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VisualizeR: Software Architecture for a VRBased Learning Environment

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Exercises. Selectable Links. University of California, San Diego - School of Medicine ... Visualize deep abdominal structures. Used during visits to School of Medicine ... – PowerPoint PPT presentation

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Title: VisualizeR: Software Architecture for a VRBased Learning Environment


1
VisualizeR Software Architecture for a VR-Based
Learning Environment
  • Margaret Murray MA
  • University of California, San Diego
  • School of Medicine
  • Learning Resources Center
  • La Jolla, California USA

2
Virtual Reality and the Medical Curriculum
  • (Show 1994 video )
  • by Helene Hoffman, PhD

3
Introduction
  • VR-MM design described (94)
  • Feasibility study video mock-up
  • Development plans for lessons outlined (95)
  • Match technical strategy to educational needs
  • First working model created (96)
  • VR-MM application realized (97)
  • Multi-modal 3-D software architecture
    (VisualizeR)
  • Lessons developed app refined (98-99)

University of California, San Diego - School of
Medicine
4
Anatomic VisualizeR Goals
  • Teach spatial and clinical reasoning
  • VR-MM paradigm achievable apropos
  • Interact using fully VR-based lesson
  • Intuitive manipulation of anatomic models
  • Use of tools not available in real world
  • Learning through discovery experience
  • Enable use of multimedia curricular resources
  • Add richness depth to experience
  • Link structural didactic knowledge

University of California, San Diego - School of
Medicine
5
First Implementation
Show 1996 video clip
  • Pros
  • Highly realistic 3D anatomic models
  • Rapid prototyping using
  • Scenegraph approach
  • Open Inventor API
  • .iv file format
  • Mouse/keyboard interface
  • Cons
  • Slow performance unsatisfactory passive user
    interface
  • 3D anatomic models not real enough

University of California, San Diego - School of
Medicine
6
NLMs Visible Human Project
  • Large Datasets generated from slices
  • Visible Male 1mm
  • Visible Female 0.3mm
  • Polygonal and volumetric models can be derived
  • Issues
  • Segmentation
  • Nomenclature
  • Size
  • Storage
  • Bandwidth

University of California, San Diego - School of
Medicine
7
Visible Male A Quick Tour
Source Univ. of Maryland at College Park
Human-Computer Interaction Lab
University of California, San Diego - School of
Medicine
8
VisualizeR 3-D Anatomic Models
  • NLMs Visible Male -gt Visible Productions -gt UCSD
  • Visible Productions (CO) derives polygonal models
  • UCSD medical illustrator sculpts and refines to
    meet faculty teaching requirements
  • TECHNICAL ISSUE polygons for intuitive motion
  • Machine capability
  • Mono vs stereo
  • Size / number of organs
  • EDUCATIONAL ISSUE Accuracy for faculty use
  • Reduced by global decimation
  • Idiosyncratic anatomic elements

University of California, San Diego - School of
Medicine
9
Gouraud Shading Wire Frame
Before
After
University of California, San Diego - School of
Medicine
10
Interface / Interaction Options
  • Three types of visual displays
  • Monoscopic CRT
  • Stereoscopic CRT
  • Head Mounted Display
  • Multiple input devices/combinations
  • Mouse
  • 3-D trackball
  • Gloves with motion trackers
  • Simple gestural syntax

University of California, San Diego - School of
Medicine
11
University of California, San Diego - School of
Medicine
12
Anatomic VisualizeR
  • Tools
  • 3-D Reference
  • Scale
  • Unlink/Link
  • Transparency
  • Reorient
  • X-sections
  • Flag
  • Probe
  • Highlighter
  • Ruler
  • Draw tool
  • Study Guide
  • Grid
  • Search

Study Guide Organizes Resources Key
concepts Exercises Selectable Links
University of California, San Diego - School of
Medicine
13
VisualizeR Software Architecture
  • Domain-Specific Application
  • User Interface Manager
  • Content Grouop Manager
  • Lesson Manager
  • Blocks
  • Resource-specific or Application tools
  • Dynamically loaded only when needed
  • 3D Xvr Widgets for Interaction
  • FACET Event Manager
  • Load, Unload, Select, Manipulate
  • Device Drivers

University of California, San Diego - School of
Medicine
14
User Interface Settings
  • Virtual Environment (VE) settings
  • Device settings
  • Generalized Xresources mechanism
  • Application defaults
  • User-settings selectively override default value

