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Title: Lecture 2 CS148248: Interactive Narrative


1
Lecture 2CS148/248 Interactive Narrative
  • UC Santa Cruz
  • School of Engineering
  • www.soe.ucsc.edu/classes/cmps248/Spring2007
  • michaelm_at_cs.ucsc.edu
  • 10 April 2007

2
Drama
  • McKee describes the dramatic story, the story
    told by Hollywood screenplays and
    non-experimental stageplays
  • Well formed plot arcs (structure)
  • Intensity (nothing extraneous, distilled, boiled
    down)
  • Mimesis (telling a story by showing)
  • For many of us, our implicit model of what makes
    a good story is informed by our experience of
    cinema
  • Drama is communicated through action
  • Why might this be a useful model for interactive
    narrative?

3
Dramatic structure
  • Drama selects key moments from characters life
    stories
  • The story told vs. life story
  • Distillation of the essence of life
  • Structure is a selection of events from
    characters life stories strategically composed
    to express specific emotions and points of view
  • Story event
  • A story even turns (changes) a story value
  • Story value
  • Universal binary qualities of human experience
  • Alive/dead, love/hate, freedom/slavery,
    courage/cowardice, wisdom/stupidity,
  • Conflict
  • Change in the story value is achieved through
    conflict values shouldnt change through
    accident or coincidence

4
Scenes and beats
  • Scene
  • A story event that changes at least one value
    (from negative to positive or vice-versa)
  • No exposition information should always be
    communicated through value change
  • Test of sceneness could the story event be
    expressed in a unity of time and space?
  • Beat action/reaction pairs that shape the
    turning of the scene
  • The smallest unit of value change

5
Sequences, acts and stories
  • A sequence is a series of scenes (typically 2 to
    5) that culminates with greater impact than any
    previous scene
  • Each scene turns its own value
  • The sequence turns a greater value that
    subordinates the others
  • An act is a series of sequences that peaks in a
    climactic scene causing a major reversal of
    values, more powerful than any preceeding scene
    or sequence
  • The story, in the story climax, brings about
    absolute and irreversible change
  • The audience cant imagine any change past this

6
The Protagonist
  • The protagonist is the central character,
    providing a point of view and motive force for
    the action
  • The protagonist might be plural (e.g.
    representing a whole social class) or multiple
    (intertwining multiple points of view)
  • The protagonist must be willful no passive
    protagonists
  • Has a conscious, and potentially an unconscious
    object of desire
  • The protagonist must have the capacities to
    pursue the object of desire and must have at
    least a chance
  • Without the possibility of achievement the
    audience looses interest
  • The protagonist has the will and capacity to
    pursue the object of desire to the limit
  • The story will build to a final action beyond
    which the audience can not imagine another

7
Empathy and identification
  • The audience must be able to empathize with the
    protagonist
  • This is not the same as sympathy doesnt mean
    you like the character
  • In Aristotelian drama, empathy results in
    identification the audience experiences what
    the protagonist experiences
  • The drama takes the audience on an emotional
    journey through the values explored by the story
  • The audience then experiences catharsis (a
    purgation of the emotions)

8
Conflict
  • The will of the protagonist must be resisted
  • The protagonist takes the minimal, reasonable
    action to achieve her goal, but provokes
    antagonism
  • This is different from real life most of the
    time our actions dont provoke antagonism (though
    we may encounter resistance)
  • Inner conflicts
  • Mind, body, emotions
  • Personal conflicts
  • Family, lovers, friends
  • Extra-personal conflicts
  • Social institutions, individuals in society
    (social roles), physical environment

9
The gap
  • Conflict happens where the subjective and
    objective realms touch
  • The protagonist has an expectation of the results
    of her action, but the provoked conflict violates
    expectations
  • The first action of the protagonist results in
    this gap the second action now involves risk
    (theres something to lose)
  • As actions result in gaps, the ante must be
    upped, with the minimal and reasonable action
    becoming bigger and more being put at risk
  • The characters desire must be strong enough to
    take us to the end of the story (maximum risk,
    irrevocable change)
  • To create emotional truth for your character, you
    must write from the inside out, asking yourself
    if I were this character in these circumstances,
    what would I do?

