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Cool Things in Small Spaces

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I am also an active coder for the Northern Dragons and have written code for ... These gave greetings to other crackers, and displayed the credits of the crack ... – PowerPoint PPT presentation

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Title: Cool Things in Small Spaces


1
Cool Things in Small Spaces
  • The Art and Science of
  • Intros and Bytetros

2
Who am I?
  • I am Polaris, the founder of the Northern
    Dragons Demo Group. http//www.northerndragons.ca
  • I am also an active coder for the Northern
    Dragons and have written code for several 4kb
    productions. The most recent being 4kb
    Evolutio released at Assembly 2004.
  • Yes, you can contact me just email me!
    polaris_at_northerndragons.ca

3
What are we supposed to talk about?
  • Showcase some example intros and bytetros.
  • Highlight whats special about intros compared to
    demos and their role in the demo scene.
  • Tell some Tales from the field
  • Design advice
  • Code techniques - specific to Windows 32
  • Your requests, and questions are important!
  • There is a 15 minute period for questions at the
    end, but do ask questions during the presentation
    too!

4
What am I not talking about?
  • Intros larger than 16kb, in terms of techniques.
    (64kbs are quite different)
  • How to use any particular intro creation tools
    such as .werkkzeug1
  • Things outside of the win32 platform. (Outside my
    realm of expertise)
  • API wars. (For example OpenGL vrs Direct 3D)

5
What do you want me to talk about?
  • The seminar is in a Power Point can, but Im
    flexible!
  • Room Survey (show hands)
  • How many people are here are active in the demo
    scene?
  • How many people are actively writing productions?
  • What roles? (Coder?) (Musician?) (Artist?)
  • What platform? (Win32? Linux? Other?)
  • Does anyone have specific things in mind they
    want answered during the presentation?

6
What are Intros?
  • The first intros were cracktros. These
    programs are graphical brag tags, that appeared
    at the start of a cracked games. These gave
    greetings to other crackers, and displayed the
    credits of the crack authors using pseudonyms.
  • Eventually, people started making little
    graphical programs for fun, instead of just in
    cracks. This gave birth the demo scene in
    general. Demos are real-time computer
    productions of a larger size (typically MB now),
    where as intros are limited size.

7
Why make them?
  • Intros explore the technical edge of whats
    possible in a small space, as well as exploring
    real-time art.
  • Each one is a personal brag tag saying look what
    we can do!
  • Every intro is really an experiment showing
    apparently this is possible in xxxx bytes
    whatever the size is.
  • Still, some intros have more spirit and design
    than others.

8
King of the Kings Demo Parties
  • Demos and intros are often shown at parties,
    Compos (competitions) where they compete for the
    audience favor and prizes.
  • Pilgrimage is one of many events where compos are
    held.
  • Competitions help spur intro creators on, to
    out do each other.
  • There will probably be some intros released at
    Pilgrimage -)

9
What does a small intro look like?
  • Lets watch some samples.
  • The following samples just a few I have chosen,
    so be sure to check out demo scene sites for
    more
  • www.pouet.net
  • www.scene.org
  • www.256b.com
  • These productions have been released at demo
    parties, so please rank your favorites as you
    watch. Well compare your ranking to the party
    ranking after.

10
4KB Intro Viewing Order
  • 1. San Angeles Observation
  • http//www.pouet.net/prod.php?which13020
  • 2. Smells Like Fish
  • http//www.pouet.net/prod.php?which13075
  • 3. Evolutio
  • http//www.pouet.net/prod.php?which13073
  • 4. 99 Beers
  • http//www.pouet.net/prod.php?which10564
  • 5. The Etherium
  • http//www.pouet.net/prod.php?which10569

11
256 Bytetro Viewing Order
  • Dropz
  • http//www.pouet.net/prod.php?which4015
  • Tube
  • http//www.pouet.net/prod.php?which3397

12
Lets Watch!
13
San Angeles Observation by Armada Trauma
  • Release date August 2004
  • Party Assembly 2004
  • Ranked 1st

14
Smells Like Fish by Axes Denied
  • Release date August 2004
  • Party Assembly 2004
  • Ranked 8th

15
Evolutio by the Northern Dragons
  • Release date August 2004
  • Party Assembly 2004
  • Ranked 4th

16
99 beers by Siffo
  • Release date August 2003
  • Party Assembly 2003
  • Ranked 9th

