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Interactive Cinema

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Title: Interactive Cinema


1
Interactive Cinema
  • What do you mean Interactive?What do you mean
    Cinema?

2
What is interactivity in this context ?
  • Complicated question with multiple answers1
    Viewer can make narrative choices2 Often means
    multimedia3 More Information available outside
    image4 New narrative logics5 Deconstruction of
    cinema6 Gaming coming close to cinema7 New
    relationship between audience and producer8 New
    distribution channels we are all producers

3
  • All the computers we are familiar with have
    GUIs
  • Graphical User Interfaces

4
(No Transcript)
5
(No Transcript)
6
We Make Memories Abbe Don 89-95
  • CD Rom

7
  • As my great-grandmother told stories, she weaved
    in and out of the past and present, the old
    country and America, English and Yiddish,
    business and family, changing voice from first
    person to direct address to third person. Each
    detail was part of the narrative continuum and
    potentially linked to several other stories or
    digressions, some of them new, some of which I
    had heard before. However, both content and
    meaning were affected by the context the
    presence of other visitors, whether we were
    baking together, looking at photos in her
    scrapbook, or if I interrupted the flow of the
    story to ask for more details.

8
  • I have used my great-grandmother's storytelling
    style as a model of interactivity to reveal how
    our family history has been constructed and
    passed down matrilinearly from my
    great-grandmother, to my grandmother, to my
    mother, to me. A pictorial timeline of family
    photographs that date from 1890 to the present
    enables viewers to move through time on the
    Macintosh screen. Viewers can click on each
    photograph to hear a short description or story.
    In addition, by clicking on one of the head
    shots, viewers hear video stories from my
    great-grandmother, my grandmother, my mother, and
    me which juxtaposed, serve as a feminist and
    cultural critique of issues. These issues include
    the role of women in Jewish families, the impact
    of assimilation on cultural and religious
    practice, and the changing status of women's
    education.

9
  • We Make Memories is shown often in art galleries
    and museums as an interactive video installation.
    I recreate my great-grandmother's sitting room by
    placing framed, formal black and white portraits
    on the wall. The computer monitor and mouse rest
    atop an old wooden writing desk. The desk is
    covered with family snapshots tucked neatly under
    a piece of glass. The intimate family setting
    helps reinforce the warmth and intimacy of the
    stories.

10
Interactive Storytelling
  • 1 Viewer can make narrative choices2 Often
    Implies multimedia3 More Information available
    outside imageNon-linear movie structure -
    Hypertext movieMyst

11
Peeping Tom Julie Myers 96
  • http//www.julie9.org/peepingtom/

12
  • Peeping Tom is based on a floor plan of my own
    home and filled with the voices and conversations
    of my friends and family. The site is cluttered
    with letters, bills, lists, diary extracts, phone
    messages, and domestic objects. The visitor
    navigates around by rummaging through the
    drawers, deciding what to wear, raiding the
    fridge and listening to juicy bits of gossip.
  • Based on storytelling traditions, the site
    explores how we reveal ourselves, our histories
    and our desires via the internet, as both the
    observer and the observed.

13
  • " The exciting aspect of the internet for me is
    the opportunity for artist/audience exchange.
    Peeping Tom is about two years old now and I
    still get up every Sunday morning , make a cup of
    coffee and sit at my computer to read the new
    stories, pant problems and cocktail recipes from
    that week. It can make me laugh out loud for
    hours, or sometimes cry - its always inspiring
    and often moving to think of the diversity and
    generosity of the unknown audience. - Julie
    Myers

14
Whats new?
  • New relationship between audience and
    producerPeople produce content for the website
    which fosters involvement and intimacy.

15
Telematic Dreaming -Paul Sermon 92
16
Telematic Dreaming
  • This work consisting of two double beds in
    different locations. One bed is within a
    blue-screen environment the other, in a darkened
    space. Both beds have cameras above them and are
    surrounded by monitors each bed has one person
    lying in it. The darkened bed has a digital
    projector above it that projects onto it a live
    video image of the person on the blue-screen bed.
    Thus, the camera above the darkened bed captures
    the image of both people on one bed, sending the
    image to the monitors in the blue-screen room. A
    further surreal twist is added by the addition of
    pre-recorded video mixed into the live
    projections, for example, when the bed surface is
    blended with an image of water in a swimming
    pool.