10
Poor mans semiotics
  • Semiology is concerned with the phenomenon of
    meaning how it is that something (e.g. a mark on
    a page, an article of clothing, a dish in a
    meal), can have meaning for somebody
  • A sign is the fundamental unit of meaning and
    consists of two parts the signifier and the
    signified
  • The signifier is the uninterpreted object or
    sensory impression that, by convention, means
    something
  • The signified is the meaning, which is always a
    mental representation
  • In written language, cat is a signifier, and
    the mental image those marks bring to mind the
    signified
  • In the language of highway codes, the color red
    is a signifier, and the mental image of stopping
    a vehicle the signified

11
The sign
signified
signifier


cat
Plane of Content
Plane of Expression
12
Syntagm and paradigm
  • Signs can be combined into complex configurations
    call syntagms
  • Linguistic signs can be combined into sentences
    and paragraphs
  • Cinematic signs can be combined into scenes
  • A paradigm defines a potential structure of
    associative fields each field defines signs
    that can play the same role within a syntagm
  • Example The Food System
  • Syntagms are specific meals
  • The paradigm groups foodstuffs into entrees,
    deserts, salads, etc.
  • A sign system defines the legal syntagms that can
    be constructed includes the paradigm

13
Connotation
  • Connotation occurs when one semiotic system
    becomes the expression plane of another

14
Meta-language
  • Meta-language occurs when one semiotic system
    becomes the content plane of another

15
Poor mans narratology
  • Narratology a structuralist analysis of
    narrative
  • Enabling move separating the objective story
    from the presented story
  • Story/fabula The objective sequence of events
    that constitutes the story
  • Discourse/sjuzhet The presentation of the story
    (always involves manipulation)
  • Diegesis The story world, the time-space
    continuum of the story (the story is a sequences
    of events in the diegetic world)
  • Narration the mechanics by which the discourse
    is produced from the story (e.g. third vs. first
    person etc.)

16
The narrative situation
Diegetic universe
Story
Focalization
Discourse
analepsis (flash-back)
prolepsis (flash-forward)
Interpretation
17
Narrative, Media, Modes
  • In order to be able to talk about interactive
    narrative, one must be able to talk about
    narrative in different media (since various forms
    of interactive narrative will constitute new
    media)
  • Classical narratology tends towards privileging
    specific media
  • Radical media relativism argues that signifier
    cant be separated from signified therefore
    theres no way to talk about narrative in the
    abstract
  • Other theorists have so generalized the notion of
    narrative, that it ceases to form a coherent
    category
  • Narratives of identity
  • Grand narratives of history
  • Cultural narrative
  • Ryans goal in this chapter is to define a notion
    of narrative powerful enough to define a coherent
    category, but general enough to be medium
    independent

18
Narrative dimensions
  • Consider narrativeness a scalar value (more or
    less narrative) rather than a boolean value (is
    or is not a narrative)
  • Do this by defining 8 narrative dimensions if a
    specific media instance strongly has all these
    properties, then it has very high narrativeness
    (a classical story)
  • Subsets of the dimensions can be considered for
    specific purposes
  • Spatial Dimension
  • Narrative must be about a world populated by
    individuated existents
  • Temporal Dimension
  • The world must be situated in time and undergo
    significant transformations
  • The transformations must be caused by
    non-habitual physical events

19
Narrative dimensions (continued)
  • Mental Dimension
  • Some of the participants in the events must be
    intelligent agents who have a mental life and
    react emotionally to the states of the world
  • Some of the events must be purposeful actions by
    these agents, motivated by identifiable goals and
    plans
  • Formal and Pragmatic Dimensions
  • The sequence must form a unified causal chain and
    lead to closure
  • The occurrence of at least some of these events
    must be asserted as fact in the story world
  • The story must communicate something meaningful
    to the recipient

20
The cognitive skills of narrative interpretation
  • Understanding a narrative involves the exercise
    of multiple cognitive skills
  • Focusing thought on specific objects cut out from
    the flux of perception
  • Inferring causal relationships between states and
    events
  • Situating events in time
  • Reconstructing content of other peoples minds
    based on their behavior
  • But the exercise of these cognitive skills alone
    does not make something a narrative only when
    all of these skills come together to construct a
    stable mentall image do we have narrative

21
Narrative modes
  • In order to develop a media-free narratology, we
    need to understand the various mechanisms by
    which narrative scripts can be evoked
  • A narrative script is the mental image of the
    narrative
  • The standard way of evoking narrative scripts is
    for someone to tell someone else that something
    happened (narrating a story)
  • A narrative mode is a distinct way to bring to
    mind the cognitive construct that defines
    narrativity
  • Ryan defines a number of dimensions that
    characterize different narrative modes
  • These dimensions are not completely independent

