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Promoting Creativity and Innovation through Lifelong Learning

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Re-think schools and education. Curricula: clear objectives and flexible implementation ... arts and culture, design, fashion, science, business, enterprise, regions, ... – PowerPoint PPT presentation

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Title: Promoting Creativity and Innovation through Lifelong Learning


1
Promoting Creativity and Innovation through
Lifelong Learning Reijo Aholainen, European
Commission, DG Education and Culture
2
About Creativity and Innovation
  • Imagination is more important than knowledge
  • Albert Einstein
  • Innovations never happen as planned.
  • Gifford Pinchot
  • Learning and innovation go hand in hand. The
    arrogance of success is to think that what you
    did yesterday will be sufficient for tomorrow.
  • William Pollard

3
Social and economic background
  • Economic challenge
  • Innovation is the key for long-term growth in a
    knowledge economy.
  • Global challenge
  • Climate change, energy, pollution, water, health,
    safety
  • Need for new sustainable responses and soon!
  • Demographic and social challenges
  • Ageing population and increasing immigration
  • Innovative developments for social services.
  • Technological change
  • Cumulative growth of knowledge and information
  • Information and Communication Technologies
  • Creative Industries

4
2) Creativity is the infinite source of
innovation
  • Creativity is about thinking and behaviour
  • Imaginative, original and purposeful work with
    value
  • Combined with knowledge, skills and attitudes
  • Creativity concerns all fields
  • Arts, Culture, Design, Science, Technology,
    Business...
  • Requires open environment
  • All people have creative capacities
  • Creativity can be encouraged, supported and
    improved, but not imposed

5
3) Innovation is putting ideas to practice, to
the market
  • Human competences - knowledge, skills and
    creativity - are the major source of innovation
  • All fields are concerned
  • High tech and Non-tech
  • Private and public
  • Open innovation is complementing RD
  • Growing role of cities and regions
  • Economic growth and competitiveness
  • Human and social capital
  • Talent, Technology and Tolerance

6
EU and OECD joint definition
  • INNOVATION
  • A new or significantly improved product (good or
    service), or process, a new marketing method, or
    a new organizational method, business practice,
    workplace organization or external relations
  • (Oslo Manual, OECD 2006)

7
A Broad-based Innovation Strategy for the EU
(2006)
  • Covers innovation in all sectors, private and
    public
  • Innovation-friendly environment
  • Education as a pre-condition
  • Potential of the Internal Market
  • Consumer confidence with protective regulation
  • Cooperation between stakeholders
  • Financial boost to research and innovation
  • Innovation-driven lead-markets
  • Better European governance for innovation

8
Human Capital and Innovation Skills
  • Learning and knowledge-creation skills crucial
  • Skills needs change and vary
  • Soft skills important for all innovation
  • Learning to learn, problem solving,
    decision-taking, critical thinking
  • Communication skills, social skills, cultural
    competences
  • Entrepreneurial skills, sense of initiative, risk
    assessment,
  • Absorptive capacity, a key to performance
  • Recognizing the value of new information,
    assimilating and to applying
  • Digital competence
  • Key to employment, social services and active
    citizenship

9
The Knowledge Triangle Innovation, Education
and Research
Innovation
Knowledge triangle
Education
Research
10
4) Education and training for promoting
creativity and innovation
  • Education provides knowledge, skills and
    competences for innovation
  • Education and research produce new knowledge
  • Education and training can foster creativity
    which is the ultimate source of innovation
  • Partnerships and networks support innovation in
    education and training

11
All levels of education can promote creativity
and innovation
  • Cultivation of all forms of intellect quality
  • Linguistic, mathematical, spatial, kinesthetic,
    interpersonal
  • Soft skills support creativity and innovation
  • Learner-centred approaches respect different
    learners equity
  • Exploitation of ICT for learning
  • Supportive learning environment
  • Partnerships and Networks

12
One qualification rarely provides all innovation
skills needed in working life
  • Type of Innovation Core Skills
  • Product and Technological Innovation Scientific
    and technological
  • Engineering
  • Design and Packaging
  • Market and User Research
  • Process Innovation Technical
  • Project Management
  • Organisational and Workflow Design
  • Interaction and Relationship Management
  • Organisational Innovation Opportunity
    Recognition
  • Systems Design
  • Leadership
  • Communication
  • Marketing, Delivery and Interface Innovation
    ICT Systems Development
  • Web Design and Content
  • Data Analysis
  • Language and Communication

13
Higher Education for creativity and innovation
  • Excellence in education and research
  • Scientific knowledge and research skills
  • Encouragement of creative thinking
  • Partnerships and global cooperation
  • Co-operation, mobility and networking
  • Knowledge brokerage, transmission of research
    results
  • Entrepreneurial university
  • Triple Helix model of innovation

14
EU Recommendation on Key Competencies for
Lifelong Learning
  • Communication in the mother tongue
  • Communication in foreign languages
  • Mathematical competence and basic competences in
    science and technology
  • Digital competence
  • Learning to learn
  • Social and civic competences
  • Sense of initiative and entrepreneurship and
  • Cultural awareness and expression.
  • Recommendation of the European Parliament and of
    the Council on Key competences for lifelong
    learning, 18 December 2006

15
4) Innovation and creativity for improving
lifelong learning
  • Learning requires motivation and confidence
  • Learning as a cognitive process
  • motivating curiosity
  • utilising various learning approaches and methods
  • learning is social
  • Modern learning uses the ICT potential
  • Partnerships and networks as learning tools
  • Encouraging learning environment

16
Re-think schools and education
  • Curricula clear objectives and flexible
    implementation
  • Supportive student assessment and feedback
  • Teacher cooperation
  • Supportive learning culture and environment
  • School as a learning organisation
  • Wider school autonomy with accountability

17
Full use of ICT as a learning tool
  • ICT can make a positive impact on learning
  • Both on quality and on equity, but the digital
    divide risk has to be addressed!
  • Learning habits (of the young) are changing
  • ICT and social software grow rapidly with Web 2.0
  • Internet, Google, Wikipedias, YouTube, Delicious,
    etc.
  • Innovative learning with new technologies
  • New contents, methods, tools and spaces
  • Collaborative learning and learning communities
  • User-centred learning and online services enhance
    eLearning as a teaching approach

18
5) European Year of Creativity and Innovation
2009
  • The overall objective is to promote creativity
    and innovation in society and economy
  • in particular in and through learning
  • Awareness raising
  • events, information and initiatives
  • Promote policy debate
  • At European, national, regional and local levels

19
European Year of Creativity and Innovation
  • Covers all creative and innovative sectors of
    society
  • Including arts and culture, design, fashion,
    science, business, enterprise, regions,
    industries, services, technologies, etc.
  • Decentralized structure and networking
  • At European, national, regional and local level
  • Invites all interested to participate, organize
    and act
  • Networking and partnerships
  • Excellent opportunities to associate with
  • No specific funding
  • But there are resources when there is will

20
Happy New Year 2009 !
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