3D object capture - PowerPoint PPT Presentation

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3D object capture

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create mesh (infer connectivity) Hugues Hoppe. filter data (optional) ... erode overlapping surfaces, then 'sew' together ( Greg Turk ) OR ... – PowerPoint PPT presentation

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Title: 3D object capture


1
3D object capture
  • Capture N views (parts of the object)
  • get points on surface of object
  • create mesh (infer connectivity) Hugues Hoppe
  • filter data (optional)
  • Align views bring different pieces in common
    coordinate frame
  • align each view with master view OR
  • iterate pairwise alignment OR
  • all - to - all alignment
  • Stitch pieces together
  • lterodegt overlapping surfaces, then sew together
    ( Greg Turk ) OR
  • construct volumetric representation, then extract
    surface (Brian Curless Kari Pulli)

2
Point acquisition
  • Manual
  • magnetic devices
  • articulated arm
  • Automatic
  • passive scanning 2 cameras - hard to do point
    correspondence
  • active scanning camera projective device
  • laser (Cyberware) sheet of light moving
    relative to object
  • LCD projectortag each vertical line gt
    need log(Xres) projective images

R,T
3
View alignment
  • Pairwise. Basic Tool iterated closest point
  • for every vertex of each mesh, find closest point
    on other mesh
  • discard pairs that have at least one point on a
    boundary
  • compute rigid body transformation (R, T) for one
    of the meshes to minimize sum of squares for all
    distances (gthas closed form solution)
  • perform movement repeat until distance below
    threshold
  • All to all
  • consider physical model of N bodies where 2
    interact if the corresponding meshes have
    overlapping regions.
  • compute equilibrium state

4
Mesh Zippering
  • Combine surfaces
  • delete overlapping portions (use measurement
    confidence to decide from which mesh)
  • triangulate space between meshes
  • if surfaces not close enough gt extend mesh
    boundary with perpendicular wall

5
Volumetric methods
  • Equate each view with volume information
  • stuff in front of surface (between surface and
    camera / projector) gt certainly empty
  • stuff behind surface gt probably full
  • combine volume info from different views extract
    full/empty boundary
  • More precise scalar function over space
    distance to closest point on object surface
  • negative outside positive inside
  • combine perfect data gt take min(abs(di))
  • real data for each sample point, for ltclose
    enoughgt meshes, compute weighted average (based
    on confidence)
  • extract 0-level isosurface, using Marching Cubes
  • Advantages
  • water-tight objects - can have surfaces not
    seen by sensor, but inferred from empty/full info

6
  • Marching Cubes
  • scalar samples on uniform grid
  • for each little cube, creates a surface is sample
    signs differ at cube corners
  • fast implementation with table lookup
  • Volume representation
  • signed distance gt smoother surface. Store only
    near object surface.
  • hierarchical volume rep (oct-trees) gt better
    memory usage dont have to guess grid
    resolution
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