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Are video games dangerous...

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In the Paducah case, a fourteen year-old boy killed three and wounded five ... Probably not (in this specific case the boy was no stranger to domestic violence ... – PowerPoint PPT presentation

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Title: Are video games dangerous...


1
Are video games dangerous?...
  • By Jack ,Tom, Tom F, Oscar George

2
The case
  • Everyday people are playing violent games such
    as

3
DEAD RISING
  • Includes fear, bad language, violence.
  • Age18
  • Info Basically survive killing zombies by using
    violence.

4
Call of duty 4modern warfare
  • Includes Violence, bad language.
  • Age 16
  • Info Technically its tactics and killing people
    on different battlefields for every mission.

5
GTA 4
  • Includes Violence, bad language, nudity,
    discrimination drugs.
  • Age 18
  • Info the 2nd best selling game and 4th in the
    charts, it is based on the life of a rough
    gangster on all the series.

6
Safety first
  • Here are a few games which arent too devastating

7
FIFA 08
  • Includes Nothing bad at all.
  • Age 3
  • This game has no violence except slide tackles
    this game is safe for all ages.

8
Spore
  • Includes Violence
  • Age 12
  • Info Spore is a game were you have to create
    your own monsters and world

9
Wii fit
  • Includes no violence nothing.
  • Age 3
  • Info this is great fun for all the family, plus
    you unlock new games, yoga poses muscle
    workouts the better you do.

10
The consequences
  • If we carry on this extreme gaming it will lead
    us in to catastrophic events. If you dont
    believe me just read the next couple of slides

11
The slides of truth
  • One of the most common medical problems connected
    typically to playing video games is crooked
    posture, which appears as a result of the
    irregular sitting position in front of a monitor
    or TV screen. There is a huge percent of children
    in Junior High and High Schools who have a
    crooked posture, and practically all of them
    frequently play video-games. Children also
    frequently complain about the pain in their
    hands, induced by hours of playing video-games
    each day. Constant repetition of same moves can
    in time induce damage to joints, and skin
    irritation. A boy recently ended up in hospital
    thanks to the fact that he used his
    force-feedback controller seven hours a day,
    which severely damaged his wrists, knuckles and
    hand nerves. Some games also used to provoke
    epilepsy. Apart from this, one of the possible
    problems that can arise due to intensive staring
    into the screen is sight deterioration. Hours of
    watching the monitor (mainly in darkened rooms)
    which displays rapidly changing pictures can
    impair sight, and if the player already had a
    weakened sight, it can only make the situation
    worse. This mainly goes for games which take
    place in dark surroundings (which is most games
    for that matter). All these problems only appear
    after intense playing meaning that reasonable
    playing with breaks cannot be harmful. In the
    last ten years, the number of hours a child
    spends playing video games per week increased
    from 2.8 to 4.3. Many children spend far more
    time trapped in virtual worlds than ever before.

12
  • These physical problems can easily be made up
    for, but the mental problems are there to stay.
    Parents and psychologists all agree that the
    worst problem about video games is violence.
    Violence has been present in computer
    entertainment ever since its start, and today,
    well, you can hardly imagine a game without it.
    It is a sad truth that violence became a part of
    our daily lives, from maltreatment in the family,
    to the wars all around the world but is its
    presence so necessary in video games and how
    harmful is it?

13
  • Why should violence in computer games be more
    dangerous than the violence that can be seen on
    the TV? Because video-games go both ways - they
    are interactive and cast the player in the
    virtual world they make the player identify
    himself with the main character whose actions
    have an influence on the plot. One of the
    greatest problems here is that murder and
    violence performed by the hero of the game are
    practically never punished, and often even
    rewarded. This creates a feeling in children that
    violence is right, and kids simply adopt violent
    behaviour because they see nothing wrong about
    it. The interactive element of the
    point-and-shoot video games lets children
    practice their shooting skills, which eventually
    become reflexes. Scientific research proved that
    children who played violent games tend to be more
    aggressive than the children who didn't. This, in
    combination with a number of various sociological
    factors connected to the child's upbringing can
    produce good conditions for developing an
    extremely violent psyche.

14
  • Everybody probably remembers the massacre that
    took place in 1999 in the Columbine High School,
    Colorado when two pupils murdered twelve of their
    friends and teachers before committing suicide.
    Investigation proved that the two of them were
    big Doom fans and that they used to play this
    game every day. You cannot claim that the game
    directly induced this (as many other kids had
    been playing it without killing their friends and
    teachers), but it certainly had some influence.
    In the Paducah case, a fourteen year-old boy
    killed three and wounded five pupils in his
    school. He turned out to be an avid Doom, Quake
    and Mortal Combat player. The most interesting
    thing about this case is the accuracy with which
    the boy shot his victims - each victim received
    one bullet, and before this, he never even used a
    gun. He obviously had a natural talent for using
    firearms and a lot of practice in video-games .
    In the latest case of multiple homicides in
    Erfurt, Germany, a boy killed eighteen people in
    the school from which he was expelled. The boy
    also turned out to be a player of violent
    video-games. Are those games the main reason he
    did this? Probably not (in this specific case the
    boy was no stranger to domestic violence and
    maltreatment), but there still is a possibility
    that these games made him feel that he can do
    whatever he wants, and get away with it, which
    was simply triggered by the stressful situation
    when he got expelled. Though this doesn't prove
    anything, as most of us can tell a difference
    between fiction and reality, it is possible that
    persons with a potential for mental disorders can
    be pushed over the edge by erroneous conclusions
    suggested by the general concept of violent video
    games

15
So how do we stop the violence?
  • ESRB classifies games into categories depending
    on their contents in order to prevent kids of a
    certain age to play games of inadequate contents
    (violence, foul language, nudity, etc), but this
    is certainly not enough as children find their
    way around it. Most can be done by parents who
    can give their children more attention in their
    critical age. This parental attention, a good and
    reliable and loving family should keep the
    increased level of violence in teenagers (which
    is quite normal) from drastic outbursts. And this
    is in my opinion the best possible way of
    prevention far more efficient than applying
    rigid laws made by people who are led by
    political points and not by the needs of
    teenagers and our society as a whole.

16
The finale
  • Are computer-games dangerous? There is no real
    answer, but what we can reasonably conclude is
    that playing video games is harmless if done in a
    normal measure. Overdoing it could cause a series
    of physical and mental problems which combined
    with real-life problems can turn an adolescent
    into a time-bomb. However, the same goes for just
    about any activity in life that is performed in a
    fanatical manner. You can be a fanatical
    supporter of The Beatles and decide to shoot John
    Lennon one day.

17
The end
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