17
  • Telematic Dreaming, with its connotations of
    intimacy and dream states, extends telepresence
    beyond the screen to spatialize the site of
    interaction and transform it into a live
    theatrical event in which visitors are key
    performers. The work explores presence, absence
    and the psychology of human interaction within
    technologically mediated communications.

18
  • New narrative logics - TheatreNew relationship
    between audience and producer- We are physically
    in the piece

19
Paint-Cam - Daniel Rozin - 2003
  • http//www.smoothware.com/danny/newpaintcam.html

20
Paint-Cam - Daniel Rozin - 2003
  • Custom software running on a computer connected
    to the internet. Size - variable. Paint-Cam is
    similar in concept to Easel. The visitors are
    invited to create their own collage using various
    video sources. This time the video sources are
    not local but rather 50 web cameras from around
    the world. The web cameras are located in famous
    locations such as Eiffel Tower and Times Square,
    and also in private settings such as a
    barber-shop in Japan.

21
  • New narrative logics maybe this is not cinema
    anymore but something elseNew relationship
    between audience and producer. We are in control

22
How I Learned (1-4) - McCoy 2002
23
How I Learned (1-4) - McCoy 2002
24
How I Learned (1-4) - McCoy 2002
  • Jennifer and Kevin McCoy have exhaustively
    catalogued all the individual shots from all of
    the episodes of the 1970s television show Kung Fu
    and recompiled the shots according to genres (see
    the artist's statement for a complete listing).
    The clips are exhibited on over 100 CDs which are
    colour-coded and from which the viewer can choose
    to watch lessons about Nature and Society,
    Religion, Capitalism and Filmmaking. Within
    these groupings, one can select discs with titles
    such as How I learned to complain about my job
    and How to walk ceremoniously among dozens of
    other categories.

25
  • HOW TO FEEL ANGUISHHOW TO SPEAK IN APHORISMSHOW
    TO APPRECIATE PEACEFUL MUSICHOW TO BE
    DISSAPPOINTEDHOW TO BE EVILHOW TO BE
    OBSERVANTHOW TO BOWHOW TO LIVE WITH CANDLESHOW
    TO CELEBRATEHOW TO COMFORTHOW TO COMMUNICATE
    INFORMATIONHOW TO CONCENTRATEHOW TO CORRECT A
    MISTAKEHOW TO DIEHOW TO DISCIPLINE THE BODYHOW
    TO DISCIPLINE THE MIND

26
  • HOW TO ENROLL IN SCHOOLHOW TO EXPERIENCE
    SOLITUDEHOW TO EXPRESS GOOD INTENTIONSHOW TO
    PERFORM FEATS OF STRENGTHHOW TO FEEL PAIN HOW
    TO FIGHT TRAININGHOW TO FIND THE PATH OF
    UNDERSTANDINGHOW TO GIVE WISE ADVICEHOW TO
    GREET IMPORTANT PEOPLEHOW TO GROOMING
    PRACTICESHOW TO INSPIREHOW TO LISTENHOW TO
    MAINTAIN COMPOSUREHOW TO MAKE A CHOICEHOW TO
    USE MEDICINAL PLANTSHOW TO MEDITATE

27
  • HOW TO MOVE GRACEFULLYHOW TO RECOUNT
    MYTHOLOGYHOW TO PERFORM A RITUALHOW TO PLAN A
    STRATEGYHOW TO PRACTICE BALANCEHOW TO PRAYHOW
    TO HAVE QUICK REACTIONSHOW TO REBEL AGAINST
    EVILHOW TO RECEIVE RELIGIOUS INSTRUCTIONHOW TO
    REMAIN SILENTHOW TO REMAIN STILLHOW TO REMEMBER
    THE PASTHOW TO RESTHOW TO SHARPEN THE
    SENSESHOW TO SHOW RESPECT HOW TO SMILE