University of California, San Diego - School of
Medicine
15
VR Content Editors
  • 3D Models
  • VPSculpt (Visible Productions)
  • Amapi3D (TGS)
  • 2D Resources
  • Adobe Photoshop
  • Any text editor
  • Digital Media Tools (SGI)
  • Others
  • Loaders for Specific File Formats
  • Developed as needed

University of California, San Diego - School of
Medicine
16
Lesson Editor
ENTRIES appear in the Study Guide
  • GUI for faculty authoring
  • Study Guide organizes entries and actions
  • Specifies and places
  • 3-D Models
  • Images
  • Video
  • Lessons are ASCII files
  • Modifiable by any text editor

ACTIONS take effect when a 3D button is
selected or when a page is turned.
University of California, San Diego - School of
Medicine
17
Device Interface Editor
AVATARS assigned. (3D model associated
with device)
  • Core Commands
  • Select
  • Manipulate
  • Remove
  • Device-specific Commands
  • Generates external ASCII command mapping file.
  • Command mapping can be changed without
    recompiling the app.

Ascension Flock of Birds Spaceball 3003 Sensable
PHANTOM Fakespace Pinchgloves Immersion
Microscribe
University of California, San Diego - School of
Medicine
18
3D Perception Metrics Experiment
  • Protocol
  • Every combination run each day by each subject
  • Conditions counterbalanced to avoid order effect
  • Very simple 3D task
  • NASA Task Load Index Questionnaire
  • Kennedy Simulator Sickness Questionnaire
  • Human Subjects Plan
  • Concern over cybersickness
  • 15 subjects (medical students)
  • 4 sessions, 4 different days, 1 to 1.5 hrs each
    session
  • Statistical Analysis and Results

University of California, San Diego - School of
Medicine
19
VR HW Configurations
  • Non-immersive Monoscopic
  • Partially immersive Stereoscopic
  • Fully immersive HMD

University of California, San Diego - School of
Medicine
20
SW Layout Options
University of California, San Diego - School of
Medicine
21
Lesson Modules
Organize lesson resources Guide and
mentor Encourage active learning
22
VisualizeR in Secondary Education
  • High school advanced anatomy course
  • Lessons primarily authored by teacher
  • Part of faculty-development activities
  • Adjunctive learning experiences
  • Introduction 5 lesson modules
  • Problem-based approach
  • Measure length of spinal column
  • Construct skull and spine from parts
  • Visualize deep abdominal structures
  • Used during visits to School of Medicine

University of California, San Diego - School of
Medicine
23

VisualizeR in Medical Education
  • First VR at UCSD School of Medicine
  • Incorporated into Human Anatomy course
  • Lesson developed by UCSD faculty
  • Focus sphenoid cranial nerves
  • Used by 2nd year medical students
  • Implemented in two contexts
  • Interactive demonstration in lecture
  • Monoscopic version
  • Student use in VR laboratory
  • Stereoscopic version

University of California, San Diego - School of
Medicine
24
Anatomic VisualizeR Today
  • (Show 1999 video )

25

Future Plans
  • Migrate VisualizeR from research lab to 21st
    century classroom
  • Continue lesson development
  • Develop low cost client version (NT or Linux)
  • Extend understanding of learning in VEs
  • Educational outcomes
  • Cost/benefit
  • Explore alternative funding options
  • Educational grants
  • Commercial partnerships

University of California, San Diego - School of
Medicine
26
Conclusions
  • VR-MM approach enriches anatomy education
  • VisualizeR architecture can be applied to any
    curriculum requiring knowledge of spatial
    relationships
  • Physics
  • Biochemistry
  • Architecture
  • Current research culminated in pilot projects
  • High school (advanced anatomy students)
  • Medical education (med students, nursing
    students)
  • Complete curriculum still to be developed

University of California, San Diego - School of
Medicine
27
Acknowledgements
  • Grant funding
  • Defense Advanced Research Projects Agency
  • Office of Naval Research
  • Software development
  • Robert Curlee
  • Mark Danks
  • Ram Prayaga
  • 3D model sculpting
  • Alicia Fritchle
  • Ongoing vision support
  • Dr. Richard Satava

University of California, San Diego - School of
Medicine
28
For more information
  • Margaret Murray, MA or Helene Miller
    Hoffman, PhD (P.I.)
  • Learning Resources Center
  • University of California, San Diego
  • School of Medicine
  • La Jolla, California, USA 92093-0661
  • (858)-534-4123
  • mmurray_at_ucsd.edu hhoffman_at_ucsd.edu
  • http//cybermed.ucsd.edu
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