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11. Building Information Systems

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Title: 11. Building Information Systems


1
Chapter
MANAGING HARDWARE AND SOFTWARE ASSETS Laudon
Laudon 6
2
Hardware Components of a Computer System
3
The Computer System
  • bit
  • Binary digit
  • Represents smallest unit of data in the form of
    either 0 or 1
  • byte
  • String of bits, usually eight
  • Stores one number or character

4
Bits and Bytes
5
The CPU and Primary Storage
  • Central Processing Unit (CPU)
  • Manipulates symbols, numbers, and letters
  • Controls other parts of the computer system
  • Primary Storage
  • Temporarily stores program instructions
  • Data being used by the instructions

6
  • Stores . . .
  • Software program being executed
  • Operating system programs
  • Data being used by program
  • Arithmetic-logic unit (ALU) performs the
    computers principal logic and arithmetic
    operations
  • Control Unit coordinates and controls the other
    parts of the computer system
  • RAM Directly accesses any randomly chosen
    location in the same amount of time
  • ROM Semiconductor memory chips with program
    instructions, cannot be written to

Primary Storage
7
Sequential Parallel Processing
8
Secondary Storage Technology
  • Magnetic disk Floppy disk, Hard disk
  • Optical disks CD-ROM, DVDs
  • Magnetic tape Inexpensive, older
    secondary-storage medium
  • New storage alternatives Storage Area Networks
    (SANs)

9
Input and Output Devices
10
Input and Output Devices
11
Batch and On-line Processing
12
Classifying Computers
  • Mainframes Largest computer, massive memory,
    rapid processing power
  • Midrange computers Less powerful, less
    expensive, and smaller than a mainframe
  • Server Provides software and other resources to
    computers over a network
  • Minicomputers Middle-range computer, used in
    universities, factories, or research laboratories
  • Server Farm Large group of servers maintained by
    a commercial vendor, available for electronic
    commerce and other activities
  • Personal Computer (PC) Small desktop or portable
    computer
  • Workstation Desktop computer with powerful
    graphics and mathematical capabilities
  • Supercomputer Highly sophisticated and powerful,
    performs complex computations

13
Client/Server Computing
14
Types of Client/Server Computing
15
Major Types of Software
16
  • Multiprogramming
  • Executes two or more programs concurrently using
    the same computer
  • CPU executes only one program but services the
    input/output needs of others

17
Single-Program Execution Versus Multiprogramming
18
Application Software and
Programming Languages
  • Programming languages Consists of 1s and 0s of
    binary code
  • Assembly language Resembles machine language,
    substitutes mnemonics for numeric codes
  • Third-generation languages FORTRAN, COBOL,
    BASIC, Pascal, and C
  • Fourth-generation. . .

19
Fourth-Generation Languages Employed directly
by end users
  • Natural languages Close to human language
  • Query languages Provides immediate on-line
    answers to requests
  • Object-oriented programming Approach to software
    development that combines data and procedures
    into a single object
  • Visual programming Construction of software
    programs by selecting and arranging programming
    objects
  • JAVA Delivers the software functionality needed
    for a particular task, Runs on any computer and
    operating system

20
Hypertext Markup Language (HTML) and XML
  • Hypertext Markup Language (HTML) Page
    description language, creates Web pages and other
    hypermedia documents
  • XML (eXtensible Markup Language) General-purpose
    language, supports links to multiple documents,
    used for both Web and non-Web applications

21
Hardware Technology Requirements for Electronic
Commerce and Digital Firm
  • Capacity planning Process of predicting the
    computing power
  • Scalability Ability of a computer, product, or
    system to expand and to serve without breaking
    down
  • Total Cost of Ownership (TCO) of Technology
    Assets Designates the total cost of owning
    technology resources, includes initial purchase
    costs, cost of hardware and software upgrades,
    maintenance, technical support, and training
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