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Shogi and Realization Probability search

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Move of pieces on board. Come close to opponent king, soppo (keep off from opponent king) ... (Computer Olympiad, Nov. GPW cup, Nov. The World Computer Shogi ... – PowerPoint PPT presentation

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Title: Shogi and Realization Probability search


1
Shogi and Realization Probability search
  • Hashimoto Tsuyoshi
  • JSPS Research Fellow

2
Chess, Shogi and Go
  • Average number of possible moves
  • Go gt Shogi gt Chess
  • Chess simple (brute force was enough for
    beating human champion!)
  • Shogi complex ( ?reuse of captured pieces)
  • Go shogis experience is useful!! (I wish)

3
My Shogi program Tacos
  • Realization-Probability Search
  • Tsuruoka, 2001
  • Df-pn (mating search)
  • Nagai, 2000
  • SPH (brinkmate search)
  • my Ph.D Thesis, 2001

4
My current 2 problems
  • When call mating search?
  • What is good category?
  • ( To find good shape of search)

5
Realization-Probability (R-P) Search Tree
Threshold 0.1
Move probability
Deeper Wider
Shallower Narrower
Realization probability Position probability
6
Move Probability
Our program 2500 category
  • Calculate from many games records
  • Category (Shogi)
  • Check, capture piece, attack, promotion
  • Category (Go)
  • Atari, Take stones, Tsuke, Kakari, ?

7
Why R-P search is effective?
  • Systematic and statistical
  • Simple search algorithm
  • ? Complex games tuning parameters by hand is
    too difficult!
  • Search deeply after important moves
  • Drastically reduce search after unimportant moves
  • ? Complex games Courage to stop searching is
    important!!

8
Advanced category 1 Just before group
  • Just before capture, just before escape, just
    before attack
  • ex Capture with high gain (pawn)
  • normal 40.3
  • just before 85.9

9
Advanced category 2 History Analysis
  • Renda no Fu (re-attack pawn)
  • 3.1?15.4
  • Hashizeme Fu tarashi (put pawn at edge after
    sacrifice of pawn)
  • 0.2?9.3

10
Advanced category 3Okuri no Tesuji
  • ?2??(22gold)
  • Before After
  • ( check with loss) (Okuri no Tesuji)
  • 0.592 ? 5.44

11
Advanced category 4 Area Analysis
  • Move of pieces on board
  • Come close to opponent king, soppo (keep off from
    opponent king)
  • Put captured pieces
  • Around opponent king, Around self king, normal
  • Normal ? Soppo 12?00.3

12
Experiment
  • With History Analysis Okuri v.s.
  • Without History Analysis Okuri
  • 61-38-1
  • With Area Analysis v.s. without
  • 58-42

13
Conclusion
  • RPsearch good for Go?
  • Advanced categories
  • Pick up good category from big category of low
    probability!
  • (or Pick up bad category from big category )

14
Future (Current) work
  • Make programs stronger for tournaments (Computer
    Olympiad, Nov. GPW cup, Nov. The World Computer
    Shogi Championship, May.)

15
About Me
  • Date of birth  September 17, 1970
  • Place of birth  Kyoto City, Japan (Old capital,
    794 1869)
  • Language Japanese gtgt Chinese(mandarin) gt English
  • Hobby Shogi (4 dan, Rating 2100-2200 level of
    amateur champion in a city) , Travel, Camp
  • Ph.D March 2002, Shizuoka University, Hamamatsu,
    Japan (about Shogi Endgame, brinkmate search)
  • Programs Shogi (Tacos), LOA ((T-T)),
    AMAZONS(ASKA), 4 persons Shogi (HIRA)
  • Big Goal Defeat Meijin (Champion of proffesional
    Shogi player)
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