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Chapter 3. Vector

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Title: Chapter 3. Vector


1
Chapter 3. Vector
  • 1. Adding Vectors Geometrically      
  • 2. Components of Vectors      
  • 3. Unit Vectors      
  • 4. Adding Vectors by Components        
  • 5. Multiplying Vectors 

2
Adding Vectors Graphically
  • General procedure for adding two vectors
    graphically
  • (1) On paper, sketch vector to some
    convenient scale and at the proper angle.
  • (2) Sketch vector to the same scale, with
    its tail at the head of vector , again at the
    proper angle.
  • (3) The vector sum is the vector that extends
    from the tail of to the head of .
  • General procedure for adding two vectors
    graphically
  • (1) On paper, sketch vector to some
    convenient scale and at the proper angle.
  • (2) Sketch vector to the same scale, with
    its tail at the head of vector , again at the
    proper angle.
  • (3) The vector sum is the vector that extends
    from the tail of to the head of .
  • General procedure for adding two vectors
    graphically
  • (1) On paper, sketch vector to some
    convenient scale and at the proper angle.
  • (2) Sketch vector to the same scale, with
    its tail at the head of vector , again at the
    proper angle.
  • (3) The vector sum is the vector that extends
    from the tail of to the head of .
  • General procedure for adding two vectors
    graphically
  • (1) On paper, sketch vector to some
    convenient scale and at the proper angle.
  • (2) Sketch vector to the same scale, with
    its tail at the head of vector , again at the
    proper angle.
  • (3) The vector sum is the vector that extends
    from the tail of to the head of .
  • General procedure for adding two vectors
    graphically
  • (1) On paper, sketch vector to some
    convenient scale and at the proper angle.
  • (2) Sketch vector to the same scale, with
    its tail at the head of vector , again at the
    proper angle.
  • (3) The vector sum is the vector that extends
    from the tail of to the head of .

3
Examples
4
Two important properties of vector additions
(1) Commutative law
(2) Associative law
5
Subtraction
6
Check Your Understanding 
  • Two vectors, A and B, are added by means of
    vector addition to give a resultant vector R
    RAB. The magnitudes of A and B are 3 and 8 m,
    but they can have any orientation. What is
  • (a) the maximum possible value for the
    magnitude of R?
  • (b) the minimum possible value for the
    magnitude of R?

7
Unit Vectors
  • The unit vectors are dimensionless vectors that
    point in the direction along a coordinate axis
    that is chosen to be positive

8
How to describe a two-dimension vector?
  • Vector ComponentsThe projection of a vector on
    an axis is called its component .

9
Properties of vector component
  • The vector components of the vector depend on the
    orientation of the axes used as a reference.
  • A scalar is a mathematical quantity whose value
    does not depend on the orientation of a
    coordinate system. The magnitude of a vector is a
    true scalar since it does not change when the
    coordinate axis is rotated. However, the
    components of vector (Ax, Ay) and (Ax', Ay'),
    are not scalars.
  • It is possible for one of the components of a
    vector to be zero. This does not mean that the
    vector itself is zero, however. For a vector to
    be zero, every vector component must individually
    be zero.
  • Two vectors are equal if, and only if, they have
    the same magnitude and direction

10
Example 1  Finding the Components of a Vector
A displacement vector r has a magnitude of r 175
m and points at an angle of 50.0 relative to the
x axis in Figure. Find the x and y components of
this vector.
11
Reconstructing a Vector from Components

Magnitude
Direction
12
Addition of Vectors by Means of Components
q

13
Check Your Understanding 
  • Two vectors, A and B, have vector components that
    are shown (to the same scale) in the first row of
    drawings. Which vector R in the second row of
    drawings is the vector sum of A and B?

14
Example 2  The Component Method of Vector Addition
  • A jogger runs 145 m in a direction 20.0 east
    of north (displacement vector A) and then 105 m
    in a direction 35.0 south of east (displacement
    vector B). Determine the magnitude and direction
    of the resultant vector C for these two
    displacements.

15
Multiplying and Dividing a Vector by a Scalar
16
The Scalar Product of Vectors(dot product )
17
The commutative law
18
Example
  • What is the angle between
  • and ?

19
The Vector Product (cross product )
(3) Direction is determined by right-hand rule
(1) Cross production is a vector
(2) Magnitude is
20
Property of vector cross product
  • The order of the vector multiplication is
    important.

If two vectors are parallel or anti-parallel,
             .
If two vectors are perpendicular to each other ,
the magnitude of their cross product is maximum.
21
Sample Problem
In Fig. 3-22, vector     lies in the xy plane,
has a magnitude of 18 units and points in a
direction 250 from the x direction. Also,
vector     has a magnitude of 12 units and
points in the z direction. What is the vector
product                 ?
22
Sample Problem
If                      and                ,
what is                         ?
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