22
Narrative modes (continued)
  • External/Internal
  • In external mode, narratives are encoded in
    material signs
  • Internal mode does not involve textualization
  • Fictional/Nonfictional
  • Whether the narrative involves this world or a
    possible world
  • Representational/Simulative
  • Representational mode encodes a fixed sequence
    (isolates a fixed possibility)
  • Simulative mode is productive of multiple
    possibilities
  • Diegetic/mimetic
  • In diegetic mode, the narrative is communicated
    through telling
  • In mimetic mode, the narrative is communicated
    through showing

23
Narrative modes (continued)
  • Autotelic/Utilitarian
  • In autotelic mode, a story is told for its own
    sake
  • In utilitarian mode, a story is subordinated to
    another goal
  • Autonomous/Illustrative
  • In autonomous mode, the story is new to the
    receiver
  • In illustrative mode, the story retells and
    completes a story, depending on the receivers
    previous knowledge
  • Scripted/Emergent
  • In scripted mode, story and discourse are fixed
  • In emergent mode, discourse and some aspects of
    story are created live
  • Receptive/Participatory
  • In receptive mode, the recipient plays no role in
    discourse or story
  • In participatory mode (subcategory of emergent),
    the active participation of the recipient
    actualizes and completes the story on the level
    of discourse and/or story

24
Narrative modes (continued)
  • Determinate/indeterminate
  • In determinate mode, the text specifies enough
    points along the story arc to form a definite
    script
  • In indeterminate mode, only a few points are
    given the recipient fills in the rest
  • Retrospective/simultaneous/prospective
  • The recounting of past, current, or future events
  • Literal/metaphorical
  • In literal mode, the narrative satisfies most or
    all of the 8 definitional dimensions
  • In metaphorical mode, there are violations of a
    number of the dimensions
  • The goal of this distinction is to recognize the
    expanded notions of the term narrative without
    sacrificing the precision of the core construct

25
What are media?
  • Two contrasting views the pipe vs. language
  • The pipe view enables transmedial analysis but
    ignores the affordances of different media
  • E.g. TV a transmissive medium, but has its own
    affordances
  • The language view admits the affordances of
    different media, but risks radical media
    relativism
  • The language notion of media is primary theres
    nothing to transmit through a pipe unless it has
    first been encoded in language
  • There may be no pure pipes things that look
    like pipes mall all have language-like
    affordances
  • Since the language view is primary, Ryan wants to
    find a middle ground that recognizes the material
    support of semiotic languages, will avoiding both
    the media relativist and pipe views

26
Three ways to analyze media
  • Media as semiotic phenomena broad categories of
    sign systems
  • Language
  • Images
  • Music
  • Media as technologies
  • Allows us to drill in on specific material
    supports fractures broad categories of sign
    systems into specific subtypes
  • E.g. Ongs analysis of the shift from oral
    culture, to writing, to printing
  • Media as cultural practice (communities of
    practice)
  • Lack a distinct semiotic and technological
    identity (e.g. newspapers vs. books)
  • Evolution of media forms depends on cultural
    pressures

27
Narrative differences across media
  • Narrative differences across media play out in
    three different narrative domains
  • Semantics (plot or story)
  • Syntax (discourse)
  • Pragmatics (uses of narrative)
  • Plot or story
  • Film prefers dramatic narratives structured by
    Aristotelian arc TV prefers episodic narratives
    with multiple plot lines computer games prefer
    quest narratives with a single plot line divided
    into multiple autonomous episodes
  • Discourse
  • Comics represent time via space usng distinct
    frames, film presents a continuously moving image
    with edits
  • Uses of narrative
  • Blogging (posting of private diaries), tabletop
    RPGs (group improvisational stories)

28
Genre vs. medium
  • A medium is defined by a semiotic language and a
    technological support that provide specific
    expressive affordances
  • A genre is a set of explicit rules for using a
    medium in a specific way
  • The distinction can be fuzzy
  • A medium is defined by cultural forces, but so is
    a genre (genre can reside in communities of
    practice)
  • Different media employ different semiotic
    languages, but genre conventions can be
    understood as semiotic sub-languages
  • Examples
  • The print novel is a medium horror stories and
    detective stories are genres
  • Film is a medium the light romantic comedy and
    the road movie are genres
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