Title: TECHNOLOGY ADVANCEMENT AND OUTREACH
1TECHNOLOGY ADVANCEMENT AND OUTREACH
- Sarah Kirchen, Drew Bittner,
- Scott Minos DOE
- Michael Thomas, Billie Newland, Wendy Littman
EES - Chris Stewart NREL
- June 30, 2009
- Call-in 301-903-0671
2Agenda
- Around the Room 15 min (Sarah)
- New Web Project Process 20 min (Michael and
Billie) - Usability Testing 20 min (Wendy)
- Social Media Update 10 min (Drew)
- New DOE/EERE Branding 15 min (Scott)
- EERE Web Redesign 5 min (Chris)
- Wrapup 5 min (Sarah)
3Project Review Team Process
- What is the Project Review Team?
It is a group of people assembled to help project
teams comply with government and EERE standards.
4Project Review Team Process
- Identification
- Initiation
- Development
- Project Testing / QA
- Post-Implementation Support
5Project Review Team Process
At the beginning of your project, you receive an
introductory email from us.
PROJECT REVIEWTEAM
You fill out a project information form.
PROJECTTEAM
We record the project in our database, and we
tell you about our process.
Your team meets with our team.
6Project Review Team Process
- You write a project charter.
- You create a task list and schedule.
- You make a case for any elements you want that
are outside the norm. - You send these items to the project facilitator,
then meet with us to review them.
7Project Review Team Process
- You plan for the necessary approvals and start
working on the project. - You meet with us monthly with a status.
- You submit the technology and architecture for
approval. - Search code, stat code, news, events, library and
features are installed.
8Project Review Team Process
- The project goes through a QA process to assess
content, technical standards, and security
issues. - Your EERE program reviews the project.
- You meet with the Project Review Team again at
that point, and any post-launch points of action
and milestones are established. - We give you the go-live authorization.
9Project Review Team Process
- Post-Implementation Support
- You meet with us monthly to run through any
outstanding points of action and milestones.
10Project Review Team Process
- Your Roles and Responsibilities as the Project
Team
- Information
- Approvals
- Justification
- Updates
11Project Review Team Process
- Provide us with all required information about
your project.
- Project Information Form
- Project Charter
- Project Task List and Schedule
- Content and Architecture
- Justification of Nonstandard Requests
- Monthly Status
12Project Review Team Process
- Schedule all necessary approvals on your end.
- You will develop a schedule with input from your
clients, approvers and us, the Project Review
Team. - From this will come the needed approvals for the
project.
13Project Review Team Process
- Justify any nonstandard requests.
- Our communication standards keep a sharp,
organized, consistent look and feel to the Web
sites. Prepare to make a very good case for
anything you need thats outside the norm.
14Project Review Team Process
- Let us know how the project is going at monthly
status meetings during development, and in
monthly status meetings after launch, to keep
everything on track for any outstanding points of
action and milestones.
15Project Review Team Process
- Refer to the Communication Standards site early
and often during your project for - Web Project Management Guidelines
- Web Content Guidelines
- Web Technical Guidelines
16Usability in a Nutshell
Agenda
- What is usability?
- Why does it matter?
- Tools of the trade
- Getting the most bang for your buck
17Usability in a Nutshell
- What is Usability, Anyway?
- Usability measures how easy it is to accomplish a
particular task using a particular tool. - Concept has been around longer than the Web.
- Used to evaluate many different types of
products. - Idea is simple
- Give users what they want, the way they want it.
- Dont create obstacles.
18Usability in a Nutshell
- Incorporating usability techniques into your
design process makes smart business sense
because - It allows you to align user goals and business
goals. - Customers who cant find information on your site
will make uninformed decisions then you have to
spend money correcting those decisions. - Customers who have a bad experience on Web sites
often view the sponsoring organizations as
untrustworthy. - Customers who cant complete tasks on your sites
instead contact the information center, or email
you all of which increase the cost of doing
business. - According to a 1983 software maintenance book
80 of maintenance comes from unforeseen or unmet
user requirements. - Management cares about risk and embarrassment.
