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Working with users, part 2

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Spend time with stakeholders in their day-to-day tasks, observing work as it happens ... Poll worker. Vote counter. Party official / candidate representative ... – PowerPoint PPT presentation

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Title: Working with users, part 2


1
Working with users, part 2
2
Objectives for today
  • Answer any project questions
  • Learn more about working with users
  • Practice techniques for gathering data from users

3
Hall of Shame
  • ResNet Administrative Interface

4
Demo
  • Visibility
  • What do all those pull down menus do?
  • What do all those buttons do?

5
  • Conceptual Model (once Ive figured out each line
    is independent)
  • I have different options depending on what my
    query is based on.
  • - Why cant I combine fields, like searching for
    all processed results in Campbell?
  • Feedback
  • At least I can see immediate results.

6
Gathering data from users a review
  • Imaginary users (personas) are useful
  • There are different types of users
  • Job task knowledge computer knowledge
  • Use context matters, too
  • There are different techniques for getting data
    from users

7
OK, how do you gather data from users?
  • Questionnaires
  • Interviews
  • Workshops / Focus Groups
  • Observations
  • Studying Documentation
  • Participatory Design

8
Questionnaires
  • A series of questions designed to elicit specific
    information
  • Questions may require different kinds of answers
  • YES/NO choice of pre-supplied answers comment
  • Often used in conjunction with other techniques
  • Can give quantitative or qualitative data
  • Good for answering specific questions from a
    large, dispersed group of people
  • But you need to know what questions to ask
    design is crucial

9
Interviews
  • Forum for talking to people
  • Structured, unstructured or semi-structured
  • Props, e.g. sample use scenarios, prototypes, can
    help
  • Good for exploring issues
  • But are time consuming and may be infeasible to
    visit everyone

10
Workshops / Focus Groups
  • Group interviews
  • Good at gaining a consensus view and/or
    highlighting areas of conflict

11
Observation
  • Spend time with stakeholders in their day-to-day
    tasks, observing work as it happens
  • Gain insights into stakeholders tasks
  • Good for understanding the nature and context of
    the tasks
  • But it requires time and commitment from a
    member of the design team, and it can result in a
    huge amount of data

12
Studying Documentation
  • Procedures and rules are often written down in
    manuals
  • Good source of data about the steps involved in
    an activity, and any regulations governing a task
  • Not to be used in isolation
  • Good for understanding legislation, and getting
    background information
  • No stakeholder time, which is a limiting factor
    for the other techniques

13
Choosing between techniques
  • Data gathering techniques differ in two ways
  • Amount of time, level of detail, and risk
    associated with the findings
  • Knowledge the analyst requires
  • The choice of technique is also affected by the
    kind of task to be studied
  • Sequential steps or overlapping series of
    subtasks?
  • High or low, complex or simple information?
  • Task for a layman or a skilled practitioner?

14
Comparing techniques
15
  • OK, instead of just learning from users, what if
    they are brought into the design team?

16
Participatory Design
  • End users become partners in the design team
  • Developed in Scandinavia
  • Two motivations
  • Data gathering is imperfect, so designers cant
    get to know users well enough to resolve all
    issues that come up during the design process ?
    Better communication and sharing of knowledge
    will lead to better designs
  • Workplace democracy
  • Protect workers rights, allow their voices to be
    heard
  • Preserve the quality of their work
  • When applied in the USA, the second motivation
    has been de-emphasized

17
The PD process
  • Users become first-class members of the design
    team
  • Active collaborators in all phases, not just
    passive participants or data providers
  • Users are the subject matter experts
  • Iterative process try designs, modify
  • Workshops
  • Mockups / LoFi prototypes

Well talk about these starting next week
18
PD upsides
  • End users are excellent at providing feedback on
    proposed designs
  • Designs are concrete and visible, great objects
    to think with
  • Users bring important folk knowledge of their
    work context
  • They know more than they can say so designers
    probably wont get access to this information
    otherwise
  • Often leads to greater buy-in for the final system

19
PD downsides
  • Hard to get users who can be full members of the
    team
  • They have full-time jobs, and this isnt it
  • Users arent expert designers
  • While everyone has a contribution to make,
    producing designs isnt one end users should be
    expected to make
  • Users arent always right
  • Dont expect users to know what they want or
    whether/how they could use new technologies

20
Exercise
  • Consider the general task of voting
  • A voter chooses one (or more) candidate from a
    set of candidates for a particular office
  • In a given election, voters may have to make
    choices for multiple offices

21
Exercise Part 1
  • Consider users
  • Who are they?
  • What are relevant user characteristics?
  • Result ? write personas describing two users

22
Some example users
  • Voter
  • Poll worker
  • Vote counter
  • Party official / candidate representative

23
Next Steps
  • Project
  • User visit plan
  • Reading
  • If not finished yet, read TCUID chs. 1 and 2
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