dots (if provided) indicate propert
    convergence depth
  • Only depth cue is stereo-disparity so the
    stereo-blind (10 of population) never see
    anything but noise!

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Remarks
  • Notoriously difficult to view
  • Encode little visual information
  • Depth data is quantized (integral pixel offsets)
  • Extremely cheap to produce (with a computer)
  • Animation is possible (makes them easier to view
    as well)

8
Stereo Image Pairs
  • Simplest form of autostereograms
  • Landmarks in image act a guides to aid in finding
    proper convergence
  • More angular adjustment of eyes is required than
    in SIRDS
  • Higher image quality at the cost of more
    difficult viewing

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Remarks
  • Simplest to produce (darkroom, hand,
    software,etc.)
  • Compelling depth effect
  • Viewable by many people at once
  • High-strain with extended viewing
  • Strain limits animation

11
Barrier Strip Displays
  • Making viewers consciously adjust their ocular
    convergence is uncomfortable for some, impossible
    for others.
  • Barrier strip displays use a grill of occluding
    elements to block view of images from either eye
  • Viewers must be in certain locations to see
    effect (angle and distance are tuned)

12
Note that barrier spacing is different than image
slit spacing
13
Remarks
  • Encode clean stereo disparity information
  • Comfortable for extended viewing (natural
    convergence point)
  • Barriers block 50 of light going in and out,
    usually requres backlighting
  • Harder to construct (ugly trig)
  • Rigid and expensive (structure requred to
    maintain barrier spacing)
  • Animation is no harder than still
  • Commercial equipment available for medical imaging

14
Lenticular Displays
  • Defeat brightness problem of BS by controlling
    ray path with lenses instead of barriers
  • Array of long cylindrical lenses (per pixel
    column) refract light to places with same
    distance constraint as BS, continuous angle
  • 100 of light passes in and out, no backlighting
    necessary
  • Wider field of view (limited by TIR and
    self-occlusion)

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Remarks
  • Animation is possible with still source images
    using motion of viewer
  • Able to reproduce lightfield
  • More expensive/complex than BS with higher
    quality and less contraints
  • Drop-in graphics libraries can turn any 3d
    program into a lenticular display source

17
Displays with special viewing hardware
  • Hardware can enable better usability,
    effectiveness, multi-viewer, animation at the
    cost of cost -- the normal technology vs nature
    tradeoff.
  • Anaglyph
  • Polarized
  • Field-sequential
  • Dual display

18
Anaglyph
  • Nerdy/Cool red-blue glasses
  • Cyan, not blue!
  • Two images overlap (like SIRDS) but are
    differentiated by color
  • Filters over each eye collect light from one
    image but not the other
  • Works based on intensity of light -- colorblind
    people see them fine!

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Remarks
  • Convergence is natural
  • Crosstalk can be annoying
  • Color bombardment causes strain and
    after-effects
  • Strain limits long term viewing
  • Same depth resolution/quality as raw stereo pair
  • Small incremental cost
  • Easy to make with (software/hand)
  • Animation is easy

21
Polarized Displays
  • Approach is similar to anaglyph
  • Polarization differentiates L-R channels
  • Requires two polarized light projectors (instead
    of just a printed page)
  • Screen must be polarization-preserving
  • Light loss and crosstalk occur when uses tilt head

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Remarks
  • The cost-wise step up from anaglyph
  • Completely natural viewing experience
  • No strain (unless glasses cramp your style)
  • Ideal for theaters (IMAX), because high up-front
    costs and low incremental costs

24
Field Sequential Displays
  • Polarized projectors and screens do not make
    economic sense on a single-user scale
  • Move system complexity to the glasses from the
    display
  • LCD shutters over each eye control light flow
    from conventional display (monitor/projector)
  • Inexpensive control box triggers shutter
  • Several (expensive) glasses can be driven by one
    control box

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Remarks
  • Convergence is natural (still)
  • Some crosstalk can occur with lingering
    phosphors, slow shutters, synchronization issues
  • Cost is proportional to the number of viewers

27
Dual Displays
  • Enough monkey business, just stick a monitor in
    front of each eye.
  • Heavy (and expensive) headgear provides bright,
    immersive experience
  • Can be combined with headphones and head tracking
    to modify experience based on head movement

28
Nerd.
29
Remarks
  • Expensive
  • Completely natural focus (lenses embedded in
    headgear)
  • Very effective
  • Animation is standard
  • Only one user at a time
  • Prices are dropping

30
Conclusions
  • Noooooo! My awesome comparison matrix is gone!
  • Usability
  • Lenticular and dual displays are best
  • Effectiveness
  • SIRDS and anaglyph are the worst
  • Multi-viewer
  • Barrier-strip and dual displays have the most
    constrains
  • Animation
  • Its always possible but strain limits application
    to videos
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