Title: Ethernet
1Ethernet
- CCNA Exploration Semester 1
- Chapter 9
2Ethernet
- OSI model layers 1 (physical) and 2 (data link)
- TCP/IP model Network Access layer
Ethernet
3Ethernet
- The most common LAN technology
- Different media (copper cable, optical fibre)
- Different bandwidths (10, 100Mbps, Gbps, )
- Same addressing scheme
- Same basic frame format
4Ethernet history
- First LAN was Ethernet, designed at Xerox
- 1980 Ethernet standard published by DIX (Digital,
Intel, Xerox) - 1985 IEEE modified Ethernet standard and
published as 802.3
5Sublayers
- Logical Link control sublayer links to upper
layers, is independent of equipment. - Media Access Control sublayer provides
addressing, frame format, error detection,
CSMA/CD. - Physical layer handles bits, puts signals on the
medium, detects signals.
6Advantages of Ethernet
- Simplicity and ease of maintenance
- Ability to incorporate new technologies (e.g.
fibre optic, higher bandwidths) - Reliability
- Low cost of installation and upgrade
7Shared medium
- Physical bus topology10Base5 (thick coaxial
cable up to 500m)10Base2 (thin coaxial cable up
to 185m) - Physical star topology10BaseT (UTP cable up to
100m) - Collisions happen managed with CSMA/CD
8Hubs and switches
- Legacy Ethernet, 10Base5, 10Base2 or 10BaseT
with hubs is designed to work with collisions,
when devices transmit at the same time.
Collisions are managed by CSMA/CD. - Performance is poor if there is a lot of traffic
and therefore a lot of collisions. - Collisions can be avoided by using switches and
full duplex operation.
9Hubs and switches
Switch forwards frames only to the destination
once the address is known.
Hub forwards frames through all ports except
incoming port.
10Half duplex
- One-way traffic. Necessary on a shared medium.
- If PC1 is transmitting but also detects incoming
signals then there is a collision.
11Full duplex
- Two way traffic
- PC can transmit and receive at the same time
- Not on shared medium must have dedicated link
from switch - No collisions
12Fast Ethernet, Gigabit Ethernet
- Along with the move to switches came higher
bandwidth 100 Mbps or Fast Ethernet. - Later came 1000 Mbps, Gigabit Ethernet.
- Gigabit Ethernet requires fully switched and full
duplex operation. Collisions are no longer
defined and cannot be managed.
13LAN, MAN, WAN
- Ethernet was developed for local area networks
confined to a single building or group of
buildings on one site. - Using fibre optics and Gigabit speeds, Ethernet
can be used for Metropolitan Area Networks
throughout a town or city. - Ethernet can even be used over larger areas so
the distinction between LAN and WAN is no longer
clear.
14Ethernet Frame
Packet from Network layer is encapsulated
Packet
Packet
Trailer
Frame header
PacketData
FrameCheckSeq.
46-1500
4
Field size in bytes. Preamble and SFD are not
counted in frame size. Frame is 64-1518 (later
1522) bytes.
15Frame fields
- Preamble and start of frame delimiter act as a
wake-up call, help synchronisation, show where
frame starts. - Destination Address MAC address of destination,
6 bytes hold 12 hex digits. - Source Address MAC address of sender, 6 bytes
hold 12 hex digits.
16Frame fields
- Length/type field DIX used this for type, the
original IEEE 802.3 standard used it for length.
The later IEEE standard allows it to be used for
either. - A value less than 0x0600 hex (1536 decimal) is
length. A greater value is the type, a code
showing which higher layer protocol is in use.
17Frame fields
- Data field This contains the layer 3 protocol
data unit, usually an IP packet. - If the packet is less than 46 bytes then the
field length is made up to 46 bytes with a pad. - The frame trailer contains the Frame Check
Sequence field, used for the cyclic redundancy
check to detect corrupt frames.
18Ethernet MAC address
- A unique identification for a device (or NIC).
- Burned into the ROM but copied to RAM.
- First 3 bytes identify the manufacturer
(Organizationally Unique Identifier) - A device reads the destination MAC address to see
if it should process the frame. - A switch reads the destination MAC address to see
where it should forward the frame.
19Writing a MAC address
- The 12 hex digits are written in different ways
- 00-05-9A-3C-78-00
- 00059A3C7800
- 0005.9A3C.7800
- This is the same address
- 00-05-9A is the manufacturers IDassigned by
IEEE - 3C-78-00 is assigned by the manufacturer
20Different addresses
- MAC addresses are used to identify devices within
a network. They are layer 2 addresses in the
frame header. - IP addresses are used to pass data between
networks. They are layer 3 addresses in the
packet header. They identify the network as well
as the device.
21On a long journey
- The packet header with IP addresses is created by
the source host and stays the same throughout the
journey. - The frame header is stripped off and replaced by
each router, so the MAC addresses are different
for every step of the journey. If parts of the
journey are not over Ethernet then there will be
a different addressing system not MAC.
22Unicast, multicast, broadcast
- Unicast a message sent to one particular host.
It must contain the destination hosts IP address
and MAC address. - Broadcast message for all hosts on a network.
Host part of IP address is all binary 1s. E.g.
192.168.1.255 MAC address is all binary 1s,
FFFFFFFFFFFF in hex. - Multicast message for a group of devices. IP
address 224.0.0.0 to 239.255.255.255
23Collisions
- Ethernet originally used shared coaxial cable.
- If hosts transmit at the same time, there is a
collision. - Later networks used hubs and UTP cable but the
medium is still shared and collisions occur.