17
The Etherium by The Northern Dragons
  • Release date August 2003
  • Party Assembly 2003
  • Ranked 14th

18
Dropz by Baze / 3SC
  • Release date 1998
  • Party Demo Bit 1998
  • Ranked 1st

19
Tubes by 3SC
  • Release date August 2001
  • Party Syndeecate 2001
  • Ranked 1st

20
Surprised by the Rankings?
  • Intros have evolved from just pushing technical
    limits, to having a sense of design, and
    appealing to the audience.
  • The importance of Design is discussed well in
    Tips for Demomakers
  • http//www.theparty.dk/pages/scene/tips_for_demoma
    kers_a_story_to_tell.html
  • Also check out the 4KB intro compo studio from
    assembly for some discussion about design.
  • ftp//ftp.scene.org/pub/parties/2004/assembly04/as
    semblytv/4k_intro_compostudio.aviid250850

21
So you want to create an intro? (Technical Notes)
  • Intros typically feature real-time music and
    graphical effects.
  • Because of the small space, data isnt typically
    stored. Instead algorithms that generate the
    data have to be used.
  • The most important thing about writing an intro
    isnt the platform, or coder tricks. Its about
    the algorithms in the first place.

22
A simple example texture
  • The texture on the right is 256x256, with 0-255
    in colour grey scale.
  • Even as a .jpg with compression it takes a
    total of 6KB to store. This is larger than many
    intros!

23
Using algorithms (Example)
  • To generate our texture, we instead need to use
    an algorithm. This un-optimized algorithm
    generates this texture
  • for(y0y lt 256y)
  • for(x0x lt 256 x)
  • // the algo
  • height_value(1-(sqrt(((x-128)(x-128))((y-128)
    (y-128)))/128))255
  • Note even without code size optimizations, it
    takes no more than 200 bytes in a basic C
    compiler a savings of over 15 Times!
  • This is only a small example you need to think
    algorithmically about, textures, geometry, music,
    and code!

24
Programming Tools
  • Once you start thinking algorithmically, it
    becomes time to code.
  • Your intro or bytetro will eventually become an
    executable program, running on a pc.
  • This usually involves an assembler or compiler of
    some type, to generate the binary code executed.
    For many this is assembly. but.

25
Language Examples
  • Java. Yes its possible! Jar file with J3D
  • Material Demo - 2,078 bytes
  • Turbo Pascal
  • Gargaj/Ümlaüt Design Hugi 22
  • http//www.hugi.scene.org/main.php?pagehugi22
  • Delphi
  • Migeel Hugi 28
  • http//www.hugi.scene.org/main.php?pagehugi28

26
Language Examples
  • C/C
  • Kwak by Calodox, 7th place Assembly 2002
  • http//www.pouet.net/prod.php?which7105
  • Evolutio by Northern Dragons, 4th Place Assembly
    2002
  • http//www.pouet.net/prod.php?which13073
  • Assembly Language
  • The Etherium (NASM)
  • http//www.pouet.net/prod.php?which10569
  • Trees (MASM)
  • http//www.pouet.net/prod.php?which9311
  • Others
  • Of course. Use your imagination!

27
Pushing the technical limits
  • The first stage is to push the limit of the
    algorithm.
  • The second stage is to push the limit of the
    Language selection. (A compiler or assembler)
  • While many avoid Assembly language, it gives you
    the most options and flexibility to push
    limits. This may involve using features in
    ways they werent first designed. It isnt the
    only option however!
  • The third stage is to push the limit of the
    operating system itself. This deals with OS
    limitations, or what a executable file is on
    that Operating system.

28
Second Stage Specific to C/C
  • The largest changes possible relate to setting
    your compiler options, and how you code in your
    C/C compiler.
  • Take the following example
  • include ltwindows.hgt
  • __stdcall WinMain(HINSTANCE hInstance, HINSTANCE
    hPrevInstance, LPSTR lpCmdLine, int nShowCmd)
  • MessageBox(0,Silly example",test!",MB_OK)ret
    urn 0
  • This example, when compiled with default VC
    6.0 options results in a 24 KB EXE! ?

29
Tweaking VC
  • The same program, altered just a little bit.
    Becomes 1KB in size!
  • pragma comment(linker,"/ENTRYmain")pragma
    comment(linker,"/MERGE.rdata.data")pragma
    comment(linker,"/MERGE.text.data")pragma
    comment(linker,"/IGNORE4078")pragma
    comment(linker,"/OPTNOWIN98")include
    ltwindows.hgtvoid main()MessageBox(0,"test","te
    st",MB_OK)

30
What happened?
  • Its the same program, but weve changed the
    compiler options, cutting out the fluff that
    the compiler includes by default. These include
  • Microsoft Visual C Runtime Library
  • 4kb section alignment not required
  • Merged sections in the exe
  • .text (default code section),
  • .rdata (default read-only data section)
  • .data (initial data section)

31
Pushing the Operating System
  • The biggest challenge is the exe alignment, and
    headers. Windows 32 programs have a lot of extra
    fluff in them, that you dont need.
  • The MS-DOS had a light program. This way it
    supported two types of programs
  • .COM files - limited to 64kb, but no headers!
  • .EXE files - for large exe
  • For this reason most bytetros are actually MS-DOS
    .COM file programs.