19Usability in a Nutshell
- Less Usable Design More Hidden Costs
Training Help desk Product revision Implementatio
n Detailed design UI structure User tasks/ bus
goals
Increased downstream costs
Rush through these steps
Resource investment
Inspired by Human Factors International
20Usability in a Nutshell
- More Usable Design Less Hidden Costs
Reduced downstream costs
Training Help desk Product revision Implementatio
n Detailed design User interface structure User
task analysis/business goals
Incorporating usability techniques early on
Resource investment
Inspired by Human Factors International
21Usability in a Nutshell
- If You Take Nothing Else Away from This.
- Anything you can do is better than doing nothing!
- You (or your boss) are not the typical user.
22Usability in a Nutshell
- Tools of the Trade Initial Research Phase
- Questions
- Who is my audience?
- What do they want to do?
- Can they do what they want to do successfully on
our current site? - What are our business goals?
- Usability techniques
- User profiles and personas
- Surveys
- Interviews
- Focus groups
- User observation
23Usability in a Nutshell
- User Profiles, Personas, and Scenarios
- User profiles Description of a particular user
group, including demographic information,
experience, expectations. - Persona A fictitious person created to represent
the information from the user profile. - Scenario A description of a task your user (or
persona) may want to accomplish, and the
requirements/constraints your user may have in
accomplishing that task. - Useful for
- Focusing in on who your target audience is.
- Clarifying assumptions about those users and
their tasks. - Understanding how a user might perform a task,
and the design implications that has.
24Usability in a Nutshell
- Sample Persona and Scenario
- Persona John Greene, Business Traveler
- 37 years old software engineer
- Travels for work 3-4 times each year, and for
pleasure 1-2 times each year. - Has a wife and two children, ages 2 and 4.
- Enjoys his job, but his family comes first.
- Is considered firm and fair.
- Is fairly computer savvy.
- Scenario Find a Flight
- John wants to plan a trip from Chicago to LA to
visit family. He is bringing his wife and kids
along, and wants to go for about 4 days. It will
have to be over the weekend, because his wife
doesnt have much leave left this year. He wants
the cheapest fare he can get, and hell need to
rent a car big enough to haul luggage for 4.
Hes staying with family, so no hotel is needed. - He prefers to use Jet Blue, but is flexible if
the price is right. He has 30 minutes during his
lunch hour to research his travel, so hes in a
hurry. If the price looks good, he also hopes to
book some or all of his reservations with a
credit card.
25Usability in a Nutshell
- Useful for
- Casting a wide net quickly.
- Fast and cheap way to establish top tasks and/or
problems with a current site. - Weaknesses
- Can be difficult to get a representative sample.
- No opportunity for follow up questions.
26Usability in a Nutshell
- Useful for
- Getting more in depth information.
- Ability to ask open ended questions and follow up
questions. - Weaknesses
- Can be time consuming.
- Interact with fewer participants.
27Usability in a Nutshell
- Best done with 8-10 participants.
- Useful for
- Brainstorming, generating ideas and getting
feedback. - Best used very early in the development process.
- Weaknesses
- Participants may influence each other.
- Talking is different from doing.
28Usability in a Nutshell
- Useful for
- Understanding how users try to accomplish
particular tasks, and seeing roadblocks they
encounter. - Best done after youve got a good understanding
of the task, and perhaps have done interviews. - Weaknesses
- Can be time consuming.
- Interact with fewer participants.
29Usability in a Nutshell
- Tools of the Trade Preparing for Design
- Questions
- What are the steps users would take to accomplish
their tasks? - How should I organize the site so it is intuitive
to users? - Usability techniques
- Task analysis
- Card sort
30Usability in a Nutshell
- Useful for
- Identifying all the tasks that will be performed,
the steps to completion, and the order of
completion. - Streamlining tasks to remove steps or other
barriers to task completion. - Differs from the scenarios because this covers
all tasks, while a scenario describes one
possible path through the range of tasks. - Often shown as a flow chart or table.
31Usability in a Nutshell
- Useful for
- Understanding how your users group and label the
information that will go on your site. - Can be done online or by hand.
32Usability in a Nutshell
- Tools of the Trade Testing your Design
- Question
- Can my users accomplish their top tasks with my
architecture? - Usability techniques
- Reverse card sort
- Paper prototyping
33Usability in a Nutshell
Reverse Card Sort
- Useful for
- Validating the way you are grouping and labeling
the information on your site. - Done the same way a regular card sort is, except
that you predefine the categories into which the
user can sort items.
