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Some questions of hypermedia and CHI

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GOMS tries to predict performance (and usability problems) when using computer systems ... in Human-Computer Interaction (Toward the Year 2000), Morgan Kauffman, 1995. ... – PowerPoint PPT presentation

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Title: Some questions of hypermedia and CHI


1
Some questions of hypermedia and CHI
  • Josep Blat
  • Universitat Pompeu Fabra

2
Some aspects of human-computer interaction and
hypermedia
  • General question Human information processing
    based models (GOMS, for example)
  • Experimental evaluation is a must
  • Complexity of developing successful hypermedia

3
GOMS, Human Information Processing
  • GOMS (Card, Moran, Newell) stands for Goals,
    Operators, Methods, Selection rules
  • GOMS tries to predict performance (and usability
    problems) when using computer systems
  • Based on an Applied Psychology model of the Human
    Information Processor
  • The HIP is composed of perceptual, motor and
    cognitive systems (and corresponding perceptual
    and cognitive memories, which can be short term
    or long term)

4
Example of GOMS application
  • The keystroke level model based on GOMS tries to
    predict performance when using a text editing
    system
  • Methods for this model are keystroking, pointing
    with a mouse, returning the hands to home,
    drawing a specific line, mental preparation,
    response by system
  • Operators in this model are sequences of methods
    allowing to perform a small unit-task

5
Example of GOMS application 2
  • Parameters can be estimated and performance
    predicted using some laws
  • For instance, Fitts law for time T required to
    point with the mouse depends on size S of the
    object, of distance D as T 1.03 .096 log
    (D/S.5) it is based on the model of HIP
  • Constants were experimentally obtained
  • Experimental validation of predictions can be
    carried out

6
More general GOMS analysis
  • Hierarchical decomposition and analysis of tasks
    can be performed, in general, using GOMS at
    different levels of granularity
  • We can compare different interfaces when
    performing specific tasks (or alternative methods
    which can be selected when using an interface)
  • There are other models refining this one, and
    taking into account semantic, and syntactic
    aspects allowing for analysis of interfaces

7
Concluding about GOMS
  • Use Applied Psychology models of human
    information processing
  • Develop task analysis, and performance models
  • Predict and evaluate (time) performance
  • GOMS is a relevant model

8
Experimental evaluation
  • Under GOMS, experiments can be used to evaluate
    prediction (and hence, predict performance)
  • General experimental evaluation is a must for a
    user-oriented approach
  • Example Evaluating experimentally whether
    hypertext browsing is better than using standard
    (paper based) documentation

9
Evaluating hypertext vs traditional documentation
  • Ask specific items for evaluation such as
  • Searching fixed questions
  • Writing essays
  • Recalling incidental information
  • Also ask about subjective rating

10
Evaluating hypertext vs traditional documentation
2
  • Experimental results (1989) using Superbook
    showed superiority
  • In accuracy when searching three out of four
    fixed questions, especially when questions not
    clearly in documentation headings,
  • When writing open book essays by students
  • Recalling some incidental information
  • Subjective rating gave also advantage to
    Superbook
  • Seemingly, hypertext allows for better
    performance in non-standard cases

11
Concluding about experimental evaluation of
hypertext
  • Experimental evaluation is a must for
    user-centred approach
  • Evaluation must be done with precise questions
  • But also subjective rating is interesting
  • Understand hypertext advantages with respect to
    text

12
Seven barriers to successful hypermedia
development
  • Glushko (1992) quotes seven pitfalls
  • Realistic expectations
  • Multidisciplinary project team
  • Establishing and following design guidelines
  • Dealing with installed base constraints
  • Obtaining usable source files
  • Finding appropriate software technologies and
    methods
  • Legal uncertainties wrt intellectual property
    concerns
  • Good commercial hypertext is hard to develop

13
Some references
  • Ronald M Baecker et al Readings in
    Human-Computer Interaction (Toward the Year
    2000), Morgan Kauffman, 1995. Chapters 9 and 13.
  • Stuart K. Card, Thomas P. Moran, Allen Newell
    The Psychology of Human-Computer Interaction,
    Lawrence Erlbaum Associates, 1983.
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