Title: Promoting Creativity and Innovation through Lifelong Learning
1Promoting Creativity and Innovation through
Lifelong Learning Reijo Aholainen, European
Commission, DG Education and Culture
2About Creativity and Innovation
- Imagination is more important than knowledge
- Albert Einstein
- Innovations never happen as planned.
- Gifford Pinchot
- Learning and innovation go hand in hand. The
arrogance of success is to think that what you
did yesterday will be sufficient for tomorrow. - William Pollard
3Social and economic background
- Economic challenge
- Innovation is the key for long-term growth in a
knowledge economy. - Global challenge
- Climate change, energy, pollution, water, health,
safety - Need for new sustainable responses and soon!
- Demographic and social challenges
- Ageing population and increasing immigration
- Innovative developments for social services.
- Technological change
- Cumulative growth of knowledge and information
- Information and Communication Technologies
- Creative Industries
42) Creativity is the infinite source of
innovation
- Creativity is about thinking and behaviour
- Imaginative, original and purposeful work with
value - Combined with knowledge, skills and attitudes
- Creativity concerns all fields
- Arts, Culture, Design, Science, Technology,
Business... - Requires open environment
- All people have creative capacities
- Creativity can be encouraged, supported and
improved, but not imposed
53) Innovation is putting ideas to practice, to
the market
- Human competences - knowledge, skills and
creativity - are the major source of innovation - All fields are concerned
- High tech and Non-tech
- Private and public
- Open innovation is complementing RD
- Growing role of cities and regions
- Economic growth and competitiveness
- Human and social capital
- Talent, Technology and Tolerance
6EU and OECD joint definition
- INNOVATION
- A new or significantly improved product (good or
service), or process, a new marketing method, or
a new organizational method, business practice,
workplace organization or external relations - (Oslo Manual, OECD 2006)
7A Broad-based Innovation Strategy for the EU
(2006)
- Covers innovation in all sectors, private and
public - Innovation-friendly environment
- Education as a pre-condition
- Potential of the Internal Market
- Consumer confidence with protective regulation
- Cooperation between stakeholders
- Financial boost to research and innovation
- Innovation-driven lead-markets
- Better European governance for innovation
8Human Capital and Innovation Skills
- Learning and knowledge-creation skills crucial
- Skills needs change and vary
- Soft skills important for all innovation
- Learning to learn, problem solving,
decision-taking, critical thinking - Communication skills, social skills, cultural
competences - Entrepreneurial skills, sense of initiative, risk
assessment, - Absorptive capacity, a key to performance
- Recognizing the value of new information,
assimilating and to applying - Digital competence
- Key to employment, social services and active
citizenship
9The Knowledge Triangle Innovation, Education
and Research
Innovation
Knowledge triangle
Education
Research
104) Education and training for promoting
creativity and innovation
- Education provides knowledge, skills and
competences for innovation - Education and research produce new knowledge
- Education and training can foster creativity
which is the ultimate source of innovation - Partnerships and networks support innovation in
education and training
11All levels of education can promote creativity
and innovation
- Cultivation of all forms of intellect quality
- Linguistic, mathematical, spatial, kinesthetic,
interpersonal - Soft skills support creativity and innovation
- Learner-centred approaches respect different
learners equity - Exploitation of ICT for learning
- Supportive learning environment
- Partnerships and Networks
12One qualification rarely provides all innovation
skills needed in working life
- Type of Innovation Core Skills
- Product and Technological Innovation Scientific
and technological - Engineering
- Design and Packaging
- Market and User Research
- Process Innovation Technical
- Project Management
- Organisational and Workflow Design
- Interaction and Relationship Management
- Organisational Innovation Opportunity
Recognition - Systems Design
- Leadership
- Communication
- Marketing, Delivery and Interface Innovation
ICT Systems Development - Web Design and Content
- Data Analysis
- Language and Communication
13Higher Education for creativity and innovation
- Excellence in education and research
- Scientific knowledge and research skills
- Encouragement of creative thinking
- Partnerships and global cooperation
- Co-operation, mobility and networking
- Knowledge brokerage, transmission of research
results - Entrepreneurial university
- Triple Helix model of innovation
14EU Recommendation on Key Competencies for
Lifelong Learning
- Communication in the mother tongue
- Communication in foreign languages
- Mathematical competence and basic competences in
science and technology - Digital competence
- Learning to learn
- Social and civic competences
- Sense of initiative and entrepreneurship and
- Cultural awareness and expression.
- Recommendation of the European Parliament and of
the Council on Key competences for lifelong
learning, 18 December 2006
154) Innovation and creativity for improving
lifelong learning
- Learning requires motivation and confidence
- Learning as a cognitive process
- motivating curiosity
- utilising various learning approaches and methods
- learning is social
- Modern learning uses the ICT potential
- Partnerships and networks as learning tools
- Encouraging learning environment
16Re-think schools and education
- Curricula clear objectives and flexible
implementation - Supportive student assessment and feedback
- Teacher cooperation
- Supportive learning culture and environment
- School as a learning organisation
- Wider school autonomy with accountability
17Full use of ICT as a learning tool
- ICT can make a positive impact on learning
- Both on quality and on equity, but the digital
divide risk has to be addressed! - Learning habits (of the young) are changing
- ICT and social software grow rapidly with Web 2.0
- Internet, Google, Wikipedias, YouTube, Delicious,
etc. - Innovative learning with new technologies
- New contents, methods, tools and spaces
- Collaborative learning and learning communities
- User-centred learning and online services enhance
eLearning as a teaching approach
185) European Year of Creativity and Innovation
2009
- The overall objective is to promote creativity
and innovation in society and economy - in particular in and through learning
- Awareness raising
- events, information and initiatives
- Promote policy debate
- At European, national, regional and local levels
19 European Year of Creativity and Innovation
- Covers all creative and innovative sectors of
society - Including arts and culture, design, fashion,
science, business, enterprise, regions,
industries, services, technologies, etc. - Decentralized structure and networking
- At European, national, regional and local level
- Invites all interested to participate, organize
and act - Networking and partnerships
- Excellent opportunities to associate with
- No specific funding
- But there are resources when there is will
20Happy New Year 2009 !