34Usability in a Nutshell
Paper Prototyping
- A paper prototype, or wireframe, is a very simple
black and white illustration showing the location
and labels for the major elements on your user
interface. - Useful for
- Determining if users can find information on your
new user interface. - Catching biggest usability problems before
spending on graphical mockups. - Quick to develop and test.
- Weaknesses
- Will miss issues resulting from colors/layout
can get around this by also testing an advanced
prototype.
35Usability in a Nutshell
Sample Paper Prototype (Wireframe)
36Usability in a Nutshell
Tips for Getting the Most Bang for your Buck
- Remember Anything you can do is better than
doing nothing! - Focus first on what will make the most difference
to the most users. - Test as early as possible in the process.
- Test several times throughout the course of your
project. - Test with a minimum of 5 people use more if you
can. - If data appears inconsistent, do a few more
sessions. - Example of an inexpensive site redesign that
incorporates usability - Do an online survey to get info from users on top
tasks/whats not working. - Interview 5 users and watch them try to
complete top tasks from survey. - Maybe ask 5-10 users to complete an online card
sort. - Use the feedback to develop your info
architecture and paper prototypes. - Test paper prototypes with 5 people alter
wireframes. - Build site watch a few users complete top tasks
on new site tweak.
37Usability in a Nutshell
Contact Information
- Wendy Littman
- wendy.littman_at_hq.doe.gov
- 301-525-7521
38Social Media Update
- EERE Blogging Tool
- We used Typepad to pilot blogs
- EERE is moving forward with installing its own
blogging tool - Programs will have the ability to create and
administer blogs of their own - EEREs blogging guidance is in review with DOE
General Counsel - EEREs blog charter is being reviewed by EEREs
cybersecurity specialists. - Facebook, Twitter, and YouTube
- DOE is still developing guidance for social media
applications - This is an excellent time to develop your
strategy. - Social Media Strategy
- Social media tools should be part of a
comprehensive communications plan - EERE wants a coordinated social media presence
- Submit your ideas to Drew Bittner for review and
approval.
39DOE/EERE Branding
- Purpose of Updated Branding
- DOE/EERE research, development, and deployment
activities are in forefront of the public,
politics, and industry - DOE/EERE needs to update its design to improve
accessibility of information to public, media,
and other stakeholders - Current identity is 7 years old
- Dated look may negatively impact effectiveness of
message - Use EERE funds efficiently by having one set of
templates for everyone to use - Not pay for multiple unique design systems
40DOE/EERE Branding
- Provide unified, professional, and modern
identity system for all DOE/EERE communications
products - Create an engaging design to inspire audiences to
take action - Take DOE/EERE to the next level in terms of look
and feel while still representing the
organization as the federal governments premier
authority on RE/EE technologies - Create an identity system and guidance for
programs to implement
41DOE/EERE Branding
- New color palette
- New typeface
- New DOE/EERE logo
- Program logos positioned below DOE/EERE logo to
establish branding hierarchy - Marketing URLs
- No more bluelines
- No more A Strong Energy Portfolio for a Strong
America statement
42DOE/EERE Branding
- Technical documents (e.g fact sheets)
- Outreach documents (e.g, case studies and pocket
folders) - Exhibits
- PowerPoint
- Business cards
- Web banners
- Web template
43DOE/EERE Branding
44DOE/EERE Branding
- Gotham is a modern, clean, geometric typeface
- EERE to use Gotham for headlines, Times Roman for
body copy - Arial used in electronic communications
45DOE/EERE Branding
- Updated colors are contemporary and relevant
- Color palette is flexible and able to address
different tones of messages
46DOE/EERE Branding
- Posting new templates and information on the
Communication Standards site in July - Soft launch
- Phil West approved use of new identity and
templates - Formal launch after the new Assistant Secretary
Cathy Zoi approves the new identity - Formal launch
- Once approved, formal roll out to the programs
via - E-mail announcements
- Webcast
- Contact Scott Minos at scott.minos_at_ee.doe.gov
47EERE Web Redesign
- Project goals
- Process is underway
- Iterative improvements
- We invite your feedback and comments
48Wrap Up
- Thursday July 23, 2009
- 130 300 pm
- Room 6A-110