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Classification of Design and Innovation Skill Levels

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Title: Classification of Design and Innovation Skill Levels


1
Classification of Design and Innovation Skill
Levels
  • Dr. Jarallah Al-Ghamdi, Mr. Lahouari Ghouti, and
    Dr. Mohammad IbrahimCCSE College

2
Overview of the Presentation
  • Design and Innovation (IT Perspective)
  • Some Interesting Questions
  • Proposed CCSE Approach
  • Development of ICS Courses
  • Steelmans Report Drawbacks
  • Evaluation of ICS Courses with Prop. CCSE Model
  • Conclusion

3
Design Innovation
  • IT Innovation Development Cycle-Time
  • ABET
  • KSA 7th Plan
  • KFUPM
  • Global Village

4
Some Interesting Questions
  • How to assess students Design and Innovation
    skills?
  • How to incorporate DI Skills into Curriculum?
  • How to assess the effectiveness of the students
    DI learning experience?
  • At which level can one apply the skills measures
    (Knowledge unit, course, or study program)?
  • What about the emerging learning trends
    (E-learning)?

5
Selection of Strategy
  • Rogers, who spent decades studying the adoption
    of innovations, identified five factors that
    influence the decision of educators in selecting
    learning strategy

Advantage better than other alternatives. Compat
ibility fit the existing evaluation
standards. Simplicity simple to
use. Trialability easy to try. Observability
allow observing both positive and negative
effects on students effectiveness.
6
Proposed CCSE Structured Approach
Learning Strategy
Skills at Start???
Skills at End???
7
Classification of Human Skills(Dreyfus and
Dreyfus Model)
  • Novice stage where beginners simply follow
    design rules in an unquestioning, context free
    fashion.
  • Advanced beginner who is different from a novice
    in that while both act in a rule-following
    fashion, the advanced beginner is now more aware
    of the effect of context in applying design
    rules,
  • Competent performer who still follows rules but
    has a much more holistic understanding of all the
    rules and the affect of their applications
    including the effect of context, and starts to
    build an understanding of how to apply the rules
    in a structured way.

8
Classification of Human Skills (Contd)
  • Proficiency stage where rule following is
    replaced by analysis and recognition of
    situations and comparing them to already
    experienced situations. In here we see the
    beginning of identifying context-based patterns
    in the application of rules.
  • Expert stage where one can generate his own
    rules that best fit their practices and new
    situations.

9
Students Learning Strategies
  • Knowledge-Based Approach Convey maximum amount
    of knowledge to students. Adequate for laying out
    the basic foundations of knowledge.
  • Problem-Solving Approach A well-balanced
    trade-off between knowledge and skills
    development.
  • Multiple Solution Approach (Analysis Design)
    Interesting approach to put under the acquired
    knowledge. Adequate for integrating design
    issues.
  • Innovation (Active) Approach Ultimate approach
    to let students take the initiative in
    formulating the problem and finding possible
    solutions and implementations.

10
Learning Strategies vs. Students DI
SkillsProposed CCSE Framework
Learn. Stra .
1 Knowledge-Based. 2 Problem Solving-Based.
3 Multiple-Solution-Based. 4 Innovation-Based
Nov. Adv. Beg. Comp. Prof. Exp.
11
Proposed CCSE model for DI Stages vs. Learning
Strategies
  • The model proposed here is based on specifying a
    learning strategy for each each design and
    innovation stage

12
Development of ICS Courses
  • We will describe the early stages of work at the
    CCSE College on the development of design and
    innovation learning models. We will consider in
    our study the CS program proposal in Steelmans
    report (IEEE and ACM).

1. Discrete Structures (DS) 8. Human-Computer
Interaction (HC) 2. Programming Fundamentals (PF)
9. Graphics and Visual Computing (GV) 3.
Algorithms and Complexity (AL) 10. Intelligent
Systems (IS) 4. Programming Languages (PL) 11.
Information Management (IM) 5. Architecture and
Organization (AR) 12. Software Engineering
(SE) 6. Operating Systems (OS) 13. Social and
Professional Issues (SP) 7. Net-Centric Computing
(NC) 14. Computational Science (CN)
Table 2 Steelmans Knowledge Focus Group.
13
Development of ICS Courses (Contd)
  • A closer look at the programming fundamentals
    knowledge focus (PF) reveals the following

PF. Programming Fundamentals (38 core hours) PF1.
Fundamental programming constructs (9) PF2.
Algorithms and problem-solving (6) PF3.
Fundamental data structures (14) PF4. Recursion
(5) PF5. Event-driven programming (4)
Table 3 Programming Fundamentals (PF) Knowledge
Focus.
14
Development of ICS Courses (Contd)
  • Several recommendations were made during the
    development and the completion of Steelmans
    report. The most important points to emphasize
    are
  • The core refers to those units required of all
    students in all computer science degree programs.
  • The core is not a complete curriculum.
  • The core must be supplemented by additional
    coursework.
  • Core units are not necessarily those taken in a
    set of introductory courses early in the
    undergraduate curriculum.

15
Steelmans Report Drawbacks
  • A severe and apparent flaw in Steelmans report
    is the lack of consideration of students
    effectiveness and assimilation of the knowledge
    stream conveyed by the proposed program. It is
    also clear from the report content that the major
    concern of the developers is the assessment of
    the overall time required to cover all the
    suggested knowledge units.

16
Steelmans Report Drawbacks (Contd)
  • For illustration, lets consider the ICS 201
    course (Introduction to Computer Science Using
    Java).

17
Steelmans Report Drawbacks (Contd)
Table 4 ICS 201 Knowledge Units According To
Steelmans Report.
18
ICS Program Analysis Using Dreyfus and Dreyfus
Model
A closer look at Table 4 sheds the light on the
incomplete conformity of the ICS 201 course to
the modified Dreyfus model. In order to overcome
this inconformity, we summarize in Table 5 shown
below the suggested additional knowledge groups
and units that will make ICS 201 students
compliant to the above model.
19
ICS Program Analysis Using Dreyfus and Dreyfus
Model (Contd)
Table 5 ICS Program Compliance to the modified
Dreyfus Model.
20
Conclusions
  • A learning model for design and innovation
    skills is introduced in this paper.
  • It is based on dividing these skills into five
    stages. This is in line with a model for human
    performance that was proposed by Dreyfus and
    Dreyfus in their book Mind over Machine.
  • The model is applied to the ICS program as a
    case study.
  • Although the model is at its early stages, but
    we feel it is an important step towards
    understanding the elements of Design and
    Innovation in program and curriculum
    developments.
  • The issues raised in this paper are more
    pertinent in the case of electronic education or
    distance learning.

21
Questions
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