Title: Future City Competition 20082009
1Future City Competition 2008-2009
- Agenda
- Getting Started
- Rubric Review
- Tips Tricks
2Getting Started
Modes of Play 1. God Mode
Allows you to transform the landscape of your
city. Use this before starting any
developments. Do not click the Mayor Mode until
you are done terraforming.
God Mode
3Getting Started
Modes of Play 1. God Mode
- Sculpt mountains, gouge valleys, and seed forests
to lay the groundwork for your creation. - Drop a disaster anywhere in your city--set
buildings ablaze, pelt your metropolis with
meteors, unleash a twister, or wreak havoc with a
volcano. - Populate your terrain with animals that graze and
roam and sometimes stampede into your city! - Courtesy simcity.ea.com website
4Getting Started
Modes of Play 2. Mayor Mode
Allows you to develop zones for your Sims to
live, work, and shop. Use this for Zone Tools,
Transportation Tools, Utility Tools, Civic Tools,
and Emergency Tools.
Mayor Mode
5Getting Started
Modes of Play 2. Mayor Mode
- Create, build and run the most realistic city you
can imagine. - Connect your metropolis with other cities you've
created to form a massive region of SimCities,
each sharing and competing for resources. - Deploy police cruisers and fire trucks to the
scene--youre up close and part of the action as
they deal with fires, striking mobs, crime, and
more. - Courtesy simcity.ea.com website
6Getting Started
Modes of Play 3. My Sim Mode
Find out exactly what your citizens are thinking
about their neighborhood and city. Use this for
specific development and information on your job
as Mayor.
My Sim Mode
7Getting Started
Pre-City Planning 1. Choose a Region
You can create your own region or you can load a
pre-made region.
8Getting Started
Pre-City Planning 2. Choose a City
For Future City, it is highly recommended that
you start with a Medium City.
Medium City
Small City
9Getting Started
Developer Types and Occupancy
Classifications for every Sim and Residential,
Commercial, or Industrial (RCI) building. All
Sims affinities, aversions, base education, base
life expectancy, and tendencies toward
criminality are applied with a Developer
Type. Residential, Commercial, or Industrial
Buildings are associated with one developer type.
Choose a development type with the corresponding
type of demand. Buildings are populated with
various Sims with various Developer Types, but
can change based on occupancy. Demand is based
on the desire for structures, not zones. Zoning
will not satisfy demand if the wrong structure is
built.
10Getting Started
Overdevelopment
Zone less than you think you need!
Demand Caps
- Demand capping works against your city growth.
Learn how to provide relief to the demand caps. - Residential Desires amenties
- Commercial Office Desires connections to other
cities - Industrial Desires connections to other cities
11Getting Started
Zone Balancing
Residential Commercial Industrial no longer
works.
- Strategy
- THINK LOCALLY
- More refined desirability factors guide the game.
- Encourages a focus on individual Sims point of
view in your city - Encourages the Mayor to understand the
interaction affects of neighboring cities on your
city through Region View - Budget is more sensitive and everything has a cost
12Rubric Score Sheet
City Layout
- Do the residential areas have higher property
values? - Is there adequate coverage of police stations and
fire stations? - What is the life expectancy and education by age
of the Sims? - Are the factories located in the city?
- Are there high-tech industries located in the
city? - Are there agricultural areas located in the city?
- Are there sufficient forms of recycling garbage
disposal facilities located in the city?
13Rubric Score Sheet
Energy Criteria
- Is there power to all areas within the city?
- Is there water to all areas within the city?
- Is water pollution under control?
14Rubric Score Sheet
Transportation Criteria
- Are the Sims using the following Public
Transportation System? - Passenger Train
- Subway
- Monorail
- Buses
- Ferry
- What is your Sims average commute time?
- Are the Sims using the freight train and freight
truck system? - Is there a seaport and airport in the city?
15Rubric Score Sheet
Recreation Criteria
- Are there an adequate number of recreation areas?
- Have the Sims received any rewards?
16Additional Resources on SimCity 4
- EA Website
- http//simcity.ea.com/index.php
- Sample Simcity 4 Region
- http//www.futurecity-co.org/SC4_RegionExample.htm
l - SimCity 4 Strategy Guide
- Physical Book
- http//www.amazon.com/SimCity-Primas-Official-Stra
tegy-Guide/dp/0761540016 - Electronic Copy
- http//www.primagames.com/catalog/display.pperl?is
bn9780761548478
Future City Competition 2008-2009
17Crime Support
Future City Competition 2008-2009
18Water Utilities
Future City Competition 2008-2009
19Education
Future City Competition 2008-2009
20Education (cont.)
Future City Competition 2008-2009
21Healthcare
Future City Competition 2008-2009
22Recreation
Future City Competition 2008-2009
23Recreation (cont.)
Future City Competition 2008-2009
24Recreation (cont.)
Future City Competition 2008-2009
25Recreation (cont.)
Future City Competition 2008-2009
26Recreation (cont.)
Future City Competition 2008-2009
27Recreation (cont.)
Future City Competition 2008-2009
28Fire Protection
Future City Competition 2008-2009
29Power
Future City Competition 2008-2009
30Power (cont.)
Future City Competition 2008-2009