24Hubs and Collision Domains
- Collision domain area where collisions occur.
- Add more hubs and PCs collision domain gets
bigger, more traffic, more collisions. - Hosts connected by hubs share bandwidth.
25CSMA/CD
- Carrier Sense Listen to see if there are
signals on the cable - Multiple Access Hosts share the same cable and
all have access to it - Collision Detection Detect and manage any
collisions of signals when they occur - This is the first come, first served method of
letting hosts put signals on the medium
26Listen for signals
27Wait if there are signals
28Listen for signals
29Put signals on cable
30Listen for collisions no
31Listen for collisions yes
There is a collision. Stop sending signals. Send
jamming signal. My message is lost.
32Listen again
33CSMA/CD
- Collisions happen if a host transmits when there
is a signal on the cable but the host does not
yet know about it. - Latency is the time a signal takes to travel to
the far end of a cable. The longer the cable and
the more intermediate devices, the more latency.
All clear
34CSMA/CD
- If a host detects a collision while it is sending
the first 64 bits of a frame then CSMA/CD works
and the frame will get resent later. - If the host has sent 64 bits and then detects a
collision, it is too late. It will not resend. - Latency must be small enough so that all
collisions are detected in time. - This limits cable length and the number of
intermediate devices.
35Definitions
- Latency or propagation delay the time it takes
for a signal to pass from source to destination. - Bit time the time it takes for a device to put
one bit on the cable. (Or for the receiving
device to read it.) - Slot time the time for a signal to travel to the
far end of the largest allowed network and return.
36Interframe spacing
- The time between the end of one frame and the
start of the next frame. - Gives the medium a chance to stabilise.
- Gives devices time to process the frame.
- Devices wait a minimum of 96 bit times after a
frame has arrived before they can send. - 9.6 microseconds for 10 Mbps Ethernet
- 0.96 microseconds for 100 Mbps Ethernet
37Different bandwidths
- Change from 10 Mbps to 100 Mbps
- The sender puts the bits on the cable 10 times as
fast, but they still travel at the same speed
along the cable. - Collision detected at the same time as before.
Still sending frame
Frame gone too late
38So for CSMA/CD to work
- The greater the bandwidth, the closer a collision
must be in order to detect it in time. - The greater the bandwidth, the shorter the
possible cable length from one end of the
collision domain to the other. - 10 Mbps can have reasonable lengths.
- 100 Mbps can just manage 100 metres.
- 1 Gbps needs special arrangements
- 10 Gbps not a chance. Cant do collisions.
39Get rid of collisions
- Replace all hubs with switches.
- Each device has a private cable and gets the full
bandwidth. - Use full duplex on each link.
- No collisions.
- Can use higher bandwidths.
40Legacy Ethernet
- 10 Base-T 10 Mbps, uses UTP cablesTransmits on
wires 1/2, Receives on 3/6Uses Manchester
encoding. - 10 Base-2 and 10 Base-5 used coaxial cable. They
are obsolete and are no longer recognised by the
standards.
41Fast Ethernet
- 100 Base-TX 100 Mbps, uses UTP cablesTransmits
on wires 1/2, Receives on 3/6Uses 4B/5B encoding - 100 Base-FX 100 Mbps, uses multimode fibre
optic cables.
42Gigabit Ethernet
- 1000 base-T 1Gbps uses UTP cables. Uses all 4
wire pairs, transmitting and receiving at the
same time on the same wire.Complex encoding and
detection system. - 1000 Base-SX uses multimode fibre, shorter
wavelength. - 1000 Base-LX uses single or multimode fibre,
longer wavelength.
4310 Gbps Ethernet
- Still evolving
- Potential for operating over longer distances
MANs and WANs - Still uses same basic frame format as other
Ethernet versions. - Higher bandwidths are planned.
44Hub and Switch
- Shared medium
- Shared bandwidth
- Collisions
- Point to point links
- Dedicated bandwidth
- Use full duplex no collisions
Hub
Switch
45Switching table
- Switch builds a switching table matching its port
numbers to the MAC addresses of devices connected
to them. - When a frame arrives, it reads the destination
MAC address, looks it up in the table, finds the
right port and forwards the frame.
46Flooding
- If the switch does not find the destination
address in its table then it floods the frame
through all ports except the incoming port. - Broadcast messages are flooded.
47Learning addresses
- The switch learns addresses by looking at the
source MAC address of an incoming frame. - It then matches the address to the port where the
frame came in and puts the information in its
table. - Entries are time stamped and removed from the
table when the time runs out. - They can be refreshed when another frame comes in
from the same host.
48ARP table
- A host wants to send a message.
- It knows the destination IP address and puts it
in the packet header. - It looks in its ARP table and finds the
corresponding MAC address. - It puts the MAC address in the frame header.
49Address resolution protocol
- A host wants to send a message.
- It knows the destination IP address.
- The destination MAC address is not in its ARP
table. - Host broadcasts Calling 192.168.1.7, what is
your MAC address? - 192.168.1.7 replies My MAC address is
- Host sends message and updates ARP table.
50Remote addresses
- Host can see that destination IP address is on
another network - It finds the IP address of the default gateway
- It sends an ARP request for the matching MAC
address of the default gateway - Default gateway router replies and gives its own
MAC address - Host sends message via router and updates ARP
table.
51Proxy ARP
- If a host cannot tell that the destination IP
address is on another network, it will send an
ARP request asking for the matching MAC address - The router will reply, giving its own MAC address
- The host will send the message via the router
52