Title: Staffer Day Template
1Information Theory for Mobile Ad-Hoc Networks
(ITMANET) The FLoWS Project
- Competitive Scheduling in Wireless Networks with
Correlated Channel State - Ozan Candogan, Ishai Menache, Asu Ozdaglar,
Pablo Parrilo
2Competitive Scheduling in Wireless Collision
Channels withCorrelated Channel State (Candogan,
Menache, Ozdaglar, Parrilo)
- Aggregate utility maximization problem is
non-convex and difficult to solve. Instead, a
simple distributed framework is suggested. - Robust system design in the presence of
non-cooperative users is achieved and efficiency
loss due to selfishness of users is bounded.
- Existing work on scheduling focuses on hard to
analyze centralized schemes with single
performance objective - Competitive scheduling models allow the
flexibility to incorporate different user
objectives, but focus mainly on users with
independent channel models - Correlated channels are more realistic extensions
of the current model as they incorporate joint
fading effects
- Achievement
- Convergent dynamics and equilibria
characterization for competitive scheduling in
collision channels - Bounds on price of stability (efficiency losses
due to selfishness) - Equilibrium paradoxes Bad-quality states can be
used more frequent than good states. - How it works
- Best response dynamics (or fictitious play) and
potential game property imply convergence - Characterization of the social optimum in order
to find efficiency losses due to selfishness. - Bounds on price of stability is achieved by
bounding the change in aggregate utility when a
Nash equilibrium is obtained by perturbing the
social optimum - Assumptions and limitations
- Perfect correlation across channel state
processes of users - Symmetric-rate assumption for a more tractable
analysis
- Combine tools from optimization and game theory
- Selfish utility maximization framework for
collision channels - Use tools from optimization theory to analyze
wireless network games - Potential games and convergence algorithms
Principle When user 3 updates its strategy
through best-response, the potential function
increases after each update
- Extend the results to partial channel
state-correlation (local central fading
components)? - Additional channel models (e.g., CDMA)?
- Convergence of dynamics with asynchronous updates
and with limited information - Extending the results to general networks models
which also include routing
Robust scheduling and power allocation in
wireless networks with selfish users
3Motivation
- Centralized resource allocation in wireless
networks is usually - Hard to implement and sustain
- not robust to selfishness of users
- Hence, there is an increasing interest in
distributed resource allocation in wireless
networks under the presence of self-interested
users. - One of the most distinctive features of wireless
networks is the time-varying nature of the
channel quality, an effect known as fading. - Users may base their transmission decision on the
current channel quality. This decision model
naturally leads to a non-cooperative game, since
each users decision affects other users through
the commonly shared channel.
4Motivation
- Unlike existing work in the area which assumes
independent state-processes for different users,
we consider the case where the channel state is
correlated across users. - This correlated-fading model allows to capture
global network elements that affect all mobiles.
5Goals and Relevance
- Goals
- Study the equilibria of the competitive
scheduling game - Establish tight bounds on efficiency loss due to
noncooperative behavior of the users - Suggest network dynamics that converge to desired
equilibrium points. - Relevant examples
- Satellite networks
- Any uplink wireless network in which global noise
effects are possible.
6The Model
- We consider a finite set of mobiles transmitting
to a common base-station. - Time is slotted, and the channel quality is
revealed to the user prior to each transmission. - Each user may base its transmission decision on
the current channel state. - In the present work, we assume perfect
correlation, meaning that all users observe the
same channel state, yet may obtain different
rates for a given state.
User 1, p1
User 2, p2
User 3, p3
Due to perfect correlation, all users observe the
same fading state at a given time slot
- Let be the state space. We
denote by the rate that user m will
obtain in state j, provided that there are no
simultaneous transmissions - Monotonicity assumption If jlti then
for every user m.
7The Model
- Underlying fading process is assumed to be
stationary-ergodic. We denote by the
state-state probability for channel state i. - Reception Model We assume a collision channel
Simultaneous transmissions are lost. A single
transmission is always successful. - Users are assumed to adopt stationary
strategies, - policy of user
m, where - transmission probability of user m in state j
8The Noncooperative Game
- Performance measures Average power and average
throughput - Average power
- Average throughput
- Each user is interested in maximizing its
throughput with minimal power investment. We
capture this tradeoff via the following utility - where is a positive constant.
- Each user is interested in maximizing the above
utility subject to an individual power
constraint, i.e., - Nash equilibrium
9Centrally Optimal Scheduler
- Central optimization problem
- The central optimization problem is non-convex
and hard to characterize. - Partial characterization There exists an
optimal solution of the central optimization
problem where users utilize threshold policies -
meaning that for each user m there exist at most
a single state j so that
10Equilibrium Characterization
- A Nash equilibrium point always exists.
- There can be infinitely many Nash equilibria.
- For the case where , best equilibrium
coincides with the social optimum (i.e., price of
stability is one). - Price of anarchy (upper bound on the performance
ratio between the social optimum and the worst
Nash equilibrium) can be arbitrary large. - Bad quality states might be utilized more
frequently than good states, where utilization is
defined as the overall transmission probability
at a given state
11Convergence to Equilibrium
- Additional assumption Assume that rates are
user independent, i.e., - Potential games are games in which a change in a
single users payoff is equivalent to a change in
a systems potential function. An important
property of such games is the convergence of
sequential best-response dynamics. - Thus, under the above assumption, our game
convergences to an equilibrium in case that users
update their strategies in a sequential manner. - Convergence properties without the above
assumption are under current study.
12Future Work
- Further characterization of equilibrium points.
Explicit bounds on price of stability/anarchy for
special cases of interest. - Partial state-correlation models.
- Asynchronous best response dynamics and their
properties - Multi-hop networks.
- Additional reception models (such as CDMA based
networks).?