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NUTRONS

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Designs ready for Manufacture. Pictures or plans with dimensions and layout. ... Simple Design = Faster and Easier Manufacturing. Cheaper Robot. Less likely to ... – PowerPoint PPT presentation

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Title: NUTRONS


1
NUTRONS
  • FIRST
  • Seminar
  • Kyle Henry
  • 11/12/2007

2
Agenda
  • Kickoff/Engineering Process
  • Build Season
  • Mechanical Design
  • Electrical Layout

3
Kickoff
  • The Engineering Process
  • Basic steps to breakdown and solve any problem
  • Pre-Kickoff
  • Things you need to do before the kickoff
  • During the Webcast
  • What you need to do while watching the webcast of
    the kickoff event.
  • Post Kickoff
  • Engineering Process
  • Tasks for after the webcast and game review

4
The Engineering Process
Needs Assessment
Problem Formulation
Implementation
Analysis
Abstraction and Synthesis -Brainstorming
5
Pre-Kickoff
  • Download the manuals
  • The manuals are available but password protected
  • Organize your build schedule
  • Set goals and deadlines and stick to them
  • Decide team goals for the build
  • Base them off of your skills and desires

6
Kickoff Webcast
  • Take Notes
  • Ask Questions
  • Open question forum online for your advisor, you
    can post questions online.
  • Review the playing field and elements
  • Review all the game rules
  • Understand Scoring Structure

7
Post Kickoff
  • From Team Goals decide Strategy
  • Goals for the Robot
  • Style of Drive train
  • Robot Accessories (ARM)
  • Brainstorming and Conceptual Designs
  • Ideas only!
  • Read Chief Delphi Forums
  • www.chiefdelphi.com
  • This is a fantastic FIRST Forum
  • Amazing team resource!

8
Build Season
  • Conceptual Design
  • Basic Concepts and Prototype Defined
  • Finished Design
  • Concepts to Drawings for Manufacturing
  • Manufacturing
  • Creating the Parts
  • Test
  • Making sure your Robot Works

9
Conceptual Design
  • Draw and Sketch your Ideas
  • Napkin to CAD Cartoons
  • Define Methods
  • How are you going to do something
  • Rotation vs. Elevator
  • Prototype
  • Mock up of Components

10
Finished Design
  • Designs ready for Manufacture
  • Pictures or plans with dimensions and layout.
  • CAD or Finalized Graphical Representation
  • Full CAD is unnecessary
  • Paint, Word and PowerPoint
  • K.I.S.S.
  • Keep It Simple Stupid
  • Simplicity is the key to success

11
Manufacturing
  • K.I.S.S.
  • Simple Design Faster and Easier Manufacturing
  • Cheaper Robot
  • Less likely to mess up a part
  • This is where all designs get hung up
  • Critical to stay on time and on budget

12
Test
  • Drive Train
  • Test Early and Often
  • Main area for problems to exist and grow
  • Plan time for Programmers to Debug and code
  • More Testing results in better Finished Robot
  • Find your errors before you hit the field.

13
Mechanical Design
  • Materials
  • Your design is only as good as what you build it
    with
  • Material Alloys
  • Motors
  • Know the Specs
  • Drivetrain
  • IMPORTANT Critical to all Working Robots!
  • Accessories
  • What else will your robot do?

14
Materials
  • Material Selection
  • Critical to your design
  • Strength and Density
  • 2 most critical properties FOR FIRST!
  • Know what you want your material to do so you can
    choose the type appropriately.

15
Material Alloys
  • Aluminum
  • 6061-T6
  • Most Common Structural Alloy
  • 7075
  • Aircraft Aluminum
  • Stronger and More Expensive than 6061
  • Steel
  • 1018 and other Mild Steels
  • Common Alloys for added strength in components
  • 4140 Chromalli
  • Stronger than Mild Steels
  • Good for Critical Locations

16
Motors
  • Availability
  • Specs
  • Torque Curves
  • What do you need the motors to do?
  • Speed (RPM)
  • Torque
  • Installation
  • Weight
  • Choose the right one for the right application

17
Drive Trains - Type
  • Tank Drive
  • Left and Right Independent motion
  • Drive it like a tank
  • 2, 4 6 Wheel as well as tank tread (usually
    timing belt)
  • Swerve Drive
  • Rotate the wheels to the direction of travel
  • Crab Drive
  • 2 sets of DTs set 90º from each other.
  • Holonomic
  • Special Omni-wheels that while varying

18
Drive Train - Criteria
  • Choosing the right Drive Train for you
  • Speed
  • How fast do you need to go?
  • Agility
  • Are there obstacles on the field or do you want
    to be able to out maneuver around other teams?
  • Power
  • Do you have to pull or push something?
  • Do you want to be able to push people around?
  • Traction
  • What will you be driving on?

19
Fastening Devices
  • Nuts and Bolts
  • ¼-20, 10-32 - common
  • Lock Nuts or Loctyte
  • Removable
  • Welding
  • Permanent, strong
  • Need skill and experience
  • Rivets
  • Semi-Permanent
  • Can replace if falls out
  • Can drill out and later replace

20
Bearings and Bushings
  • Bearings
  • Needle
  • Thinner Radially
  • Ball
  • Most Common
  • Thrust
  • Used for Support in Axial Direction
  • Bushings
  • Bronze
  • Typical material
  • No moving parts, rely on low friction between the
    material.
  • Radial and Thrust avialable
  • Do your research on what the device can
    withstand.
  • Anything that moves needs some kind of bearing or
    bushing

21
Wheels
  • There are multiple things to consider when
    choosing your wheels
  • Traction
  • Too much may actually be bad decreases turning
    and agility
  • Need enough though to be able to move and push.
  • Omni-Wheels
  • Allow transverse motion.

22
Accessory Devices
  • Accessories are game dependant.
  • Examples include
  • Arms
  • Elevator
  • Ball Intake devices
  • Hoppers
  • Ball Shooters
  • Grippers
  • Wings
  • Ramps

23
Arms, Elevator and Wings
  • Arms
  • General goal is to lift and object
  • Generally use rotating joints to move.
  • Elevator
  • Uses linear motion to raise or lower an object
  • Wings
  • Increase your size generally used to push or
    herd objects.

24
Electrical Layout
25
Electrical Components
  • Victor 884
  • 40 AMP capacity
  • Pulse-Width Modulators (PWM)
  • Vary current going through based on 1-256 input
    from a joystick.
  • 128 is neutral number.
  • Component that controls motors
  • Spike Relay
  • On/off Switch
  • Typically for pneumatics.

26
Robot Controller
  • Brain of the Robot
  • All components are controlled with PWM cables
    that run back to the RC.
  • Has a processor
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