32
Phase 1 Using an executable packer
  • Because of the extra stuff in the exe header,
    coders started using executable packers.
  • For details on the win32 PE format
  • http//win32assembly.online.fr/pe-tut1.html
  • Executable packers store the original exe using
    compression, and attach a decompression routine
    that writes the it exe to memory and then
    executes.
  • A good standard exe packer is UPX
  • http//upx.sourceforge.net/

33
Phase 2 Using a file dropper
  • The problem is, the resulting compressed exe is
    still a windows program. It has a certain amount
    of fluff that you still cant avoid.
  • To get around this, a technique known as file
    dropping was developed.

34
File Dropping
  • File dropping takes a Windows executable program
    and attaches it to a MS-DOS .com file.
  • This .com file writes out the attached windows
    executable to disk, runs it, and then deletes it
    once finished.
  • Because this accesses the local disk for the
    temporary file, this technique drops a file.
  • Be careful! Various parties have various rules.
    Some outlaw writing anything to disk!

35
File Dropping
  • The write to disk routine takes a few bytes on
    top of the regular windows executable.
  • The improvement comes from using a .com file
    packer. This is like a regular exe packer, but
    for the MS-DOS platform. A very good and
    popular one is apack.
  • http//www.ibsensoftware.com/
  • This technique is characterized by a MS-DOS
    window that shows up before the production
    starts.
  • With this technique its possible for a 16kb to
    shrink down to 4kb. For Example the Etherium
    16474 bytes -gt 4008 bytes

36
File Dropper Tool Links
  • A few Tools to create file droppers
  • PE2EXE aka PE2COM From Frankie / Smash
    Designs
  • http//www.active-web.cc/html/research/
  • GEM Dropper 1.0
  • http//gem.intro.hu/main01.htm
  • Warning Many tools drop a file into C\. This
    may mean your production wont work on Windows XP
    post SP1, without administrator privileges.
    Read your tool documentation. (Or make your
    own!)

37
Phase 3 Cab Dropping
  • No matter how you slice it a file dropper must
    have the executable code to decompress the
    original windows exe to disk.
  • In Hugi 28, Gem Introduced a technique called
    CAB dropping. Since then this has become the
    defacto standard for 4kbs, most of the entries
    in Assembly 2004 4kb Intro Compo are cab droppers
    of some type.

38
Cab Dropping
  • A cab dropper uses the operating systems extract
    program to decompress the exe. Cab files are
    similar to zip files.
  • Win95/98/ME c\windows\command\extract.exe
  • WinNT/2K/XP c\windows\system32\extrac32.exe
  • To do the decompression you write a batch file
  • It calls extract.exe, and or extrac32
  • runs the win32 program,
  • then deletes it.

39
Cab Dropping OS Dependencies
  • Because of platform variations, often a cab
    dropper will call both extract and extract32.
    One works. The other results in something like
  • 'extract' is not recognized as an internal or
    external command,operable program or batch file.
  • For this reason some feel that cab dropping is
    messy.

40
Cab Dropping A single file
  • Its also possible to trick the cab file format
    into having the batch file commands in it. This
    results in a single .bat or .cmd, that contains
    your production. Its possible to avoid problems
    with root folder writing by writing to the
    operating system temp folder.
  • The joined cab / batch file has more info that
    shows up in the header. Specifically
  • 'MSCF' is not recognized as an internal or
    external command, operable program or batch file.

41
Space savings / Tool Links
  • In summary (The Etherium)
  • 16474 bytes pure windows exe
  • 4008 bytes as a file dropper
  • 3856 byte as a cab .bat file
  • Cab Dropper tool links
  • Gem Cab Dropper
  • http//gem.intro.hu/main01.htm
  • 20to4 Cab Dropper
  • http//www.20to4.net/

42
The Future
  • As operating systems add features, new options
    become available for creative programming.
  • In the future we can look forward to a variety of
    more cool things in small spaces! (on every type
    of operating system)

43
The Future
  • The key is to be creative in the way you use your
    computer!
  • Algorithm
  • Code
  • Operating System
  • And DESIGN!

44
Question Period / Discussions
  • Any questions?
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