Title: RBSim 2
1RBSim 2
Monitoring and Management of Visitor Flows
in Recreational and Protected Areas January 30
February 2, 2002 Vienna, Austria
- Simulating the Complex Interactions Between Human
Movement and the Outdoor Recreation environment
2Authors
- Robert Itami GeoDimensions Pty Ltd
- Rob Raulings eFirst
- Glen MacLaren GeoDimensions Pty Ltd
- Kathleen Hirst GIS Applications Pty Ltd
- Randy Gimblett University of Arizona
- Dino Zanon Parks Victoria
- Peter Chladek Parks Victoria
3RBSim 2 Recreation Behaviour Simulation
- Simulates human behaviour on linear recreation
networks - Allows recreation managers to test alternative
management scenarios - Simulates the interactions between
- Management actions
- Environmental conditions
- Human behaviour
- Generates statistical outputs to measure
performance of a scenario against management
objectives.
4RBSim technology framework
- RBSim integrates two technologies
- Geographic Information Systems (GIS) to capture
environmental conditions and recreation
facilities - Intelligent agents to simulate human behaviour
5RBSim imports environmental data from GIS
- Road and Trail networks
- Facility locations (Parking lots, Visitor
Centres, camp grounds) - Facility attributes (visitor capacity, typical
visit duration, site qualities) - Elevation data (used to calculate slope, and
intervisibility)
6Humans are modeled as Intelligent Autonomous
Agents
- An Autonomous agent is a system situated within
and part of an environment that senses that
environment and acts on it, over time, in pursuit
of its own agenda and so as to affect what it
senses (and acts on) in the future. - Franklin and Graessner(1996)
7RBSim Simulation Architecture
- Object oriented
- Component based
- Modeled on reality
8RBSim Object Model
9Road and Trail Network
- Links road speed, slope, width, surface, travel
restrictions - Nodes Facilities, Capacities, Site Qualities
10Global Events
- Event Name
- Event Start Time
- Event End Time
Event Rain storm Start time 415pm End Time
430pm
11Arrival Curves
- Arrival Curves plot arrival rates for each
entrance for each travel mode over a 24 hour day.
12Agents
- Agent Travel Modes
- Cars
- Buses
- Helicopters
- Pedestrian
- Agent Personality Preferences for site
attractions - Agent Rules
- Trip Planning Logic
13Agent Rules
- Rules are comprised of triggers or events
generated by changes in the internal state of the
agent, changes in the network or changes in
global events. - The behavior generated by a rule causes the agent
to find a new path to the facility.
IF Travelmode car AND Locale 12
Apostles AND LocaleEntry True THEN Find Carpark
14Way Finding Logic of Agents
- Alternative paths are determined by
- Preferences for site attractions
- Travel Time to alternative destinations
- Time remaining in Agents trip
- The number of facilities along a trail that
satisfies the current motivation list - The available capacity of facilities.
- Agents use a combination of fuzzy logic, gravity
models, network algorithms and rules to maxmise
satisfaction and minimise travel time.
15Way finding Example Loch Ard Gorge
Because agents have different personalities,
level of fitness, and trip durations, the trip
planning logic results in different choice
behavior between agents.
16Typical Trips
- Entry and Exit nodes
- Destinations
- Arrival Curves
- Agent Type
- Mode of Travel
17Management Scenarios
- Scenarios allow managers to combine different
network configurations, facilities, arrival rates
and events to create a rich set of options.
18Simulation Engine
- Generates agents
- Executes event schedules such as opening and
closing of gates, sunrise and sunset, and weather
events. - Schedules statistical outputs
19Example 12 Apostles Master plan
- Before and after simulation
- Visitor growth projected to 10 years
- Impact on facilities
- Impact on visitor satisfaction
- Impact on visitor movement patterns
20Crowding, lack of parking, long queues
21Scenarios
- Growth in visitor numbers
- Increase car and bus parking
- Relocate parking
- New Visitor Centre
- New toilet block
- Vehicular/Pedestrian separation
22Scenarios
23Simulation Runs
Scenario 1 Pre-master plan
Scenario 2 2001 Master plan
24Results
- Visitor duration
- Visitor Satisfaction
- Impact of visitor numbers on facility capacity
25Visitor duration
Previous Facility - 2001
Current Facility - 2001
Actual - Easter 2001
Actual - Easter 2001
(Average)
- RBSim accurately modelled the increase in visitor
duration for the new masterplan.
26Visitor satisfaction Visual Encounters
Crowding at peak times increases dramatically in
2011
27Visitor Satisfaction crowding
Opening overflow parking causes crowding at
boardwalks
28Visitor Satisfaction Average queuing times for
parking
Average queuing times at car parks increase to
almost 2 minutes in 2011
29Facility Management available car parking
The car park is full from 100 PM TO 500 by 2006.
30Management recommendations
- Bus parking will need to be managed between 300
pm to 500 pm within 5 years (eg. use informal
spaces near the visitor centre). - Limit car arrivals after 100 pm in 10 years or
build an extension to the car park. - Viewing platforms will have to be increased in
capacity in the 5 to 10 year time horizon if the
overflow car park is used or if the car park is
extended further.
31Conclusions
- RBSim is an effective framework for examining the
impacts of recreation infrastructure on visitor
movement. - Simulation provides a comprehensive tool for
managing high use recreation settings. - Simulation can assist managers in refining
facility management plans and the impact on
visitor flows and satisfaction.
32Future research - behaviour
- More behavioural research is required to validate
choice behaviour for a wide range of recreator
types and environmental settings. - We hope to develop a library of agents that
represent typical profiles and behaviour. - Study the effectiveness of alternative management
controls on behavioural outcomes. - Study the management decision making process to
determine most effective means of integrating
simulation technology into the decision making
process.
33Future R D - RBSim
- Add probabilistic rules
- Expose a wider range of simulation states for
agent rules. - Develop standard/automated statistical methods
for summarizing simulation outputs. - Link behavioural simulations to other
environmental impact models. - Develop new classes of agents.
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