28
  • HOW TO SPEAK CALMLYHOW TO BE A SPIRITUAL
    GUIDEHOW TO SURRENDERHOW TO DRINK TEAHOW TO
    TEACH A LESSONHOW TO USE A TEMPLEHOW TO TURN
    THE OTHER CHEEKHOW TO USE SYMBOLSHOW TO
    WAITHOW TO WALK CEREMONIALLYHOW TO WALK
    PURPOSEFULLYHOW TO WALK SLOWLYHOW TO WATCHHOW
    TO WEAR ROBESHOW TO WITHSTAND THE ELEMENTSHOW
    TO WORK UNTIL EXHAUSTION

29
  • Viewer can make narrative choicesMore
    Information available outside imageNew
    relationship between audience and
    producerDeconstruction of cinemaNew narrative
    logicsDatabase Cinema

30
Grafik Dynamo - Armstrong Tippett 2005
  • http//turbulence.org/Works/dynamo/index.htmlGra
    fik Dynamo is a net art work by Kate Armstrong
    Michael Tippett that loads live images from blogs
    and news sources on the web into a live action
    comic strip. The work is currently using a feed
    from LiveJournal. The images are accompanied by
    narrative fragments that are dynamically loaded
    into speech and thought bubbles and randomly
    displayed. Animating the comic strip using
    dynamic web content opens up the genre in a new
    way Together, the images and narrative serve to
    create a strange, dislocated notion of sense and
    expectation in the reader, as they are sometimes
    at odds with each other, sometimes perfectly in
    sync, and always moving and changing. The work
    takes an experimental approach to open ended
    narrative, positing a new hybrid between the flow
    of data animating the work and the formal
    parameter that comprises its structure.

31
  • New narrative logicsDatabase Cinema

32
Myst
33
(No Transcript)
34
Flickr
  • http//www.flickr.com/
  • Photo Sharing service Groups

35
Flickr - Camera Toss
  • http//www.flickr.com/groups/cameratoss/
  • http//cameratoss.blogspot.com/
  • This is a "technique" group, and the technique
    here is regarded by some as insanity. For we are
    the reckless folks on flickr that enjoy the
    abstract, chance, generative, physical
    photography that results from throwing our
    cameras into the air (most often at night in
    front of varied light sources).It is about
    trading risk for reward in the pursuit of art. It
    is not about being a photographer, it is about
    enabling the photography that happens naturally
    when you let go of the process, give up control,
    and add a hell of a lot more variables. It is
    about physics, gravity, angular momentum,
    acceleration, direction, chaos, and timing...
    most of which you have tenuous control of at
    best!

36
Infinite Flickr
  • http//flickr.com/groups/infinite/
  • A picture of someone using flickr to see a
    picture of someone else using flickr to see a
    picture of someone else using flickr to see a
    picture of someone else using flick to see a
    ...... ad infinitum.Flickr Social software

37
DVblog.org
  • DVblog.org is a Vlog and platform for artists and
    scholars for presenting or publishing stand-alone
    and other quicktime works. The site is also a
    resource and archive for digital video art, net
    cinema and experimental moving image projects.

38
New Global Vision
  • http//www.ngvision.org/Close your eyes and
    imagine being a proud internet user with a DSL
    connection. Now imagine being a videomaker you
    enjoy your handy consumer camera and edit short
    videos from your laptop. Now imagine being
    someone who cares about having interesting films
    and videos to watch wouldn't it be nice to be
    part of a network that gives you the chance to
    upload your video productions, share your visions
    and download video and films that you can't see
    anywhere else?

39
  • New relationship between audience and
    producerNew distribution channels we are all
    producers

40
(No Transcript)
41
What is Interactive Cinema?
  • 1 Viewer can make narrative choices2 Often means
    multimedia3 More Information available outside
    image4 New narrative logics5 Deconstruction of
    cinema6 Gaming coming close to cinema7 New
    relationship between audience and producer8 New
    distribution channels we are all producers

42
Qualities of New Media - (Manovich)
  • Numerical Representation and Manipulation-
    analogue audio and vision broken into discrete
    units (digitisation)
  • Modularity- individual media units that can be
    accessed independently i.e. pixels or object
    orientated programming
  • Automation- media becomes programmable for
    complex repetitive tasks
  • Variability- infinitely reconfigurable - liquid
    quality of new media
  • Cultural Transcoding- exchange of concepts
    between between culture and computing
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