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Developing Online game for different market

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Entertainment. Social network. Self achievement. Users' motive. Students ... with STB (set top box) to be an home entertainment center in the near future. ... – PowerPoint PPT presentation

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Title: Developing Online game for different market


1
Developing Online gamefor different market
  • Greater China Market
  • China / Hong Kong / Taiwan

Frank Hsu / M-etel Taiwan
2
Comparison in A Commercial Point Of View
  • Online Game
  • OLG Product Story, Genre,
  • OLG Market Size, geographical, user behavior
  • OLG Marketing promotion, operating, channels
  • Government Sector,
  • Comparison in a commercial view
  • Greater China market China VS. Taiwan
  • Trends Directions
  • Summary of Comparison

3
Overview
4
Comparison in a commercial view (1)
5
Comparison in a commercial view (2)
6
Comparison in a commercial view (3)
7
Comparison in a commercial view (4)
8
Comparison in a commercial view (5)
9
Trends Directions
  • Platform
  • Online PC game through Internet will still leads
    the road for years. Console TV games maybe
    combine with STB (set top box) to be an home
    entertainment center in the near future.
  • Game Genre
  • Some Box Office console games going online pc way
    will burst in next few years.
  • New breed of online casual game takes big stake
    of market. Games that needs no subscription fee
    or games that can be played easily like online
    poker, chess, board ..etc. (Traditional games
    going online.)
  • China Market
  • Governments regulation or restriction will keep
    upholding domestic game companies.
  • Market Dominator
  • Bigger online game company gets bigger with
    higher market penetration rate and numbers of
    members.
  • Niche market or segmentation will be more
    difficult after few years development.
  • Government Sector
  • Government will set foot to interfere game
    products because of side effects which are
    already existed.

10
Brief Summary of Comparison
  • Advantages
  • Similar cultural basis makes easier for product
    adoption and localization
  • Success in 1 market leads higher confidence to
    enter the other (while the cultural basis is
    similar). But its not a guarantee!
  • Easier to install game developing teams with an
    expected synergy for Greater China Market (Many
    Taiwanese game companies already did)
  • Disadvantages
  • Barriers set by government
  • Product life cycle management is a conflict while
    Chinese players like to finish a story as quickly
    as possible. (high churn rate low loyalty)
  • When the cultural basis is similar, product
    differentiation maybe not needed, effective
    differentiated marketing strategy for local
    market is essential
  • New issues about OLG are those side effects which
    were non-existent before OLG was born.
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