Title: Classification of Design and Innovation Skill Levels
1Classification of Design and Innovation Skill
Levels
- Dr. Jarallah Al-Ghamdi, Mr. Lahouari Ghouti, and
Dr. Mohammad IbrahimCCSE College
2Overview of the Presentation
- Design and Innovation (IT Perspective)
- Some Interesting Questions
- Proposed CCSE Approach
- Development of ICS Courses
- Steelmans Report Drawbacks
- Evaluation of ICS Courses with Prop. CCSE Model
- Conclusion
3Design Innovation
- IT Innovation Development Cycle-Time
- ABET
- KSA 7th Plan
- KFUPM
- Global Village
4Some Interesting Questions
- How to assess students Design and Innovation
skills? - How to incorporate DI Skills into Curriculum?
- How to assess the effectiveness of the students
DI learning experience? - At which level can one apply the skills measures
(Knowledge unit, course, or study program)? - What about the emerging learning trends
(E-learning)?
5Selection of Strategy
- Rogers, who spent decades studying the adoption
of innovations, identified five factors that
influence the decision of educators in selecting
learning strategy
Advantage better than other alternatives. Compat
ibility fit the existing evaluation
standards. Simplicity simple to
use. Trialability easy to try. Observability
allow observing both positive and negative
effects on students effectiveness.
6Proposed CCSE Structured Approach
Learning Strategy
Skills at Start???
Skills at End???
7Classification of Human Skills(Dreyfus and
Dreyfus Model)
- Novice stage where beginners simply follow
design rules in an unquestioning, context free
fashion. - Advanced beginner who is different from a novice
in that while both act in a rule-following
fashion, the advanced beginner is now more aware
of the effect of context in applying design
rules, - Competent performer who still follows rules but
has a much more holistic understanding of all the
rules and the affect of their applications
including the effect of context, and starts to
build an understanding of how to apply the rules
in a structured way.
8Classification of Human Skills (Contd)
- Proficiency stage where rule following is
replaced by analysis and recognition of
situations and comparing them to already
experienced situations. In here we see the
beginning of identifying context-based patterns
in the application of rules. - Expert stage where one can generate his own
rules that best fit their practices and new
situations.
9Students Learning Strategies
- Knowledge-Based Approach Convey maximum amount
of knowledge to students. Adequate for laying out
the basic foundations of knowledge. - Problem-Solving Approach A well-balanced
trade-off between knowledge and skills
development. - Multiple Solution Approach (Analysis Design)
Interesting approach to put under the acquired
knowledge. Adequate for integrating design
issues. - Innovation (Active) Approach Ultimate approach
to let students take the initiative in
formulating the problem and finding possible
solutions and implementations.
10Learning Strategies vs. Students DI
SkillsProposed CCSE Framework
Learn. Stra .
1 Knowledge-Based. 2 Problem Solving-Based.
3 Multiple-Solution-Based. 4 Innovation-Based
Nov. Adv. Beg. Comp. Prof. Exp.
11Proposed CCSE model for DI Stages vs. Learning
Strategies
- The model proposed here is based on specifying a
learning strategy for each each design and
innovation stage
12Development of ICS Courses
- We will describe the early stages of work at the
CCSE College on the development of design and
innovation learning models. We will consider in
our study the CS program proposal in Steelmans
report (IEEE and ACM).
1. Discrete Structures (DS) 8. Human-Computer
Interaction (HC) 2. Programming Fundamentals (PF)
9. Graphics and Visual Computing (GV) 3.
Algorithms and Complexity (AL) 10. Intelligent
Systems (IS) 4. Programming Languages (PL) 11.
Information Management (IM) 5. Architecture and
Organization (AR) 12. Software Engineering
(SE) 6. Operating Systems (OS) 13. Social and
Professional Issues (SP) 7. Net-Centric Computing
(NC) 14. Computational Science (CN)
Table 2 Steelmans Knowledge Focus Group.
13Development of ICS Courses (Contd)
- A closer look at the programming fundamentals
knowledge focus (PF) reveals the following
PF. Programming Fundamentals (38 core hours) PF1.
Fundamental programming constructs (9) PF2.
Algorithms and problem-solving (6) PF3.
Fundamental data structures (14) PF4. Recursion
(5) PF5. Event-driven programming (4)
Table 3 Programming Fundamentals (PF) Knowledge
Focus.
14Development of ICS Courses (Contd)
- Several recommendations were made during the
development and the completion of Steelmans
report. The most important points to emphasize
are
- The core refers to those units required of all
students in all computer science degree programs. - The core is not a complete curriculum.
- The core must be supplemented by additional
coursework. - Core units are not necessarily those taken in a
set of introductory courses early in the
undergraduate curriculum.
15Steelmans Report Drawbacks
- A severe and apparent flaw in Steelmans report
is the lack of consideration of students
effectiveness and assimilation of the knowledge
stream conveyed by the proposed program. It is
also clear from the report content that the major
concern of the developers is the assessment of
the overall time required to cover all the
suggested knowledge units.
16Steelmans Report Drawbacks (Contd)
- For illustration, lets consider the ICS 201
course (Introduction to Computer Science Using
Java).
17Steelmans Report Drawbacks (Contd)
Table 4 ICS 201 Knowledge Units According To
Steelmans Report.
18ICS Program Analysis Using Dreyfus and Dreyfus
Model
A closer look at Table 4 sheds the light on the
incomplete conformity of the ICS 201 course to
the modified Dreyfus model. In order to overcome
this inconformity, we summarize in Table 5 shown
below the suggested additional knowledge groups
and units that will make ICS 201 students
compliant to the above model.
19ICS Program Analysis Using Dreyfus and Dreyfus
Model (Contd)
Table 5 ICS Program Compliance to the modified
Dreyfus Model.
20Conclusions
- A learning model for design and innovation
skills is introduced in this paper. - It is based on dividing these skills into five
stages. This is in line with a model for human
performance that was proposed by Dreyfus and
Dreyfus in their book Mind over Machine. - The model is applied to the ICS program as a
case study. - Although the model is at its early stages, but
we feel it is an important step towards
understanding the elements of Design and
Innovation in program and curriculum
developments. - The issues raised in this paper are more
pertinent in the case of electronic education or
distance learning.
21Questions